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<H1>Re: [MUD-Dev] Re: Introductions and descriptions</H1>
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<LI><em>To</em>: Mud Dev Mailing list <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Introductions and descriptions</LI>
<LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI>
<LI><em>Date</em>: Sat, 22 Nov 1997 11:23:40 +0000 (GMT)</LI>
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<PRE>
On Fri 21 Nov, Sauron wrote:
> > > > > A tall, ugly fat man with a bushy black beard, bald head, piercing
> > > > > blue eyes, heavily tanned skin dressed in expensive clothes
> > > > > says 'hello'.
> > Keep the description about the same size of the message. If the message is
> > only "says hello" you probably want to stick to the most important part of
> > his description, in this case likely the expensive clothing. And maybe his
> > most striking feature, either tall or bearded. So you would get something
> > like "A rich bearded man says 'hello'.
> > However if the message is much longer you could get away with adding more
> > detail to the description though I would still recommend avoiding all the
> > commas.
> [snip]
> IMHO this point is really moot because actions don't really have much
> place in descriptions. Would a char honestly react the same if the King
> of Whatever walks up to him as if the Evil Dragon walked up to him? In
> most mushes, you can set @adescs (list of actions triggered when someone
> looks at you) so you actually DO the actions and are aware that you do
> them rather than they appear to happen when someone looks at you. ie You
> could set different reactions based on whether a npc with @race = Dragon
> or @race = fairy looked at you. I have not seen anything beyone client
> triggers used for this sort of thing in most muds, however I think even
> that is better than having actions in the desc.
Am I missing something obvious here? I can't understand how this responds
my comment above :(
> Also, I believe there should be different types of descs compared to the
> type of look you do. If you are just glancing at him, as in while you
> are talking (in RL) you get a short one line desc. If you are giving him
> a good look over, probably a three or four sentence desc would be
> sufficient. If you are evaluating his abilities, a desc based on his
> physical attributes and how they compare to yours would be appropriate.
> However, it may not be possible to code something like this in your
> situation.
This was, more or less, what I was proposing as the way to handle des-
criptions that grew overly long, as in the first example.
*grin* I am not in the position to code anything. I already have trouble
getting the vcr to cooperate. Unless somebody else does the programming
for me I am only offering ideas and opinions.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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<LI><STRONG><A NAME="00343" HREF="msg00343.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></STRONG>
<UL><LI><EM>From:</EM> Sauron <dlove#kusd,kusd.edu></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00321" HREF="msg00321.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Thu 20 Nov 1997, 05:40 GMT
<UL>
<LI><strong><A NAME="00621" HREF="msg00621.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 10 Dec 1997, 06:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00338" HREF="msg00338.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 21 Nov 1997, 19:33 GMT
<UL>
<LI><strong><A NAME="00343" HREF="msg00343.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>,
Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Sat 22 Nov 1997, 02:39 GMT
<UL>
<LI><strong><A NAME="00351" HREF="msg00351.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 22 Nov 1997, 10:24 GMT
</LI>
<LI><strong><A NAME="00380" HREF="msg00380.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 21:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00379" HREF="msg00379.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 21:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00354" HREF="msg00354.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 22 Nov 1997, 16:34 GMT
<UL>
<LI><strong><A NAME="00383" HREF="msg00383.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:29 GMT
</LI>
</UL>
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