<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Introductions and --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Wed, 19 Nov 1997 21:18:49 +0000 --> <!--X-Message-Id: 3473D7F5.57AC#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: E0xY7AD-0006Fq-00#crucigera,fysh.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Introductions and</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00315.html">Previous</a> | <a href="msg00317.html">Next</a> ] Thread: [ <a href="msg00314.html">Previous</a> | <a href="msg00353.html">Next</a> ] Index: [ <A HREF="author.html#00316">Author</A> | <A HREF="#00316">Date</A> | <A HREF="thread.html#00316">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Introductions and</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Introductions and</LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Wed, 19 Nov 1997 22:25:57 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Maddy wrote: > > Previously, Mike Sellers wrote.... > > > > At 10:05 AM 11/18/97 PST8PDT, Matt Chatterley wrote: > > > >This is another interesting area actually, and the first point I'd keep in > > >mind, is that if you are aiming at a very rp-centric game, fully automated > > >descriptions are probably a bad idea (note: for the benefit of anyone in > > >the audience, rp-centric mainly refers to Tiny-derivs, but could > > >technically be anything. Most tiny-derivs have player-written descs, but I > > >know at least one which does not). > > > > Perhaps you could let people write their own descs as a function of their > > level/rank/score in the game? Or, perhaps better for RPing, keep the desc > > automatic, but include a bit more spice if the character is powerful in the > > game, where this 'spice' accentuates the character's most powerful > > attributes. Frankly, if I never see another desc along the lines of > > "flaming red hair and lips to match, ice blue eyes that at once chill your > > soul and inflame your desire..." (ugh) that'll be fine with me! :) > > Well there is no real easy way you can tell someones rank just by looking at > them - remember the tale of the Prince and the Pauper? I'd be fairly > annoyed if I was given the description that told everyone I was king, when I > was dressed in rags and trying to get a feel of what the local populous > thought of me. This is a good point...but then if you were the King, it would be much more difficult to disguise yourself anyway (although I suppose people would be used to seeing you in royal finary...so maybe not). > > While we're talking about names, how do you propose to deal with > > name-collision? I've never really liked the fact that all names in typical > > MUDs must be unique. It seems like you could easily allow for multiple > > name instances by keying off the combo of character name and player name > > internally. The only problem comes up in areas where, for example, I want > > to talk to "Joe" or send game-mail to "Joe." If there are a dozen Joes out > > there, how do I know which one I want? Even in the scheme described above, > > you could have several "Joe Doe" characters. I suppose you could list > > further, publicly known information for each, such as occupation, general > > area where they live ("Joe Doe of Tos, who is a merchant"), or in a > > graphical environment, a picture of them -- anything to help other players > > differentiate their Joe from all other Joes. > > > > Thoughts on this? > > Well they way I see it - you're talking about OOC contructs. If you want to > talk to someone, you go off and find them, don't you? You don't send out a > telepathic message. Finding Joe, is simple a case of asking people if > they've seen him - they might not know who you mean and will need a > description - they might even assume you mean a different Joe and direct you > to the wrong one. > > The same goes for mail - you're at the mercy of the local population to > deliver the mail. It might seem a little harsh, but it does add flavour to > the game. If you want to keep in contact with someone, then you make > arrangements to meet up, rather than disappearing off into the wilderness > and then expecting to find them straight away when you come back. Problem...my world is a little large...however if you knew where Joe lived you could drop a letter at his house (or even wait at his house for him). Equally there is no reason why you couldn't phone him up if he had a mobile phone... However I think OOC channels are important to have, as a lot of players are friends and do like to chat about OOC stuff. It is particularly important when death will result in you getting a new body (and thus name+description), forcing you to remeet everyone. At least OOC (using your soul/login name to talk with) is a constant factor. KaVir. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00353" HREF="msg00353.html">Communication [was Introductions and..]</A></strong> <ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Introductions and</A></STRONG> <UL><LI><EM>From:</EM> Maddy <maddy#fysh,org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00315.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00317.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00314.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00353.html">Communication [was Introductions and..]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00316"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00316"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 02 Dec 1997, 22:13 GMT </LI> </ul> <LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:09 GMT </LI> </ul> </ul> <LI><strong><A NAME="00464" HREF="msg00464.html">[MUD-Dev] Re: Introductions and descriptions</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Mon 01 Dec 1997, 16:07 GMT </LI> </ul> </LI> <LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Introductions and</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Wed 19 Nov 1997, 10:14 GMT <UL> <LI><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Nov 1997, 21:18 GMT <UL> <LI><strong><A NAME="00353" HREF="msg00353.html">Communication [was Introductions and..]</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 22 Nov 1997, 16:22 GMT <UL> <LI><strong><A NAME="00359" HREF="msg00359.html">Re: [MUD-Dev] Communication [was Introductions and..]</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 22 Nov 1997, 20:27 GMT <UL> <LI><strong><A NAME="00362" HREF="msg00362.html">Re: [MUD-Dev] Communication [was Introductions and..]</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 22 Nov 1997, 22:29 GMT <UL> <LI><strong><A NAME="00363" HREF="msg00363.html">Re: [MUD-Dev] Communication [was Introductions and..]</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 23 Nov 1997, 01:15 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>