<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Introductions and --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Wed, 19 Nov 1997 08:14:51 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.971119090827.221B-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.32.19971118114018.0072b5bc#pop,ricochet.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Introductions and</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00312.html">Previous</a> | <a href="msg00314.html">Next</a> ] Thread: [ <a href="msg00310.html">Previous</a> | <a href="msg00317.html">Next</a> ] Index: [ <A HREF="author.html#00313">Author</A> | <A HREF="#00313">Date</A> | <A HREF="thread.html#00313">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Introductions and</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Introductions and</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 19 Nov 1997 09:14:15 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 18 Nov 1997, Mike Sellers wrote: > At 10:05 AM 11/18/97 PST8PDT, Matt Chatterley wrote: > >> Hi there, thought you might be interested to know that I had a go at the > >> player recognition system I was talking about before I lost access. > > > >Oo.. > > > >> Description is currently determined by gender and age - so you might be > >> 'a handsome elderly gentleman' or a 'pretty young teenage girl', etc. > >> However, to get around the problem of 'silly names', each player gets a > >> random first and surname when they connect (over 100 first names for > >> each gender and almost 1000 surnames means duplicates are unlikely). > > > >Now this, is a VERY interesting twist! Does the player get to choose a > >'connection' or 'account' name to log in under, and then have the 'game > >name' assigned, or is the 'game name' synonymous(sp?) with the 'account' > >name? > > This *is* interesting. Given that we randomly generate character stats all > the time in games, I'm surprised randomly generating names isn't more > prevalent. After all, how many of us got to choose our names? :) (And I > suppose for a fee, you could go to city hall or whatever and register to > change your name if you wanted...) Heh! Fascinating perspective - and you're quite right too. We have some choice in our name, as we can simply lie about it, ditto in the game. I really do like this. Richard was at one time toying with 'parentage' of some form - are you still thinking of this, and would you pass family names down? > >> Players descriptions are also determined automatically, although players > >> can chose their eye/hair colour when they create their character, and > >> these basically sum-up the appearance. Character descriptions are still > >> a long way from completion though. > >> > >> I'd be interested to hear any of your player-recognition ideas - > >> particularly on how you intend to generate descriptions. > > > >This is another interesting area actually, and the first point I'd keep in > >mind, is that if you are aiming at a very rp-centric game, fully automated > >descriptions are probably a bad idea (note: for the benefit of anyone in > >the audience, rp-centric mainly refers to Tiny-derivs, but could > >technically be anything. Most tiny-derivs have player-written descs, but I > >know at least one which does not). > > Perhaps you could let people write their own descs as a function of their > level/rank/score in the game? Or, perhaps better for RPing, keep the desc > automatic, but include a bit more spice if the character is powerful in the > game, where this 'spice' accentuates the character's most powerful > attributes. Frankly, if I never see another desc along the lines of > "flaming red hair and lips to match, ice blue eyes that at once chill your > soul and inflame your desire..." (ugh) that'll be fine with me! :) Heh. This reminds me of what you might consider the 'cardinal rules' of descing, in all aspects (descing objects, rooms, and players). Personally I find the biggest rule is: Do not tell a player what their character is feeling, doing, or thinking, unless you are *absolutely sure* they they will be feeling/doing/thinking this. A good example is making a statement like '.. and you find her very attractive.'. The character who is looking at said attractive female thing of undescribed qualities and nature may be a gay man, or a straight woman (although this *does not* mean they can't find a woman attractive!), but may also be a member of another race who finds her race repulsive and so on. Such statements must either change dynamically to suit the situation, or not be put in at all. > While we're talking about names, how do you propose to deal with > name-collision? I've never really liked the fact that all names in typical > MUDs must be unique. It seems like you could easily allow for multiple > name instances by keying off the combo of character name and player name > internally. The only problem comes up in areas where, for example, I want > to talk to "Joe" or send game-mail to "Joe." If there are a dozen Joes out > there, how do I know which one I want? Even in the scheme described above, > you could have several "Joe Doe" characters. I suppose you could list > further, publicly known information for each, such as occupation, general > area where they live ("Joe Doe of Tos, who is a merchant"), or in a > graphical environment, a picture of them -- anything to help other players > differentiate their Joe from all other Joes. Hmm. Interesting. I suspect I'd answer this thusly: Out of character communiques must go c/o the account name, which solves a huge problem. In character communiques might function using addresses, telephone numbers and such, since Richard is in a fairly modern environment (aren't you?). It is actually something I like the sound of - you can't just send someone mail and label it 'ic', because you need to actually know all their details. Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "I shall never believe that God plays dice with the world." -Einstein </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00319" HREF="msg00319.html">Re: [MUD-Dev] Introductions and</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#user1,inficad.com></li></ul> <li><strong><A NAME="00317" HREF="msg00317.html">Re: [MUD-Dev] Introductions and</A></strong> <ul compact><li><em>From:</em> Richard Woolcock <KaVir#dial,pipex.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00310" HREF="msg00310.html">Naming and descriptions (was Re: [MUD-Dev] Introductions and descriptions)</A></STRONG> <UL><LI><EM>From:</EM> Mike Sellers <mike#online-alchemy,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00312.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00314.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00310.html">Naming and descriptions (was Re: [MUD-Dev] Introductions and descriptions)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00317.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00313"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00313"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Introductions and</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00868" HREF="msg00868.html">Re: [MUD-Dev] Introductions and</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Thu 18 Dec 1997, 18:52 GMT <UL> <LI><strong><A NAME="00887" HREF="msg00887.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 20 Dec 1997, 02:27 GMT </LI> <LI><strong><A NAME="00931" HREF="msg00931.html">Re: [MUD-Dev] Introductions and</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 23 Dec 1997, 07:26 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00310" HREF="msg00310.html">Naming and descriptions (was Re: [MUD-Dev] Introductions and descriptions)</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 18 Nov 1997, 19:40 GMT <UL> <LI><strong><A NAME="00313" HREF="msg00313.html">Re: [MUD-Dev] Introductions and</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 19 Nov 1997, 08:14 GMT <UL> <LI><strong><A NAME="00317" HREF="msg00317.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Nov 1997, 22:10 GMT <UL> <LI><strong><A NAME="00339" HREF="msg00339.html">Re: [MUD-Dev] Introductions and</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 21 Nov 1997, 19:35 GMT <UL> <LI><strong><A NAME="00344" HREF="msg00344.html">Re: [MUD-Dev] Introductions and</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Sat 22 Nov 1997, 02:54 GMT <UL> <LI><strong><A NAME="00349" HREF="msg00349.html">Re: [MUD-Dev] Introductions and</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 22 Nov 1997, 10:24 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>