<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] A flamewar startingpoint. --> <!--X-From-R13: [vebfyni Evybivp <fvybivpNmrfbv.sre.ue> --> <!--X-Date: Fri, 14 Nov 1997 13:41:17 +0000 --> <!--X-Message-Id: 7e67pvk2ye.fsf#petra,zesoi.fer.hr --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SV4.3.93.971114004122.12071A-100000@online1 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] A flamewar startingpoint.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:silovic#zesoi,fer.hr"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00294.html">Previous</a> | <a href="msg00296.html">Next</a> ] Thread: [ <a href="msg00291.html">Previous</a> | <a href="msg00602.html">Next</a> ] Index: [ <A HREF="author.html#00295">Author</A> | <A HREF="#00295">Date</A> | <A HREF="thread.html#00295">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] A flamewar startingpoint.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] A flamewar startingpoint.</LI> <LI><em>From</em>: Miroslav Silovic <<A HREF="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</A>></LI> <LI><em>Date</em>: 14 Nov 1997 14:41:29 +0100</LI> <LI><em>Reply-To</em>: <A HREF="mailto:silovic#srce,hr">silovic#srce,hr</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Derrick Jones <gunther#online1,magnus1.com> writes: > On Thu, 13 Nov 1997, Miroslav Silovic wrote: > > > > > Adam Wiggins <nightfall#user2,inficad.com> writes: > > > > > I like slower timescales. They take care of this problem pretty > > > nicely; 24 mud hours for us is about 2.5 RL hours. Since I can go > > > pretty easily for 24 hours after eating a big meal, I figure people > > > that don't want to worry much about food can fill up and not have to > > > worry about it for several hours of play. Of course, this still doesn't > > > solve the basic problem, which is that diku/lp-style food is pretty > > > boring no matter how little you have to do it, and as I always > > > say I don't see much point to putting something in the game that doesn't > > > add anything in particular. > > > > Or you can have both. For example, make it happen, but > > off-camera. I.e. allow players to set up camps. With a single > > command, player would unpack, eat, rest, pack, and they'd be able to > > continue. Perhaps they might also be bothered while camping (that > > could be checked) - but if no encounter occurs, there should be > > no message and no delays. > > You then have problems keeping characters in the same time-frame. Say, > for example Party_A camps for the night with no problems, and Party_B must > actively control the nights events. Party_A sets out once again the next > morning and passes the sight of Party_B's camp long before Party_B is > finished with the prior nights activities. You then have Party_A > observing a scene that hasn't been defined. With a 2.5 hour day, an > 8-hour night would take 50 minutes, during which time the characters are > unconscious and therefore the players would be forced to sit and wait > until they regained control of their characters. > > There might be a way to resolve this problem by create non-linear > time-scales(such as allowing the night to pass more quickly if there is > nothing within range to affect the area where camp is made), but > implimenting such a thing would prove quite difficult. > No, the best way, IMHO, to resolve this problem is to ignore it. If the part happens to meet the other, they came to rescue - players will usually rationalize this and may not even notice that something is wrong. I'm saying that subliminal inconsistances as well worth the increase in immersion that game provides. -- I refuse to use .sig </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00291" HREF="msg00291.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> <UL><LI><EM>From:</EM> Derrick Jones <gunther#online1,magnus1.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00294.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00296.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00291.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00602.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00295"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00295"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] A flamewar startingpoint.y</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00293" HREF="msg00293.html">Re: [MUD-Dev] A flamewar startingpoint.y</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 14 Nov 1997, 09:03 GMT </LI> <LI><strong><A NAME="00607" HREF="msg00607.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 10 Dec 1997, 01:01 GMT </LI> </ul> <LI><strong><A NAME="00288" HREF="msg00288.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Thu 13 Nov 1997, 09:33 GMT <UL> <LI><strong><A NAME="00291" HREF="msg00291.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 14 Nov 1997, 05:44 GMT <UL> <LI><strong><A NAME="00295" HREF="msg00295.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Fri 14 Nov 1997, 13:41 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> <LI><strong><A NAME="00602" HREF="msg00602.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 09 Dec 1997, 23:40 GMT <UL> <LI><strong><A NAME="00825" HREF="msg00825.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 15 Dec 1997, 00:16 GMT <UL> <LI><strong><A NAME="00855" HREF="msg00855.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 18 Dec 1997, 08:36 GMT <UL> <LI><strong><A NAME="00878" HREF="msg00878.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 19 Dec 1997, 08:02 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>