<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] A flamewar startingpoint. --> <!--X-From-R13: Penaqba Qyvar <oenaqbaNzreyva.frqban.arg> --> <!--X-Date: Tue, 11 Nov 1997 09:02:37 +0000 --> <!--X-Message-Id: Pine.GSO.3.95.971111015310.8872A-100000#merlin,sedona.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9711101646.8ko7@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] A flamewar startingpoint.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:brandon#merlin,sedona.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00273.html">Previous</a> | <a href="msg00275.html">Next</a> ] Thread: [ <a href="msg00273.html">Previous</a> | <a href="msg00278.html">Next</a> ] Index: [ <A HREF="author.html#00274">Author</A> | <A HREF="#00274">Date</A> | <A HREF="thread.html#00274">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] A flamewar startingpoint.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] A flamewar startingpoint.</LI> <LI><em>From</em>: Brandon Cline <<A HREF="mailto:brandon#merlin,sedona.net">brandon#merlin,sedona.net</A>></LI> <LI><em>Date</em>: Tue, 11 Nov 1997 02:02:58 -0700 (MST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 10 Nov 1997, Chris Gray wrote: > [Brandon C:] > :> [Me:] > :> I think I would not be bothered by such things as long as they didn't > :> bother me! There needn't be a point - it can all be "atmosphere". However, > :> if I have to spend a minute or two every time my character needs to eat, > :> then I *will* become bothered. > : > :In a mud environment though isn't it true that in order to create > :"atomosphere" you need these details? Or should players be expected to > :"emote" everything the designer decides is too tedious to implement? > > Having a tedious requirement to 'eat food' is not hard to implement - it > would probably take an afternoon to add. I'm all for having atmosphere in > a game, but there are lots of players (often including me), that don't care > to spend a lot of time doing things that don't move my character forward. > > I wonder if it is feasible to have a "detail switch" in a game. Players > who want to go through the motions would turn it on, and so would have to > choose and buy food & supplies, and use them periodically as appropriate. > Other players could turn it off, and just have a small steady drain from > a "food counter", and would automatically stock up when they go into a > store. The former player would have to 'eat food' (or something possibly > a lot more detailed involving setting up camp, taking out utensils, filling > a pan with water, building a fire, choosing what to cook, paying attention > to the cooking, eating the result, washing the pan, putting things away, > etc.), while the latter would only have to occasionally check their > "food count" to make sure it doesn't get too low. > Not sure if you saw my point or not. What i was trying to say, is that in order to build up atmosphere some details are required... esp if you intend there to be some sort of roleplaying or other such things involed. So just removing somthing, like say combat, or eating food just because at it's base level it is annoying to do could be destructive in the end to the ability to create that atomosphere. Conversely, having boring and tedious "details" that are required by every player is just as destructive in other ways. The solution I was hoping you'd see was that instead of removing these things maybe there should be a better way of doing them so that they are not boring, or tedious or required to do all the time... Like you were saying, some way of having a detail level for player actions... So say on the eat food thing, you shouldn't be required to eat food every few minutes etc, and obtaining, cooking, and consuming food should be allowed to be regulated to low detail "unless" the player sees need in which he would want to do it himself, does that make sense? There should also be a way to convey that all the above detail is assumed, so that people don't feel like their characters go on without just because they don't have to, but they go on not visiably eating because it is assumed that when they are hungry they eat and it is just not shown... or shown in very low detail. Brandon L. Cline | Imagination is more important than knowledge. brandon#sedona,net | -- Albert Einstein </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00279" HREF="msg00279.html">A flamewar startingpoint.</A></strong> <ul compact><li><em>From:</em> s001gmu#nova,wright.edu</li></ul> <li><strong><A NAME="00278" HREF="msg00278.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong> <ul compact><li><em>From:</em> Derrick Jones <gunther#online1,magnus1.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00273" HREF="msg00273.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00273.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00275.html">Re: [MUD-Dev] string parsing</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00273.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00278.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00274"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00274"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00300" HREF="msg00300.html">SUMMARY: Mud Grammar</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 15 Nov 1997, 17:54 GMT <LI><strong><A NAME="00281" HREF="msg00281.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 13 Nov 1997, 00:07 GMT <UL> <LI><strong><A NAME="00286" HREF="msg00286.html">[MUD-Dev] Eating and sleeping (was: A flamewar startingpoint.)</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 13 Nov 1997, 08:52 GMT </LI> </UL> </LI> <LI><strong><A NAME="00273" HREF="msg00273.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 10 Nov 1997, 20:17 GMT <UL> <LI><strong><A NAME="00274" HREF="msg00274.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Brandon Cline <a href="mailto:brandon#merlin,sedona.net">brandon#merlin,sedona.net</a>, Tue 11 Nov 1997, 09:02 GMT <UL> <LI><strong><A NAME="00278" HREF="msg00278.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Wed 12 Nov 1997, 10:24 GMT </LI> <LI><strong><A NAME="00279" HREF="msg00279.html">A flamewar startingpoint.</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 12 Nov 1997, 14:24 GMT <UL> <LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 13 Nov 1997, 03:47 GMT <UL> <LI><strong><A NAME="00287" HREF="msg00287.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 13 Nov 1997, 09:17 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>