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<H1>Re: [MUD-Dev] Re: Idea: Hive-mind monster</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Idea: Hive-mind monster</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Mon, 03 Nov 97 20:16:52 -0800</LI>
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<PRE>
On 03/11/97 at 01:27 AM, Derrick Jones <gunther#online1,magnus1.com> said:
>On Sun, 2 Nov 1997 coder#ibm,net wrote:
>> An obvious partial solution, and possibly a very interesting one, would be
>> to make the total skill aggregate of any indivual of the borg limited.
>> Thus an individual borg would have to select what matrix of the current
>> available total set of skills it wants to embody. The result is that as a
>> species, the bord remain equally unkillable, but that as individuals, each
>> have weaknesses.
>Sounds like an ant colony.
Sort of, but not quite as written above in that individuals can
dynamically re-assess and change their roles and specilisations as their
environ changes.
>> One of the requirements however would have to be to limit the update speed
>> of a given borg. Thus a borg with a low skill at defending against fire,
>> would then take an appreciable length of time to update its fire skills
>> when attacked by fire. The result would be that combat becomes a matter
>> of stages:
>Or force the borg to either a.) return to the hive for a re-fitting or
>b.) re-learn the defence within its current hive-state.
>By hive-state, I mean that bit of the collective within immediate range
>of the borg's sensors. There would also be a limitation on teaching new
>borg new skills. The collective would have to decide which borg deserve
>the resources needed for particular abilities and which ones the
>collective deems either safe or expendable.
Which interstingly enough all pretty well sums to bandwidth conservation
for the communication chanel to the individual borg used for skill/mind
updates.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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<LI><STRONG><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></STRONG>
<UL><LI><EM>From:</EM> Derrick Jones <gunther#online1,magnus1.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Idea: Hive-mind monster</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>,
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 31 Oct 1997, 07:14 GMT
<UL>
<LI><strong><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 31 Oct 1997, 22:09 GMT
</LI>
<LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 20:57 GMT
<UL>
<LI><strong><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>,
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 03 Nov 1997, 09:18 GMT
<UL>
<LI><strong><A NAME="00230" HREF="msg00230.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 04 Nov 1997, 04:19 GMT
</LI>
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<LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 20:35 GMT
</LI>
</ul>
<LI><strong><A NAME="00171" HREF="msg00171.html">Re: Idea: Hive-mind monster</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 30 Oct 1997, 07:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00167" HREF="msg00167.html">Re: CODE RELEASE: [server] New Mud Software (SunderMUD 1.0)</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 17:37 GMT
<LI><strong><A NAME="00166" HREF="msg00166.html">Re: ANNOUNCEMENT: [graphical commercial] Mystic Realms</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 17:37 GMT
</UL></BLOCKQUOTE>
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