<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Fear of magic (was:Usability and interface) --> <!--X-From-R13: Rreevpx Xbarf <thagureNbayvar1.zntahf1.pbz> --> <!--X-Date: Mon, 03 Nov 1997 11:06:24 +0000 --> <!--X-Message-Id: Pine.SV4.3.93.971103055559.23168E-100000@online1 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199711030045.QAA14633#pc4,zennet.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Fear of magic (was:Usability and interface)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gunther#online1,magnus1.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00225.html">Previous</a> | <a href="msg00227.html">Next</a> ] Thread: [ <a href="msg00219.html">Previous</a> | <a href="msg00594.html">Next</a> ] Index: [ <A HREF="author.html#00226">Author</A> | <A HREF="#00226">Date</A> | <A HREF="thread.html#00226">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI> <LI><em>From</em>: Derrick Jones <<A HREF="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</A>></LI> <LI><em>Date</em>: Mon, 3 Nov 1997 06:11:47 -0500 (EST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, 2 Nov 1997, Brandon J. Rickman wrote: > On Sun, 2 Nov 1997 15:15:06 PST8PDT, > Marian Griffith <gryphon#iaehv,nl> wrote: > >On Sun 02 Nov, Sauron wrote: > >> why? seriously you either place your character in a "safe room" where > >> they cant be attacked (if the game allows such rooms) or you leave your > >> connection active (their are numerous programs out there that will > >> reconnect for you if you get dumped) and it is not very hard to program > >> a simple script that will run when attacked or respond by saying run a > >> room, hide, when X enters, attack X, run, etc. > > > >You're joking right? I can't afford to leave my computer connected all > >day even if I wanted to. And no, things like those automatic reactions > >may be simple for you but I wouldn't know how to begin. Not to mention > >that I have no interest in finding out because I do not enjoy the type > >of game it implies. > > The point of this is when you are playing the game you should be > on the edge of your seat (danger at every turn, if you don't know that > expression), but when you aren't playing *you aren't playing.* > Screw the "unrealistic" or inconsistent consequences, the game is > there for me to enjoy on an immediate level. Yes, I was being thoroughly sarcastic in suggesting players should stay connected. But your character can remain in-game even though you are not on-line, in which case you are not playing, but your character is. Here's a question that just occured to me: should players skills improve through activities performed when they are off-line? (Or should they gain experience for exp-based systems) Imagine for example that a thief breaks into the house and the (offline) character uses spells/skills via simple automation to save his/her life/possessions. The character used the skills in a danger situation, which fits the gaining criteria for most systems, and therefore the _character_ should be more learned when the player returns. The _player_, however learned nothing in the encounter, and would probably wonder how a dead thief managed to lay down at the characters feet... > Here's a crazy thought: a mud is like a gym. Some people go to the > gym in the morning, some in the afternoon, some in the evening. > Each crowd tends to have some common characteristics (the morning > people are salarymen working out before work, students in the > afternoon, singles in the evening) but there are always exceptions. > Most people go to the gym just to improve their stats. But whatever > competition occurs between people has to happen simultaneously. > > Hm, I seem to have strayed a bit from the original subject. Make > that a four dimensional gym, a three dimensional world that exists > "inside" the gym and the fourth where the players step in and > out through time. The analogy breaks down if you decide to follow someone home from the gym. Your character can't follow a linkless character back through the web to exact some revenge. (although I've known of one case where a guy reportedly drove three states to beat up someone for Pkilling them...) Gunther </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> <UL><LI><EM>From:</EM> "Brandon J. Rickman" <ashes#pc4,zennet.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00225.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00227.html">newbie</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00219.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00594.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00226"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00226"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: OT: threading list messages</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00246" HREF="msg00246.html">Re: [MUD-Dev] Re: OT: threading list messages</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 06 Nov 1997, 11:32 GMT </LI> <LI><strong><A NAME="00248" HREF="msg00248.html">Re: OT: threading list messages</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 07 Nov 1997, 01:38 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00241" HREF="msg00241.html">AI Path Finding</A></strong>, Todd Lair <a href="mailto:tlair#mailzone,com">tlair#mailzone,com</a>, Wed 05 Nov 1997, 17:18 GMT <LI><strong><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 03 Nov 1997, 00:43 GMT <UL> <LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 03 Nov 1997, 11:06 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 21:58 GMT </LI> <LI><strong><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 10 Dec 1997, 05:03 GMT <UL> <LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Wed 10 Dec 1997, 22:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="00623" HREF="msg00623.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 10 Dec 1997, 06:57 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>