1997Q4/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev]  Re: Idea: Hive&#45;mind monster -->
<!--X-From-R13: Rreevpx Xbarf <thagureNbayvar1.zntahf1.pbz> -->
<!--X-Date: Mon, 03 Nov 1997 09:18:08 +0000 -->
<!--X-Message-Id: Pine.SV4.3.93.971103041138.23168B&#45;100000@online1 -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199711022057.UAA47384#out1,ibm.net -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev]  Re: Idea: Hive-mind monster</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:gunther#online1,magnus1.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00222.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00224.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00212.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00230.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00223">Author</A>
&nbsp;|&nbsp;<A HREF="#00223">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00223">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev]  Re: Idea: Hive-mind monster</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Idea: Hive-mind monster</LI>
<LI><em>From</em>: Derrick Jones &lt;<A HREF="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 3 Nov 1997 04:26:12 -0500 (EST)</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>


On Sun, 2 Nov 1997 coder#ibm,net wrote:

&gt; 
&gt; On 31/10/97 at 10:31 AM, Derrick Jones &lt;gunther#online1,magnus1.com&gt; said:
&gt; 
&gt; &gt;I've actually toyed around a little with a borg mob.  I assumed a 
&gt; &gt;flawless, continuous connection between Local and Group minds.  As one
&gt; &gt;borg learned information/skills/tactics, every borg learned the same
&gt; &gt;things.  The main problem I faced was that if the borg were allowed a
&gt; &gt;sufficient foothold in an area, they became impossible to kill.
&gt; &gt;I'll probably never release them unless my players _really_ piss me off.
&gt; 
&gt; An obvious partial solution, and possibly a very interesting one, would be
&gt; to make the total skill aggregate of any indivual of the borg limited. 
&gt; Thus an individual borg would have to select what matrix of the current
&gt; available total set of skills it wants to embody.  The result is that as a
&gt; species, the bord remain equally unkillable, but that as individuals, each
&gt; have weaknesses.  

Sounds like an ant colony.  There is a movie (U.S.) coming out in a week
called Starship Troopers in which Earth is attacked by a hive-mind race.
Each 'bug' (alien) has its own purpose within the hive, and is equiped
accordingly.  Should be an interesting quick study if done well.

&gt; One of the requirements however would have to be to limit the update speed
&gt; of a given borg.  Thus a borg with a low skill at defending against fire,
&gt; would then take an appreciable length of time to update its fire skills
&gt; when attacked by fire.  The result would be that combat becomes a matter
&gt; of stages:

Or force the borg to either a.) return to the hive for a re-fitting or b.)
re-learn the defence within its current hive-state.
By hive-state, I mean that bit of the collective within immediate range of
the borg's sensors.  There would also be a limitation on teaching new borg
new skills.  The collective would have to decide which borg deserve the
resources needed for particular abilities and which ones the collective
deems either safe or expendable.

Gunther


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00230" HREF="msg00230.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></STRONG>
<UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00222.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00224.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00212.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00230.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00223"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00223"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Idea: Hive-mind monster</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00179" HREF="msg00179.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Thu 30 Oct 1997, 23:05 GMT
<UL>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 31 Oct 1997, 07:14 GMT
<UL>
<LI><strong><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 31 Oct 1997, 22:09 GMT
</LI>
<LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 20:57 GMT
<UL>
<LI><strong><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 03 Nov 1997, 09:18 GMT
<UL>
<LI><strong><A NAME="00230" HREF="msg00230.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 04 Nov 1997, 04:19 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 20:35 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00171" HREF="msg00171.html">Re: Idea: Hive-mind monster</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 30 Oct 1997, 07:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00167" HREF="msg00167.html">Re: CODE RELEASE: [server] New Mud Software (SunderMUD 1.0)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 17:37 GMT
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>