<!-- MHonArc v2.4.4 --> <!--X-Subject: Poison List - Part IV --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Fri, 31 Oct 1997 05:32:09 +0000 --> <!--X-Message-Id: 199710310532.XAA29868@dfw-ix15.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Poison List - Part IV</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00183.html">Previous</a> | <a href="msg00185.html">Next</a> ] Thread: [ <a href="msg00185.html">Previous</a> | <a href="msg00183.html">Next</a> ] Index: [ <A HREF="author.html#00184">Author</A> | <A HREF="#00184">Date</A> | <A HREF="thread.html#00184">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Poison List - Part IV</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Poison List - Part IV</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Fri, 31 Oct 1997 00:32:52 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Snow spider poison Does 3-24(3d8) damage (Half if save is made) and victim is blinded for 1-10(1d10) turns. If the save is missed, the victim is permenantly blind Spell poison When this poison is introduced into the blood stream, it releases a random spell. After that, any wound recived fires off another random spell. This goes on until 2 - 12 (2d6) spells have been "cast" (This does NOT incluse the original spell) or 7 days have passed Spice poison Comsuning this poison or skin contact with it will cause 2 - 10 (1d6+1d4) damage, and will also counteract the next TWO potions that the victim consumes (They will be gone but will NOT take effect) Spiga venom Does 2-12(2d6) to 12-72(12d6) damage and paralyzes the victim. A save indicates half damage and no paralyzation. Spiny slayer poison Save vs. poison or take 8-64 (8d8) damage. A save indicates half damage Spore poison Damage done is 2d6 to 7d6, Half if save Sporoid mushroom poison This poison effects the lungs, as it causes the lungs to shut down. The victim can't breath and they will take no damage for one round per point of constitution hit dice bonus, after that they take one point of damage and one point off of their intellegence until dead or the poison is neutralized. If their intellegence goes to zero, they are brain dead and must be raised. Lost intellegence points may be recovered be a RESTORATION spell Stego-centipede Save or die. If save is made, take 3-12 (3d4) damage Steroid mushroom poison Save vs. poison or this mushroom dust will act upon the victim as a 12th level druidical CONFUSION spell Stingray poison Save vs. poison or be paralyzed for 5 - 20 (5d4) rounds and take a like amount of damage, else take 1 - 3 points of damage Stingwing poison Save vs. poison TWICE or die. If both save are made, save again, if successful take 3-18 (3d6) damage, if failed, take 6-36 (6d6) damage Stirge sweat Brownish, sap-like liquid. Does 6 - 24 (6d4) damage, starts in 2 - 4 (1d4+2) rounds, runs it's course in 2 - 8 (2d4) rounds. Save for no damage Stonefish toxin This toxin from the stonefish is given is small doses in respect to the intense pain that is causes. The pain, which is described as instantainious, intense, sharp, and burning radiating within minutes from the wound site, involving the entire leg, groin, abdomin, or if in the upper extremities, the armpit, shoulder, neck and head. The pain may become so severe that the victim thrashes about, rolling on the ground, screaming in agony, and at times losing consciouness. The areas around the wound (and extremity) become numb, a condition that continues for 2-12 (2d6) days (In some cases the limb has been paralyzed for three weeks). Death (If the save failed) will happenone to six (1d6) hours after the initial onset of the toxin. Each successive dose will reduce the victim's save by one for each dose introduced. This is permenant (It is also against future saves as well!) Stunjelly poison Save vs. poison or be stunned and paralyzed for 5 - 20 (5d4) rounds Sunbear saliva Causes victim to burst into flames for 1-8(1d8) damage per round. Save for half damage. Holy water will extinguish the flames as will a PYROTECHNICHS spell Sundew acid Does 1 point of damage per round, lasts 1-10 (1d10) rounds. Oil washes it off Surchur saliva This saliva causes 2-8 (2d4) damage per round until neutralized. Either salt water or a NEUTRALIZE POISON will do this Svirfneblin acid Instantly destroys any armor worn by the victim and causes 2 - 8 (2d4) damage in the process Svirfneblin poison Causes 1 - 3 damage, stunds for 1 - 3 rounds and then SLOWs the victim for 1 - 6 rounds T'cheem Save vs. poison or the victim will sucumb to the effects of a REVERSE GRAVITY spell. They must save each round for 1-6 (1d6) rounds Taer elixir Save vs. poison (+1) or become nauseated for 2-5 (1d4+1) hours (12-30 turns), causeing -2 to hit and -1 to damage Teko Light blue oil. Does 4 - 32 (4d8) damage, starts in 1 round, runs it's course in 1 - 3 rounds. Save for half damage at -3 Temperature Alteration Raises or lowers the victims body temperature up or down by 2 to 12 degrees (also causing a like amount of damage, lasts for 3 minutes) Tenamort poison Save vs. paralyzation or be paralized for 1 - 6 rounds and the characters internal organs will begin to soften so that they will take double damage from and physical attacks for 1 - 12 days or until a HEAL spell is cast upon them Teneborus poison Does 1-6 (1d6) damage and save (-3) or be paralized for 6-36 (6d6) turns Teneborus toxin Does 4-40 (4d10) damage, save (-3) for half damage Terragon poison A rare spice which if comsumed raw will cause 6 - 60 (6d10) damage to the victim, and will cause 3 - 30 (3d10) if placed in contact with bare flesh. (There is no save vs. poison when flesh contact is made) Thaykhay poison Save vs. poison or take 2-20 (2d10) damage Thessalhydra acid Causes 1-20 (1d20) damage, 1 point per round Thri-kreen venom Save vs. poison or be paralized for 2-16 (2d8) rounds Thrum A light blueish liquid, smells like sour lemons. Does 6 - 36 (6d6) damage. Starts in 1 - 4 rounds, runs it's course in 1 - 3 turns. Save for half damage Tigerfly poison Save vs. poison or take 4 - 24 (4d12) damage and be paralized for 1 - 6 rounds Timewasp poison Save vs. poison (-1) or take 8-80 (8d10) damage and be timestopped for a same number of rounds Tomatoeleaf poison Save vs. poison or die, else it effects as a HURT spell on the victim Touch-Spice poison Any contact with this poison causes sensory deprivation, depending of course, on how long (one round of contact equals one contact), or how many times contact is made. Consult the following chart: ----------------------------- 1...Touch 2...Smell 3...Taste 4...Hearing 5...Sight 6...Balance 7...Touch* 8...Smell* 9...Taste* 10...Hearing* 11...Sight* 12...Balance* 13...Death of victim 14...Disintigration of victim's body * = Permenant loss (Only a WISH will restore) Toxic toad spittle Save vs. poison or take 4-32 (4d8) damage. Save indicates half damage Tri-flower pollen Save vs. poison (-1) or sleep for 1-4 (1d4) days Tri-flower sap Does 2-8 (2d4) damage per round until neutralized. Water will wash it off Trif Odorless, light gold liquid. Does 5 - 30 (5d6) damage, starts in 1 - 4 turns, runs it's course in 1 - 12 rounds. Reduces victim's dexterity by 2 points for every 10 points of damage taken. This is only restored by rest. Save for half damage at -2 Triffid poison Save vs. poison or take 4-24 (3d6) damage. Save indicates half damage Trivern poison Save vs. poison or take 8-48 (8d6) damage, a save indicates half damage Trollsblood Grayish green fluid. Does 4 - 48 (4d12) damage, starts in 1 - 4 rounds, runs it's course in 1 - 6 rounds. Save for no damage Tubon A pale yellow liquid or powder, smells like ripe mellons. Does 5 - 30 (5d6) damage, starts in 1 - 10 rounds, runds it's course in 1 - 6 turns. Save for half damage at +1 Twilightbloom poison Save vs. poison (-2) or die Tylatch Clear liquid, smells like sandlewood. Starts in 1 round, runs it's course in 6 turns, doing 10 points of damage per turn. Victim fall instantly asleep, cannot be awakened. Save for half damage at -2. If victim survives, they will awaken after the 6 turn duration Ulcrun This is a milky white, viscous liquid that is effective on all warm blooded creatures, by insinuation only (No saving throw). Two rounds after contact, it causes 1-4 (1d4) damage to the muscular system - weakening and softening tendons, ligaments, bones and cartilage. On the following round, it causes 1-12 (1d12) damage and then take 1-4 (1d4) damage on the third round after which the effects of the poison pass. Until healing processes (either natural or magical) counter it's damage, the effected creature will have lost 1- 4 (1d4) points of strength and dexterity Uropygus gas Save vs. poison (-3) or fight/defend at -3 due to nervous spasms, lasts for 3-18 (3d6) rounds Ustilagor acid Causes 2-5 (1d4) damage per round for 2 rounds Valley-lilly A neuro-toxin that effects the pulmanary muscles. It causes the heart to beat at a very irregular rate. The beat will be 1-100 (1d100) per round. Victim will take 30 - constitution per round. Toxin lasts 1-6 (1d6) rounds Varrakas This is a thick black syrup. To avoid detection, single drops are added to gravy or dark sauces, but the effects increase with each dose (drop) ingested. Varrakas has a slightly oily taste, but no strong flavor. Every drop of Varrakas does 1-4 (1d4) damage when it enters into the bloodstream (It bypasses the digestive system by masquerading as a nutrient). It lies dormant for a period of 18-24 (1d8+17) rounds after ingestion. Varrakas is only an ingestive poison. It is effective in ALL mammals Vedya Pale purle liquid or powder, smells like rasins. Does 10 - 100 (10d10), starts in 1 - 6 turns, runs it's course over a period of 1 - 6 days (assess appropriate points of damage each day, dividing total into one hour increments). Agaonizing very slow death. No saving throw Velvet slime mold poison Save vs. poison or take 2-8 (2d4) damage Vilmat Clear oily liquid. Does 6-36 (6d6) damage, starts in 3-7 (1d4+3) rounds, runs it's course in 1 turn. This actually reduces the creatures intellegence by one point per six points of damage taken. THIS LOSS IN PERMENANT. A restoration is required to recover the lost points. Save indicates half damage Vocal The effect of this poison would only effect spell casters, as it's effects on the vocal cords are the same as if the victim had inhaled helium (No vocal components can be used while poison is in effect). Lasts 24 hours Voloe poison Does 1-3(1d3) to 4-12(4d3) damage and blinds the victim, save for no blindness Vord poison Save vs. poison or be paralyzed until cured. A save indicates the recipient creature has a muscular slowdown, the creature will be SLOWed until it/they recieve a NEUTRALIZE POISON spell Wave This poison dehidrates 5 points of damage per round (double for water creatures). A NEUTRALIZE POISON will not stop this, only a CREATE WATER will. Duration: Until death or stopped. No save Weakness Causes a permenent loss of 2 - 8 hit points Weeverfish toxin Weeverfish toxin generally produces instant pain which comes progressively more severe until it reaches an excruciating peak. The severeity of the pain is such that the victim frequently thrashes about wildly, and may lose consciousnes. These symptoms last anywhere from 2-24 (2d12) hours and are accompanied by headaches, fever, chills, cardiac palpitations, and convoultions. Death will occur if more than one dose is given. No save vs. this one. It is used commonly by the upper echelon of the assassin's guild as a warning (One dose only causes the pain and convoultions) Whisper wasp poison Save vs. poison or fall asleep (Instantly) for 8-96(8d12) days, a save indicates groginess (-2 to hit, -2 to Armor class) White hydra This is an acid which freezes upon contact with the air, it does 6- 36(6d6) damage Whither A rare blend of herbs and spices that causes a unique chemical breakdown in the body, lasts for 10 rounds. Save each round or lose one constitution point (Permenantly) Wiess A desert poison that causes the skin to break down. It causes the pigment cells in the skin to die, turning the creature into an albino within a matter of weeks (20 days). If subjected to intense light (such as desert sun), the creature will take two (2) points of damage per turn in the sun Wimp poison No save vs. this one, as it always does only 1 point of damage Wind devil toxin Save vs. poison or take 4-32 (4d8) freezing damage per round until cured. Save each round for half damage Witchhand A clear liquid, almost impossible to detect. Upon contact with flesh it does 3 - 24 (3d8), starts in 1 - 4 rounds, runs it's course in 1 - 10 rounds. Save for no damage Witherstench fluid Save vs. poison or be retching and vomiting causing the victim to be unable to defend or attack for 1 - 10 rounds (Less the victim's constitution bonus, Not to go less than 1 round of retching) Witherweed smoke When released, this thick oily smoke expands into a 20 foot x 20 foot cloud and all inside it take 2 - 12 (2d6) damage with no save Wobra poison Gotten from a rare form of a cobra, this poison does 2-12(2d6) damage then lies in state in the body for 2-8(2d4) turns. It then becomes active again doing 1-8(1d8) damage each round until neutralized. A SLOW POISON spell will add 2- 12(2d6) turns to the "sleep" time of the poison, or if it has awakened, it will cause "dormancy" for 1-4(1d4) rounds. Wolf spider poison Does 1-4(1d4) damage Wyvern venom Save vs. death else take 1 - 6 (1d6) points of damage Wyverwraith poison Save vs. poison or take 9-54 (9d6) damage, save indicates half damage. Save again or lose one life level, if successful, take 1-4 (1d4) damage X Causes 10 points of damage until death occurs XX Causes Instant Death (Save indicates no effect) XXX Causes Instant Death (No Save) Yaanth poison Save vs. poison or be paralyzed forever (It never wears off!) Yaksa A white liquid or powder, smells like cherries. Does 4 - 32 (4d8) damage, Starts in 1 - 8 rounds after contact, runs it's course in 1 - 4 turns. Save for no damage at +2 Yellow peril poison Save vs. poison or take 7-42 (7d6) to 12-72 (12d6) damage Yellow peril toxin Does 4-16(4d4) to 7-28(7d4) damage, save for no damage. Anyone who has been damaged by this toxin will retain a yellowish tint in their skin until a RESTORATION spell is cast upon them Yellow urchen poison Save vs. poison or be paralyzed for 1 - 6 days Yellowback mushroom poison When this mushroom powder is consumed, it disolves into a chemical that causes an chemically induced "Power Word, STUN" Yellowbog Poison When this poison comes in contact with the air, it oxidizes instantly into a 10 - 60 foot diameter cloud (1d6*10). All creatures in the cloud take 3 - 18 (3d6) damage per round. Save for half damage Yellowbog poison When this poison comes into contact with the air, it oxidizes instantly, creating a cloud (10 - 60 feet in diameter). All in the cloud taking 3-18(3d6) damage per round (Save for half damage) Zebrilla toxin Does 1-4 (1d4) damage and the victim must save or fall into an epileptic state that lasts 1 round + 1 round for each point that they missed their save by. If a 1 was rolled, the epilepsy lasts for 5 turns and has a 10% chance of being permenant Zzotza This toxin gets NO save. It does 1-20 (1d20) damage, 1 point per round. But the victim is stunned and placed into a gassious state for the duration as well </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00183.html">Poison List - Part III</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00185.html">Poison List - Part II</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00185.html">Poison List - Part II</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00183.html">Poison List - Part III</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00184"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00184"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Less numbers, more roleplaying.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00421" HREF="msg00421.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 27 Nov 1997, 19:06 GMT <LI><strong><A NAME="00675" HREF="msg00675.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:02 GMT </LI> </LI> </ul> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00340" HREF="msg00340.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 21 Nov 1997, 19:34 GMT </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00185" HREF="msg00185.html">Poison List - Part II</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:32 GMT <LI><strong><A NAME="00184" HREF="msg00184.html">Poison List - Part IV</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:32 GMT <LI><strong><A NAME="00183" HREF="msg00183.html">Poison List - Part III</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:31 GMT <LI><strong><A NAME="00186" HREF="msg00186.html">Poison List - Part I</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 05:30 GMT <LI><strong><A NAME="00182" HREF="msg00182.html">Skill Listing - Part II</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 31 Oct 1997, 04:23 GMT <UL> <LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] Skill Listing - Part II</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 31 Oct 1997, 07:23 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>