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<H1>Re: [MUD-Dev] To catch a mage (was fear of magic)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] To catch a mage (was fear of magic)</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Mon, 27 Oct 1997 21:14:05 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Mon, 27 Oct 1997, Derrick Jones wrote:
&gt; On Sun, 26 Oct 1997 coder#ibm,net wrote:
&gt; 
&gt; &gt; On 26/10/97 at 10:10 AM, Derrick Jones &lt;gunther#online1,magnus1.com&gt; said:
&gt; &gt; &gt;On Mon, 20 Oct 1997, Marian Griffith wrote:
&gt; &gt; &gt;&gt; On Wed 15 Oct, Michael Hohensee wrote:
&gt; &gt; &gt;&gt; &gt; &gt; On Tue, 14 Oct 1997 coder#ibm,net wrote:
&gt; &gt; 
&gt; &gt; 
&gt; &gt; &gt;The problem here is twofold.  1.)  Magical travel is instanteous and
&gt; &gt; &gt;doesn't leave tracks...
&gt; &gt; 
&gt; &gt; Why doesn't it leave tracks?
&gt; 
&gt; Well, after some thought, I guess it could...A movement spell affects two
&gt; locations, the start and end points.  I suppose there is no harm in
&gt; leaving some detectable trace magic at both ends...Now being able to tell
&gt; which endpoint matches this particular startpoint may take some doing (on
&gt; the part of the NPC), but at least their seach would be narrowed...
&gt; You'd also get the interesting side effect of having guards portal into
&gt; each recent exit-portal (all those areas targeted by a portal spell within
&gt; the last 5 min or so), search the immediate surroundings, then portal back
&gt; out until the correct portal is found...Maybe even have the guards
&gt; interrogate whomever happened to be nearby.

Yup. For those who describe magic as some sort of 'radiation' or subscribe
to the thoughts that it can 'saturate' objects, the use of a change spell
such as teleport would 'bombard' the two locations with magical
'wavicles', leaving a sort of magic-o-active signature. Perhaps magical
divination means can be employed to find out from whence a portal came,
and so on (A sort of magical-investigation division of the law enforcement
agency).
 
&gt; &gt; Why don't the guards also have a mage component to their forces, charged
&gt; &gt; with pursuing magical offenders instead of the cannon fodder plebs?
&gt; 
&gt; They do.  Problem is being able to keep the NPC-code up-to-speed with PC
&gt; antics.  Cannon fodder plebs are in such abundance in most muds mainly
&gt; because it isn't too difficult to preprogram a dullard reacting to the
&gt; unexpected.  ("Uhh...where did he go, Ugh?")  (I actually played a
&gt; barbarian in AD&amp;D named Ugh...one of my favorite charaters.  He had an
&gt; intelligence stat of 4 (3-18 bell curve scale), but I guess that
&gt; discussion belongs in the intelligence stat thread...)

Yup! Of course, you can also allow PCs on the law-enforcement end of the
scale to help balance it out. But adding a variety of information sources
is good.. perhaps an alchemist who passes as the forensic department, for
instance.
 
&gt; &gt; &gt; Would it make sense for the guards to have magic-nullifying devices?
&gt; 
&gt; Smack me.  I already have a spell that shields _items_ from magical
&gt; radiation (really does a number cast on a magic sword because the shield
&gt; is two-way).  It really wouldn't be too much of a stretch to encase a
&gt; larger area (with probably some sort of weaker shield, with maybe some way
&gt; to punch a 'hole' in it...).  The mages guild would probably create the
&gt; spell even if it wasn't pre-made.  I'd imagine that guards would have a
&gt; portable field generator of some sort as standard issue, especially if
&gt; mages were concidered a threat in the area and local monies could easily
&gt; support such a project...

Heh. Heh. I'm still pondering nullification of magic. It may take place by
use of raw elemental force (from which magic is essentially constructed),
and/or special minerals which are more elemental than the usual (for
instance you might have a special sort of stone created from the earth
element and more directly connected to it than normal stone).

[Snip rest]

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"All extremists should be taken out and shot."


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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00153" HREF="msg00153.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sun 26 Oct 1997, 08:08 GMT
<UL>
<LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 26 Oct 1997, 19:13 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 26 Oct 1997, 23:23 GMT
</LI>
<LI><strong><A NAME="00159" HREF="msg00159.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 27 Oct 1997, 04:16 GMT
<LI><strong><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 27 Oct 1997, 20:14 GMT
<LI><strong><A NAME="00203" HREF="msg00203.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 05:10 GMT
</LI>
</LI>
<LI><strong><A NAME="00163" HREF="msg00163.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 06:31 GMT
<LI><strong><A NAME="00169" HREF="msg00169.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 30 Oct 1997, 06:51 GMT
<LI><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] To catch a mage (was fear of magic)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 06:42 GMT
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