<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Usability and interface ... --> <!--X-From-R13: Rreevpx Xbarf <thagureNbayvar1.zntahf1.pbz> --> <!--X-Date: Sun, 26 Oct 1997 09:06:26 +0000 --> <!--X-Message-Id: Pine.SV4.3.93.971026033932.29242B-100000@online1 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199710220555.FAA145842#out2,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Usability and interface ...</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gunther#online1,magnus1.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00153.html">Previous</a> | <a href="msg00155.html">Next</a> ] Thread: [ <a href="msg00138.html">Previous</a> | <a href="msg00102.html">Next</a> ] Index: [ <A HREF="author.html#00154">Author</A> | <A HREF="#00154">Date</A> | <A HREF="thread.html#00154">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Usability and interface ...</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface ...</LI> <LI><em>From</em>: Derrick Jones <<A HREF="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</A>></LI> <LI><em>Date</em>: Sun, 26 Oct 1997 04:11:44 -0500 (EST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 21 Oct 1997 coder#ibm,net wrote: > > On 13/10/97 at 12:07 PM, Derrick Jones <gunther#online1,magnus1.com> said: > >On Thu, 9 Oct 1997, Caliban Tiresias Darklock wrote: > >> On Thursday, October 09, 1997 5:16 AM, Broly > >> [SMTP:gunther#online1,magnus1.com] wrote: > >I also have a plan on the back burner to put in a nutrition system. This > >will also increase the range of character travels/interactions. Salmon > >is brainfood, red meats are best for muscle building, but they're high in > >fats...Its going to be tricky to do it right, but once its in, (smart) > >players will watch what they eat, set up trading guilds, and be > >ever-mindful of their food supply. > > Nutrition is a broad field -- a tough one to neither skimp on, or adopt > preconceptions for. Very true. Which is exactly why the plan is still on the back burner. It may never actually get past the design stage if it proves to be even more difficult than it already appears. Right now, its still at the stage of having foods fit into one or more of a few dozen catagories, with a overall quality stat. Add to the mix some racial/ethnic preferences (Carrots are very poisonous to trolls for example), and you get a variety of (temporary) affects. Toughest part of the system as I see it will be to comunicate the information to players in a way that doesn't seem twinkish. (with the troll example, how would a player playing a troll know that eating a carrot could prove fatal? <sarcasm\> Surgeon General's Warning: If you are a troll, eating this product may be hazardous to your health. </sarcasm> ) > >Not all skills have to advance/decay at the same rate. Or even at all. > >For the golf example, each character would have a personal maximum based > >on character stats, so that poor dolt would never really become good at > >the game, but after many, many years he wouldn't be quite so bad. If you > >really don't like the idea of basing maximums and advance/decay rates on > >player stats, determine them at the time of character creation (either > >random or chosen). > > For me this echoes back to the seperation of character and human player. > I have no problem with the character having stats which limit their > current ability, but I have a big problem with those stats being > unalterable. For me the game is more about overcoming those limitations > than it is working within them. Again agreed. I meant determine initially at creation. There's no reason why they shouldn't be able to change. Back to the Golf example (I spend way too much time at a country club (I work there)), the main reason that women's tees are so far in front of men's tees (thus evidence that women on average drive the ball shorter than men) is that the female anatomy is such that it is much more difficult for a woman to keep her front arm strait during her backswing; therefore she cannot generate as much power in the stroke, and therefore has a different drive_golfball ability from an average male. The drive_golfball ability, therfore, can be determined in part by the shape of the woman (there aren't any large-breasted women on the LPGA, just as there aren't many men under 5' playing professional basketball) and can be justifiably limited at creation-time. If the shape of the woman's body changes, however, the drive_golfball ability could receive a new limit. But, alas, this example is a trivial one unless you intend to make golf an intergral part of your mud... Gunther </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00138" HREF="msg00138.html">Re: [MUD-Dev] Usability and interface ...</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00153.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00155.html">Re: [MUD-Dev] Reusable plots for quests</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00138.html">Re: [MUD-Dev] Usability and interface ...</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00102.html">Re: [MUD-Dev] Usability and interface ...</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00154"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00154"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Usability and interface ...</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00122" HREF="msg00122.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 18 Oct 1997, 20:39 GMT </LI> </ul> <LI><strong><A NAME="00083" HREF="msg00083.html">RE: [MUD-Dev] Usability and interface ...</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 09 Oct 1997, 17:12 GMT <UL> <LI><strong><A NAME="00099" HREF="msg00099.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 13 Oct 1997, 18:59 GMT <UL> <LI><strong><A NAME="00138" HREF="msg00138.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 22 Oct 1997, 05:55 GMT <UL> <LI><strong><A NAME="00154" HREF="msg00154.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sun 26 Oct 1997, 09:06 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00102" HREF="msg00102.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 18:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00162" HREF="msg00162.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 05:50 GMT </LI> </ul> </LI> <LI><strong><A NAME="00040" HREF="msg00040.html">Re: [MUD-Dev] Types of game</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 05 Oct 1997, 10:29 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00042" HREF="msg00042.html">Re: [MUD-Dev] Types of game</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 05 Oct 1997, 10:30 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>