<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Usability and interface --> <!--X-From-R13: "Xba Zrbaneq" <wyrbaneqNqvipbz.hzbc-nc.pbz> --> <!--X-Date: Tue, 14 Oct 1997 23:35:45 +0000 --> <!--X-Message-Id: 9710142332.AA01580#divcom,umop-ap.com --> <!--X-Content-Type: text --> <!--X-Reference: 199710141829.SAA122840#out2,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Usability and interface</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jleonard#divcom,umop-ap.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00111.html">Previous</a> | <a href="msg00113.html">Next</a> ] Thread: [ <a href="msg00139.html">Previous</a> | <a href="msg00010.html">Next</a> ] Index: [ <A HREF="author.html#00112">Author</A> | <A HREF="#00112">Date</A> | <A HREF="thread.html#00112">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Usability and interface</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface</LI> <LI><em>From</em>: "Jon Leonard" <<A HREF="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</A>></LI> <LI><em>Date</em>: Tue, 14 Oct 1997 16:32:36 -0700 (PDT)</LI> <LI><em>Cc</em>: <A HREF="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</A> (Jon Leonard)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> J C Lawrence wrote: > On 09/10/97 at 09:15 AM, Broly <gunther#online1,magnus1.com> said: [snip -- how ovbious should spellcasters/spellcasting be?] > >Actually, for most spells in my system (there are a few exceptions, where > >I plan on letting the caster keep the casting of spells secret unless > >they are closely observed, because the verbal and somatic components are > >easily hidden.), everyone capable of observing the caster will know that > >something is going on. Whether its the caster jabbering in a strange > >tongue or flailing about wildly, most people (PC & NPC) will recognize > >that a spell is being cast (except for the terminally stupid, who will > >just think the caster is singing/dancing). > > Ahh. My preference has idealised magic making being almost entirely > silent and stationary. The main requirements are great concentration and > will power, with the physical aspects coming in as minor supporting roles > as aids to the first two. The intent is for a truly expert mages to be > able to cast any magic without visibly moving a muscle. More minor mages > will require greater assistance to their concentration via physical > motions, words, and other patterning forms. Thus the neophyte may dance > and scream and wave his arms to achieve the proper conceptration and form > for a particular magic, a more expert mage may merely stagger a few > similar steps, mutter to himself, and gesture with his hands, and the > trhue expert may do nothing at all to cast the same spell but blink, if > that. I prefer somewhat of a hybrid system: Magic spells are made up of a variety of components. For example, if I want to cast a fireball at someone, I need some fire, a bit of targetting, and possibly some other stuff. (No, I haven't implemented this yet.) To get the magical essence of fire, I can use a real fire, or I can imagine a fire, or crumple a bit of paper and pretend it sounds like fire, or any number of other things. Some are much more amenable to casting quickly than others, and there are similar tradeoffs in terms of obviousness, difficulty, magical effort required, etc. I may know how to do some but not others. > >I guess a band of mages could be compared to UN forces. If the UN looted > >the town, then the next wave of peacekeepers is going to be dragged out > >into the street and shot, but if they come into the town to help out > >disaster victims, they'll have a parade if they returned when things got > >back to normal. > > Should a mage be visibly a mage? I view this one as fairly obvious. If someone does a lot of magic, then they'll probably be carrying stuff that helps in that pursuit. Much like someone wearing armor and carrying a sword is probably capable of fighing. That is, of course mages are visibly mages, unless then've taken steps to disguise that fact. (Or are unprepared.) > Should mages be something distinct from other character types? Not in a skill-based system. Depends on the game/world, really. > Note: I'm taking a number of large risks here, among which are going for a > high magic world. High magic changes almost all the rules. That it does. Jon Leonard (The other Jon L) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00104" HREF="msg00104.html">Re: [MUD-Dev] Usability and interface</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00111.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00113.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00139.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00010.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00112"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00112"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00783" HREF="msg00783.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 13 Dec 1997, 18:20 GMT </LI> <LI><strong><A NAME="00834" HREF="msg00834.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 15 Dec 1997, 11:20 GMT <LI><strong><A NAME="00862" HREF="msg00862.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 18 Dec 1997, 09:51 GMT </LI> </LI> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 22 Oct 1997, 06:07 GMT </LI> </ul> <LI><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] Usability and interface</A></strong>, Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Tue 14 Oct 1997, 23:35 GMT </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Wed 01 Oct 1997, 19:29 GMT <UL> <LI><strong><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 01 Oct 1997, 19:54 GMT </LI> <LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 22:34 GMT </LI> </UL> </LI> <LI><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 19:07 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>