<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] UI Issues: Anti-scripting techniques --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Tue, 14 Oct 1997 18:22:46 +0000 --> <!--X-Message-Id: 199710141822.SAA107888#out2,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: E0xJDWH-0002Ad-00#crucigera,fysh.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] UI Issues: Anti-scripting techniques</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00102.html">Previous</a> | <a href="msg00104.html">Next</a> ] Thread: [ <a href="msg00079.html">Previous</a> | <a href="">Next</a> ] Index: [ <A HREF="author.html#00103">Author</A> | <A HREF="#00103">Date</A> | <A HREF="thread.html#00103">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] UI Issues: Anti-scripting techniques</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] UI Issues: Anti-scripting techniques</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Tue, 14 Oct 97 11:11:41 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 09/10/97 at 09:15 AM, Maddy <maddy#fysh,org> said: >Previously, clawrenc#cup,hp.com wrote.... >> In <<A HREF="msg00004.html">E0xGPqU-0004ON-00#crucigera,fysh.org</A>>, on 10/01/97 >> at 08:06 AM, Maddy <maddy#fysh,org> said: >> >Surely if something interesting is spotted, the character should stop >> >there and then offer the chance to resume the journey? >> >> Why should it? It was already been instructed to walk on a >> predetermined path. Why should it stop? >Because by implication, if you type "go London" you actually mean "go >London and keep an eye out for stuff". Disagreed. If I've gone to London twenty times before, I'm likely to mean, "Go to London and ignore everything until you get there." Similarly, if I'm chasing my family's murderer, I'm sure as heck not going to be interested in anything en route unless it directly applies to catching him, even if I've nbever been to London afore. The key question of course is that the character would stop upon finding something "interesting". The problem is that the definition of "interesting" is entirely contextual as well as dependant on intent, and thus not resolvable by the game system. Thus, I prefer the strictly robotic approach. The character does or attempts to do, exactly what it is commanded to do, and no more. It is then up to its human player to suitably react and correct for that mechanical aspect. >> Should the character stop because it saw something it deemed, >> "interesting"? What is interesting? Should it stop because it saw >> gold? What if Boffo had seeded the entire path with small fragments >> of gold leaf, thus causing Bubba to have to stop and examine each one, >> while Boffo could run ahead? >Ah that is going too far in the other extreme. I'd imagine it'd say that >the ground is covered in gold leaf and that once you've seen it - you've >seen it. But then since you're running you'll be less likely to notice >things anyway. From my point of view, "interesting" is anything that the >character doesn't expect to see. Okay, In the first room he drops gold leaf, in the second the ripped off head of a monkey, in the third he urinates on the ground, in the fourth he blazes the trees, in the fifth he does nothing (which by now is unusual), in the sixth he leaves a cairn of stones, in the seventh... etc. The definition of "unusual", or "unexpected" is not resolvable by the game system as it is both context and intent dependant. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00079" HREF="msg00079.html">[MUD-Dev] UI Issues: Anti-scripting techniques</A></STRONG> <UL><LI><EM>From:</EM> Maddy <maddy#fysh,org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00102.html">Re: [MUD-Dev] Usability and interface ...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00104.html">Re: [MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00079.html">[MUD-Dev] UI Issues: Anti-scripting techniques</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00103"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00103"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] UI Issues: Anti-scripting techniques</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00070" HREF="msg00070.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 08 Oct 1997, 17:33 GMT </LI> <LI><strong><A NAME="00071" HREF="msg00071.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 08 Oct 1997, 18:03 GMT </LI> <LI><strong><A NAME="00074" HREF="msg00074.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Wed 08 Oct 1997, 23:26 GMT </LI> <LI><strong><A NAME="00079" HREF="msg00079.html">[MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Thu 09 Oct 1997, 08:00 GMT <UL> <LI><strong><A NAME="00103" HREF="msg00103.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 18:22 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>