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<H1>Re: (fwd) New MUD software wanted?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: (fwd) New MUD software wanted?</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Fri, 10 Oct 97 22:16:40 -0700</LI>
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<PRE>
This one looks interesting:

From: Gabo &lt;gaminer#undergrad,math.uwaterloo.ca&gt;
Newsgroups: rec.games.mud.admin
Subject: New MUD software wanted?
Date: Wed, 01 Oct 1997 16:00:50 -0400

I've been working away at a new mud server architecture for a while now,
more as an acedemic exercise than anything else. I wanted to see how well
a multi-threaded, event driven system would work.

Well, it works I guess. And now that the kernal is complete and the chore
of implementing the database is facing me, I'm losing interest.

You see, I seriously doubt that anyone would use the server package if I
finished it, even though it's a far cry better than the majority of MUD
server packages out there (and I grubbed through the source to quite a few
of them). New muds are cropping up less frequently, and there is little
chance of any established mud switching software. Hence the demand for the
completion of my work is, well, absent.

Now I could be wrong, and that's why I'm posting. If you want to have a
look at what I've done thus far, you can check out:

<A  HREF="http://www.undergrad.math.uwaterloo.ca/~gaminer/nexus.html">http://www.undergrad.math.uwaterloo.ca/~gaminer/nexus.html</A>

If you think that it has promise and that you'd want to use it if I ever
finished it, I'd be happy to hear about it. Otherwise, more interesting
projects my just steal my attention and nexus will drift into oblivion.

Peace

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00091" HREF="msg00091.html">More Riddles...</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 11 Oct 1997, 19:45 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00092" HREF="msg00092.html">More Riddles...</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 11 Oct 1997, 19:45 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00090" HREF="msg00090.html">Re: [MUD-Dev]  Re: (fwd) New MUD software wanted?</A></strong>, 
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sat 11 Oct 1997, 16:34 GMT
<UL>
<LI><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev]  Re: (fwd) New MUD software wanted?</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 17:32 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00089" HREF="msg00089.html">Re: (fwd) New MUD software wanted?</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 11 Oct 1997, 05:21 GMT
<LI><strong><A NAME="00088" HREF="msg00088.html">THE COMPLETE GUIDE TO UNLAWFUL CARNAL KNOWLEDGE FOR FANTASY ROLE-PLAYING GAMES</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 10 Oct 1997, 18:33 GMT
<LI><strong><A NAME="00087" HREF="msg00087.html">[MUD-Dev]  Learning through failure</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 10 Oct 1997, 13:49 GMT
<LI><strong><A NAME="00086" HREF="msg00086.html">Re: [MUD-Dev]	Riddles for games</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 10 Oct 1997, 06:01 GMT
<UL>
<LI><strong><A NAME="00105" HREF="msg00105.html">Re: [MUD-Dev] Riddles for games</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 18:36 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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