<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Usability and interface ... --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Thu, 09 Oct 1997 17:12:38 +0000 --> <!--X-Message-Id: 01BCD4B5.502FCBD0.caliban#darklock,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Usability and interface ...</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00082.html">Previous</a> | <a href="msg00084.html">Next</a> ] Thread: [ <a href="msg00122.html">Previous</a> | <a href="msg00099.html">Next</a> ] Index: [ <A HREF="author.html#00083">Author</A> | <A HREF="#00083">Date</A> | <A HREF="thread.html#00083">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Usability and interface ...</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Usability and interface ...</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Thu, 9 Oct 1997 13:14:44 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thursday, October 09, 1997 5:16 AM, Broly [SMTP:gunther#online1,magnus1.com] wrote: > > There is a fish swimming in a lake. You are hungry, so you whip out your > Castmaster 2000 and attempt to catch the fish. Do you remain hungry? Or > do you catch the fish? If you leave it up to the character, that fish > doesn't stand a chance. And what exactly does this add to the game? Aren't we all more or less in agreement that eating and drinking and toilet habits are needless detail? Add them if you want them (emote casts his line into the water, watching the float intently.), leave them out if you don't want them. If you think fishing is fun, you can fish for your own enjoyment. If you don't, you never have to. Same with singing, musical instruments, etc. I for one think it's fun to be really bad at something and think you're good at it. On most MUDs, the more I go out and do something badly, the better I get at it -- but I don't WANT to get better at it. I want to stay bad at it, because there's just some fundamental part of the skill that my character doesn't get. Golf is an excellent example. Don't we all know some guy who just SUCKS at golf, and has been playing for years, but never quite seems to *get* it? I like that. I think it's funny in games to have quirks like that. If there's an actual skill attached to it, it's rather difficult to maintain one. This is also entertaining to the other players... > Simular arguments for scrollwork (can your > character write a scroll, or will the magic in the words activate and > crisp your character?) No, I meant like carving scrollwork along the edges of a table for decoration. No matter how well it's done, lots of people will think it's ugly, and no matter how crappy it looks, someone will just love it. There's no effective game mechanic that can represent that. > So back to the 'singing' example...Say a character breaks out into song in > the middle of a battle. If the words inspire the singers allies (they get > bonuses on key dicerolls while the song is sung.) and strike fear into the > hearts of the enemy(thus causing them to rout), then there should be some > game construct controlling the quality of the music. That's not a function of how well you sing. Barbra Streisand and Celine Dion both sing beautifully. Neither one is likely to be heard over the sounds of battle, and neither one is likely to be very inspirational or fearsome. (The vast majority of rough and ready battlemongers probably wouldn't be caught dead listening to them anyway.) Ozzy Osbourne isn't much of a *singer*, but he could certainly inspire the troops and strike fear in the hearts of the enemy. Iron Maiden does some crunching, grinding songs that just make you *want* to advance through enemy lines and slaughter everything in your path. They're not hard to sing or play. They're not fantastic award winning performances. But they just kick ass as inspirational war anthems. "War horse and war machine/Curse the name of liberty/Marching on as if they should/Mix in the dirt our brothers' blood". That would push me a lot harder than "This land is your land, this land is my land/From California to the New York island". I find the latter a much more beautiful and well written piece. But it doesn't inspire me to battle. It doesn't piss me off and make me want to split skulls (with the possible exception of the singer's after ten or twelve choruses). Even the "Battle Hymn of the Republic" doesn't have the tendency to spur me into almost certain death the way Nine Inch Nails' "Last" would. If you want non-electronic examples, I'd sooner march to Beethoven's ninth than to one of Chopin's Nocturnes. If you know the difference, you can see why. This sort of 'inspire the troops' effort is not a direct measure of musical ability. Look at the conditioning we go through in the military. The horrid doggerel that we use for calling cadence is vastly more inspirational than some perfectly constructed mellifluous melody. Nobody marches to 'America the Beautiful'. We have stupid, non-poetic, badly-written stuff like 'Mama and papa were lying in bed/Mama rolled over to papa and said/gimme some, oh yeah, gimme some, oh yeah'. And if anyone reading this was *in* the military... you can hear it, can't you, in the back of your mind? Still gets the blood pumping a little faster, doesn't it? Why? It sucks. It's worse than "roses are red, violets are blue" ("...some poems rhyme, this one doesn't"). It's bad poetry, bad singing, and has no real meaning. But IT WORKS. (Unless you want a recording contract.) There's just blatantly no effective game mechanic for it. It's too variable. =+[caliban#darklock,com]=+=+=+=+=+=+=+=+=+=+=[<A HREF="http://www.darklock.com/]+=">http://www.darklock.com/]+=</A> "It must be remembered that there is nothing more difficult to plan, more doubtful of success, nor more dangerous to manage than the creation of a new system. For the initiator has the enmity of all who would profit by the preservation of the old institution, and merely lukewarm defenders in those who would gain by the new one." -- Machiavelli =+=+=+[We are the music makers and we are the dreamers of dreams]+=+=+=+= </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00102" HREF="msg00102.html">Re: [MUD-Dev] Usability and interface ...</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> <li><strong><A NAME="00099" HREF="msg00099.html">Re: [MUD-Dev] Usability and interface ...</A></strong> <ul compact><li><em>From:</em> Derrick Jones <gunther#online1,magnus1.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00082.html">Learning through failure</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00084.html">The Trap Collection</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00122.html">Re: [MUD-Dev] Usability and interface ...</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00099.html">Re: [MUD-Dev] Usability and interface ...</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00083"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00083"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00041" HREF="msg00041.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 05 Oct 1997, 10:29 GMT <UL> <LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 06 Oct 1997, 23:17 GMT <UL> <LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Broly <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 09 Oct 1997, 09:18 GMT </LI> <LI><strong><A NAME="00122" HREF="msg00122.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 18 Oct 1997, 20:39 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00083" HREF="msg00083.html">RE: [MUD-Dev] Usability and interface ...</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 09 Oct 1997, 17:12 GMT <UL> <LI><strong><A NAME="00099" HREF="msg00099.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 13 Oct 1997, 18:59 GMT <UL> <LI><strong><A NAME="00138" HREF="msg00138.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 22 Oct 1997, 05:55 GMT <UL> <LI><strong><A NAME="00154" HREF="msg00154.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sun 26 Oct 1997, 09:06 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00102" HREF="msg00102.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 18:14 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>