<!-- MHonArc v2.4.4 --> <!--X-Subject: Learning through failure --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Thu, 09 Oct 1997 16:49:40 +0000 --> <!--X-Message-Id: 199710091649.LAA16458@dfw-ix6.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Learning through failure</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00081.html">Previous</a> | <a href="msg00083.html">Next</a> ] Thread: [ <a href="msg00084.html">Previous</a> | <a href="msg00073.html">Next</a> ] Index: [ <A HREF="author.html#00082">Author</A> | <A HREF="#00082">Date</A> | <A HREF="thread.html#00082">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Learning through failure</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Learning through failure</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Thu, 9 Oct 1997 12:50:39 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> forwarded from rec.games.mud.admin In article <34394304.3B5D#netusa,net>, rscott#netusa,net says... > >One of my theories is that skills should go up via success (ala >runequest), but rather via failure. Every 10 failures gives you a >small increase in skill. Once you are at the higher proficiency >levels, failures come few and far inbetween, thus making it harder to >advance. > >---ralph I found this idea rather interesting. If failure is used as the basis for calculating a possible skill increase, one should be able to implement a fixed scale for all skills, say 1% - 99% for instance. This allows a fairly rapid early development becoming progressively more difficult as one's skills approach the 100% mark. Couple this with a skill decay system and you have something nice and simple. Well maybe too simple... Repeated mindless execution may pose a problem. I like the idea of skills approaching a maximum threshold that they cannot attain. -- Jon A. Lambert If I'd known it was harmless, I would have killed it myself. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00081.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00083.html">RE: [MUD-Dev] Usability and interface ...</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00084.html">The Trap Collection</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00073.html">Riddles for games</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00082"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00082"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00086" HREF="msg00086.html">Re: [MUD-Dev] Riddles for games</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 10 Oct 1997, 06:01 GMT <UL> <LI><strong><A NAME="00105" HREF="msg00105.html">Re: [MUD-Dev] Riddles for games</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 18:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00085" HREF="msg00085.html">The Trap Collection - Volume II</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 09 Oct 1997, 22:42 GMT <LI><strong><A NAME="00084" HREF="msg00084.html">The Trap Collection</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 09 Oct 1997, 19:46 GMT <LI><strong><A NAME="00082" HREF="msg00082.html">Learning through failure</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Oct 1997, 16:49 GMT <LI><strong><A NAME="00073" HREF="msg00073.html">Riddles for games</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 08 Oct 1997, 21:19 GMT <LI><strong><A NAME="00069" HREF="msg00069.html">Re: [MUD-Dev] Turn-based Combat</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 08 Oct 1997, 17:26 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00075" HREF="msg00075.html">Re: [MUD-Dev] Turn-based Combat</A></strong>, John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 09 Oct 1997, 02:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00067" HREF="msg00067.html">Re: (fwd) New mud release</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Oct 1997, 05:15 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>