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<H1>Re: (fwd) New mud release</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: (fwd) New mud release</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Tue, 07 Oct 97 22:12:15 -0700</LI>
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<PRE>
Newsgroups: rec.games.mud.admin
From: Mikal Braun Shaikh <mbshaikh#harper,uchicago.edu>
Subject: New mud release
Date: Tue, 7 Oct 1997 00:32:06 GMT
I am releasing a project I have been working of for a couple of years
now...RippleMud. RippleMud is a mud driver completely different from any
other driver in existence (as far as I know) and it has some very cool and
unique features. The principle idea of RippleMud is that it has a
flexible programming language (Based on RPL, the HP calculator language)
and yet allows in game creation a la Tiny etc... Anyhow, I call this
version a technology preview mainly because it hasn't been thoroughly
tested (it appears fairly stable though). You can download it at:
<A HREF="http://student-www.uchicago.edu/users/mbshaikh">http://student-www.uchicago.edu/users/mbshaikh</A>
Play with it and see what you think. Thanks!
-Mikal Shaikh
Note: at the moment I have only compiled it on Solaris and Linux, so you
had better know something about programming before you attempt it on other
platforms
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00082" HREF="msg00082.html">Learning through failure</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Oct 1997, 16:49 GMT
<LI><strong><A NAME="00073" HREF="msg00073.html">Riddles for games</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 08 Oct 1997, 21:19 GMT
<LI><strong><A NAME="00069" HREF="msg00069.html">Re: [MUD-Dev] Turn-based Combat</A></strong>,
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 08 Oct 1997, 17:26 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00075" HREF="msg00075.html">Re: [MUD-Dev] Turn-based Combat</A></strong>,
John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 09 Oct 1997, 02:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00067" HREF="msg00067.html">Re: (fwd) New mud release</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Oct 1997, 05:15 GMT
<LI><strong><A NAME="00066" HREF="msg00066.html">OT: I'm moving!</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Oct 1997, 05:13 GMT
<LI><strong><A NAME="00041" HREF="msg00041.html">Re: [MUD-Dev] Usability and interface ...</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 05 Oct 1997, 10:29 GMT
<UL>
<LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Usability and interface ...</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 06 Oct 1997, 23:17 GMT
<UL>
<LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Usability and interface ...</A></strong>,
Broly <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 09 Oct 1997, 09:18 GMT
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