<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Types of game --> <!--X-From-R13: [nevna Uevssvgu <telcubaNvnrui.ay> --> <!--X-Date: Sun, 05 Oct 1997 10:29:45 +0000 --> <!--X-Message-Id: Marcel-1.26-1004213907-965Ky&5#Gryphon,knoware.nl --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199709210217.WAA10445#polaris,net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Types of game</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gryphon#iaehv,nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00039.html">Previous</a> | <a href="msg00041.html">Next</a> ] Thread: [ <a href="msg00162.html">Previous</a> | <a href="msg00042.html">Next</a> ] Index: [ <A HREF="author.html#00040">Author</A> | <A HREF="#00040">Date</A> | <A HREF="thread.html#00040">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Types of game</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: Mud Dev Mailing list <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Types of game</LI> <LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI> <LI><em>Date</em>: Sat, 04 Oct 1997 22:39:07 +0100 (BST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun 21 Sep, Travis Casey wrote: > Powergaming - A poor term, since this doesn't really fit with the > traditional idea of powergaming, but it's the best I can come up with > offhand. > This is using the abilities of one's character to overcome obstacles in > the game. Hack'n'slash is one manifestation of this -- using a > character's abilities to kill monsters. Other examples would include > a player of a thief character using the character's ability to > open locks. To me the term is perfectly fine, if burdened with other meanings. This type of game is all about gaining power of one sort or another. Often, as mentioned, the power to kill monsters (or other players). A very significant distinction I would like to make in this category is between games where gaining power is essentially solistic and games in which it is a cooperative effort. Marian -- Yes - at last - You. I Choose you. Out of all the world, out of all the seeking, I have found you, young sister of my heart! You are mine and I am yours - and never again will there be loneliness ... Rolan Choosing Talia, Arrows of the Queen, by Mercedes Lackey </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00039.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00041.html">Re: [MUD-Dev] Usability and interface ...</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00162.html">Re: [MUD-Dev] Usability and interface ...</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00042.html">Re: [MUD-Dev] Types of game</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00040"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00040"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Usability and interface ...</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00138" HREF="msg00138.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 22 Oct 1997, 05:55 GMT <UL> <LI><strong><A NAME="00154" HREF="msg00154.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sun 26 Oct 1997, 09:06 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00102" HREF="msg00102.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 18:14 GMT </LI> </ul> <LI><strong><A NAME="00162" HREF="msg00162.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 05:50 GMT </LI> </ul> </LI> <LI><strong><A NAME="00040" HREF="msg00040.html">Re: [MUD-Dev] Types of game</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 05 Oct 1997, 10:29 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00042" HREF="msg00042.html">Re: [MUD-Dev] Types of game</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 05 Oct 1997, 10:30 GMT </LI> </UL> </LI> <LI><strong><A NAME="00039" HREF="msg00039.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 05 Oct 1997, 10:29 GMT <UL> <LI><strong><A NAME="00059" HREF="msg00059.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 06 Oct 1997, 20:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="00038" HREF="msg00038.html">Re: [MUD-Dev] games gender bias (Re: Affecting the world)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 05 Oct 1997, 10:29 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>