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<H1>Re: [MUD-Dev]	Carnage, scripting newbie guides</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	Carnage, scripting newbie guides</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Thu, 2 Oct 97 09:45:10 MST</LI>
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<PRE>
[Nathan Y:]

:Anyone else think of Cutbert, from Gardner's Wuntvur books, when they read
:this?

[Goes off to find "Wanderings of Wuntvor"... finally found Cuthbert the
sword, but I'm afraid I don't remember much of the stories.]

:#3 - the internal language becomes a representational resource allocation
:and assembly system, instead of a text scripting system.
:
:This third result is the one relevant here. I'd like some feedback on what
:might be possible with such a system.

Ah, er, I have to admit that I don't understand what you are saying here.
Can you use some other words, perhaps with an example?

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Reusable plots for quests</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00161" HREF="msg00161.html">Re: [MUD-Dev]  Reusable plots for quests</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 28 Oct 1997, 17:36 GMT
</LI>
</ul>
<LI><strong><A NAME="00175" HREF="msg00175.html">Re: [MUD-Dev]  Reusable plots for quests</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 30 Oct 1997, 17:43 GMT
<UL>
<LI><strong><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev]  Reusable plots for quests</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 20:14 GMT
</LI>
</UL>
</LI>
</ul>
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<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev]  Reusable plots for quests</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sun 26 Oct 1997, 09:52 GMT
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev]	Carnage, scripting newbie guides</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 02 Oct 1997, 16:13 GMT
<LI><strong><A NAME="00021" HREF="msg00021.html">Re: [MUD-Dev]  Balance of Character Power</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 02 Oct 1997, 01:00 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00045" HREF="msg00045.html">Re: [MUD-Dev]  Balance of Character Power</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 05 Oct 1997, 19:48 GMT
<UL>
<LI><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev]  Balance of Character Power</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 06 Oct 1997, 13:55 GMT
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</UL>
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<LI><strong><A NAME="00018" HREF="msg00018.html">Re: 101 Spells Not Worth Memorizing</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 22:11 GMT
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</UL></BLOCKQUOTE>

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