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<H1>Re: [MUD-Dev] Usability and interface</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Thu, 2 Oct 1997 07:23:34 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Wed, 1 Oct 1997 clawrenc#cup,hp.com wrote:

&gt; Nahh, even for games that have no real concept of levels, the term
&gt; itself still has real value.  How else would you, say, simply compare
&gt; two characters on a skill-web based game, each with vastly different
&gt; skill webs, but with almost comparable fighting ability?  Uhh, Bubba
&gt; has a bit better short sword skill, but Boffo's thumb wrestling skill
&gt; outclasses him...?  Does it really matter in a generalist discussion?

This is the problem I'm running into at the moment! For purposes of
centralising game balance, we want to produce a set of generalised tables
(for instance, how much we would expect certain players to have available
by ways of financial resources, and how to gauge the difficulty of a
section of the map). We used to use level to this end, but now we don't
have it! I've been pondering upon various statistical measurements of
skills themselves (expectation, variance, correlation coefficients, and so
forth).

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Smoking is one of the leading causes of statistics." -?


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<LI><STRONG><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Usability and interface</A></STRONG>
<UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Balance of Character Power</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev]  Balance of Character Power</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 06 Oct 1997, 13:55 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00018" HREF="msg00018.html">Re: 101 Spells Not Worth Memorizing</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 22:11 GMT
<UL>
<LI><strong><A NAME="00077" HREF="msg00077.html">Re: [MUD-Dev]  Re: 101 Spells Not Worth Memorizing</A></strong>, 
Broly <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 09 Oct 1997, 07:27 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 21:02 GMT
<UL>
<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 02 Oct 1997, 06:25 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00016" HREF="msg00016.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 01 Oct 1997, 21:19 GMT
<UL>
<LI><strong><A NAME="00025" HREF="msg00025.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 02 Oct 1997, 14:56 GMT
</LI>
<LI><strong><A NAME="00072" HREF="msg00072.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
Broly <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Wed 08 Oct 1997, 19:45 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00020" HREF="msg00020.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
Todd Lair <a href="mailto:tlair#mailzone,com">tlair#mailzone,com</a>, Thu 02 Oct 1997, 00:48 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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