<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] more classes (Usability and interface and who the --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Wed, 01 Oct 1997 19:54:08 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.971001205106.444B-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199710011709.2769200#bedford,net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] more classes (Usability and interface and who th</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00011.html">Previous</a> | <a href="msg00013.html">Next</a> ] Thread: [ <a href="msg00010.html">Previous</a> | <a href="msg00111.html">Next</a> ] Index: [ <A HREF="author.html#00012">Author</A> | <A HREF="#00012">Date</A> | <A HREF="thread.html#00012">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] more classes (Usability and interface and who the</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] more classes (Usability and interface and who the</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 1 Oct 1997 20:53:22 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 1 Oct 1997, Brian Price wrote: > > From: clawrenc#cup,hp.com > > at 09:44 AM, "Brandon J. Rickman" <ashes#pc4,zennet.com> said: > > > > >And why does everyone start with a weak character? In heroic science > > >fiction or fantasy characters start out with some expert skills. > > > > A couple basic reasons: > > > > It allows MUDs to more easily play off __two__ of the basic plots: > > _Man_Learns_A_Lesson_, and _The_Little_Tailor_ (man goes out, has an > > adventure, comes home and tells about it). > > > > It allows the same game to be played repetitively: Each time the > > character can advance differently. > > > > The sense of advancement provides attractive goals for players. > > Do you believe a mud can be successful if it puts much less emphasis > on advancement, and much more on adventuring? Especially if > mechanisms are in place which mutate the game as it is played? I certainly believe so - a game tilted to such an extent would be far more likely to keep my attention, at least. I rapidly become bored with simplistic games where variations upon the 'do X lots, be better at X..' loop make up the entire game play. > Also, what exactly is character advancement? Does not the gaining of > equipment which makes one more powerful qualify? As well as > advanced training in exotic skills? The aquisition of wealth? The > aquisition of power? This is the notional view that I take - character advancement has many, many dimensions, of which physical improvement (whether physically physical, or physical in the knowledge sense) are but one facet of this. Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "Smoking is one of the leading causes of statistics." -? </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></STRONG> <UL><LI><EM>From:</EM> "Brian Price" <blprice#bedford,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00011.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00013.html">Re: [MUD-Dev] Carnage, scripting newbie guides</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00010.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00111.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00012"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00012"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00862" HREF="msg00862.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 18 Dec 1997, 09:51 GMT </LI> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 22 Oct 1997, 06:07 GMT </LI> </ul> <LI><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] Usability and interface</A></strong>, Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Tue 14 Oct 1997, 23:35 GMT </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Wed 01 Oct 1997, 19:29 GMT <UL> <LI><strong><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 01 Oct 1997, 19:54 GMT </LI> <LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 22:34 GMT </LI> </UL> </LI> <LI><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 19:07 GMT <UL> <LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Thu 02 Oct 1997, 08:44 GMT </LI> </UL> </LI> <LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 18:52 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>