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<H1>Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</LI>
<LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI>
<LI><em>Date</em>: Wed, 1 Oct 1997 20:50:45 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Wed, 1 Oct 1997 clawrenc#cup,hp.com wrote:
> In <199709261450.HAA11171#pc4,zennet.com>, on 09/26/97
> at 09:44 AM, "Brandon J. Rickman" <ashes#pc4,zennet.com> said:
>
> >And why does everyone start with a weak character? In heroic science
> >fiction or fantasy characters start out with some expert skills.
>
> A couple basic reasons:
>
> It allows MUDs to more easily play off __two__ of the basic plots:
> _Man_Learns_A_Lesson_, and _The_Little_Tailor_ (man goes out, has an
> adventure, comes home and tells about it).
>
> It allows the same game to be played repetitively: Each time the
> character can advance differently.
>
> The sense of advancement provides attractive goals for players.
I agree on all the above counts, but wanted to add some additional
ponderings:
JCL mentions the sense of advancement - this is especially prominent given
that a number (fair percentage) of games base their long term goals around
character advacements in skills or other direct ways.
It is not as suitable for a game that presents itself more as a 'dynamic
story', whereby characters destinies are to some extent foretold and
expectorised in some fashion - and where the character is already a
distance along their 'life'. Myself, I assume a character to be barely
'come of age' among their people, and as yet to become adventurers.
Regards,
-Matt Chatterley
<A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Smoking is one of the leading causes of statistics." -?
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<LI><STRONG><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></STRONG>
<UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] more classes (Usability and interface and who the</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 22:34 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 19:07 GMT
<UL>
<LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Thu 02 Oct 1997, 08:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 18:52 GMT
<UL>
<LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 01 Oct 1997, 19:51 GMT
</LI>
</UL>
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></strong>,
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Wed 01 Oct 1997, 22:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00007" HREF="msg00007.html">Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again))</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 18:47 GMT
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK</A></strong>,
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Wed 01 Oct 1997, 15:01 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 03 Oct 1997, 22:20 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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