<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Usability and interface --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Mon, 29 Sep 1997 19:42:36 +0000 --> <!--X-Message-Id: 199709291940.MAA05559#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01BCC903.739FD230.caliban#darklock,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Usability and interface</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01533.html">Previous</a> | <a href="msg01535.html">Next</a> ] Thread: [ <a href="msg01503.html">Previous</a> | <a href="msg01434.html">Next</a> ] Index: [ <A HREF="author.html#01534">Author</A> | <A HREF="#01534">Date</A> | <A HREF="thread.html#01534">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Usability and interface</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Mon, 29 Sep 97 12:23:16 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg01422.html">01BCC903.739FD230.caliban#darklock,com</A>>, on 09/25/97 at 08:08 AM, Caliban Tiresias Darklock <caliban#darklock,com> said: >On Wednesday, September 24, 1997 5:03 AM, Adam Wiggins >[SMTP:nightfall#user2,inficad.com] wrote: >I don't want an all powerful character. I want a character capable of > playing the game as long as *I* want to play it. Period. Hurm. I want a character I have to fight to keep alive for as long as possible, where one slip may meen perma-death. I want the entire life of a given character to be a ferocious gamble against the odds. And of course, I want God to play dice with the universe. >> To sum up our mud, if such a thing is possible, in one sentence: >> >> Get as far as you can. >The supporting extrapolation: > You will improve your lead by eliminating your competitors. This presumes a competition, or that lack of peers improves one's own chances. Neither is necessarily true. >> It means that's it's a >> dangerous world, full of surprises from both the game and other >> players. >Dangerous is good. Hostile is not. The difference between the terms >is left as an exercise for the reader. A dangerous world that is not also hostile would seem almost definitionally twink/patsy. Consider: There is a a very long path over a pit of lava. The lava is boiling, such that great gouts of hot stuff often flares up on either side of the path. The lava is of course deadly. This is of course a dangerous environment. Step off the path and you're dead. Stand too close to the edge while a gout of lava blows past and you're a cinder (and dead). Yup, its dangerous. Of course the fact that the path is 50 yards wide makes it a cake walk as well. Danger really doesn't add a whole lot unless there are actual hostile forces to overcome. Having low-orbit spaceship laser tag fights around neuton stars is dangerous. Make them black holes, add incoming debris, and account for the fact that you'll be running into your own reaction mass on each orbit, and all the interesting gravity effects (laser beams /bend/, _and_ time dilation) and its downright hostile. The universe is actively consipiring to kill you. You are surviving on your wits and ability to break the rules. The universe is stuck with newtonian mechanics. You are dancing with the devil, and hoping to sweep him off his feet. >> Did Tolkien's languages make his books any better? >Yes, they did, as any linguist or historian could tell you. The fact that Tolkein was also a scholar of ME and related languages helped. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01422" HREF="msg01422.html">RE: [MUD-Dev] Usability and interface</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01533.html">Re: [MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01535.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01503.html">Re: [MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01434.html">[MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01534"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01534"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Usability and interface</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01512" HREF="msg01512.html">Re: [MUD-Dev] Usability and interface</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 27 Sep 1997, 20:32 GMT </LI> </ul> </ul> <LI><strong><A NAME="01422" HREF="msg01422.html">RE: [MUD-Dev] Usability and interface</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 20:01 GMT <UL> <LI><strong><A NAME="01501" HREF="msg01501.html">Re: [MUD-Dev] Usability and interface</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 27 Sep 1997, 00:57 GMT <UL> <LI><strong><A NAME="01503" HREF="msg01503.html">Re: [MUD-Dev] Usability and interface</A></strong>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Sat 27 Sep 1997, 06:01 GMT </LI> </UL> </LI> <LI><strong><A NAME="01534" HREF="msg01534.html">Re: [MUD-Dev] Usability and interface</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 29 Sep 1997, 19:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="01434" HREF="msg01434.html">[MUD-Dev] Usability and interface</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Thu 25 Sep 1997, 13:10 GMT </LI> <LI><strong><A NAME="01435" HREF="msg01435.html">[MUD-Dev] Usability and interface</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Thu 25 Sep 1997, 13:10 GMT <UL> <LI><strong><A NAME="01455" HREF="msg01455.html">Re: [MUD-Dev] Usability and interface</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 25 Sep 1997, 22:09 GMT <UL> <LI><strong><A NAME="01481" HREF="msg01481.html">Re: [MUD-Dev] Usability and interface</A></strong>, Broly <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 26 Sep 1997, 08:52 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>