<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Usability and interface --> <!--X-From-R13: [nqql <znqqlNslfu.bet> --> <!--X-Date: Fri, 26 Sep 1997 14:08:17 +0000 --> <!--X-Message-Id: E0xEaRK-0001Xl-00#crucigera,fysh.org --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Usability and interface</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:maddy#fysh,org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01487.html">Previous</a> | <a href="msg01489.html">Next</a> ] Thread: [ <a href="msg01483.html">Previous</a> | <a href="msg01504.html">Next</a> ] Index: [ <A HREF="author.html#01488">Author</A> | <A HREF="#01488">Date</A> | <A HREF="thread.html#01488">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Usability and interface</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: [MUD-Dev] Usability and interface</LI> <LI><em>From</em>: Maddy <<A HREF="mailto:maddy#fysh,org">maddy#fysh,org</A>></LI> <LI><em>Date</em>: Fri, 26 Sep 1997 14:28:14 +0100 (BST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Previously, Nathan Yospe wrote.... > On Wed, 24 Sep 1997, Caliban Tiresias Darklock wrote: > > :On Wednesday, September 24, 1997 4:48 AM, Maddy [SMTP:maddy#fysh,org] > :wrote: > > :> There could be a religion that requires its members to kill > :> anyone with blond hair. > > :There could be all sorts of things. What exactly does this religion add to > :the game? Ummm... pissed off players and roving groups of antisocial dorks. > :Maybe we should do something different. > > The most fun I've ever had on any game was engineering an escape from just > such a horde (donut cult), where said horde was played by other gamers. The > most fun on a mud was in defending my own Order of the Dew against a > bloodthirsty lot of wargod worshippers. Sounds like there are exceptions to > your own preferences. Ever stop to think that maybe YOU are trying to lump > ALL players into your own mold, as much as any of the rest of us are trying > to lump OUR MUD'S players into our molds? Lay off the righteous trip already, > it is starting to piss me off. <cheek position="in tongue">Could this be another idea for a mud religion?</cheek> > :> Well the problem is, is that all your balance problems seem to be based > :upon > :> XP/Level based systems and they don't really make sense if you don't have > :> either of them. I'm sure that I'll have loads of balance problems to > :start > :> with, which is why I'm going to take most of my system from an already > :> stable PnP system. > > :I'm basing my examples on level/XP based systems because it's relatively > :certain that we all understand how those work. I could always base it on > :the attribute/skill based system White Wolf uses, but that's very MUSHlike > :and people would complain. I could also base it on Amber diceless, but > :people would still complain. I could base it on Man, Myth, and Magic which > :had a dozen nationalities and a hundred odd skills and sixty some classes, > :but I don't think anyone here has any experience with it. What *should* I > :target toward? 'Level' is a generic term we all understand. Race, class, > :experience, spell, we all understand what these mean. There IS an > :equivalent in your system, regardless of how you classify it. Ars Magica > :doesn't really *need* a canned spellbook; you can do anything you like, > :magic is infinitely mutable, and really a 'spell' ought to be a foreign > :concept under this system. But there ARE established 'standard' magic uses, > :because people demanded them -- thus, they are spells just like any other > :game might have. > > Unless I misremember, Maddy had his own developed PnP? In any case, there is > not going to be an analogous concept in any game. Certainly, the analogy is > tenuous at best for my system, nonexistant for JCL's... I think you may have misremembered - my GM has developed his PnP (Lucky13) but at the moment I've not really thought much about exactly what system I'll use although I was originally planning on using RuneQuest. Lucky13 is very similiar to RuneQuest anyway, so it's only when I get down to the finer details will I have to make up my mind. Either way you're right - the similarities are few & far between. Maddy </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01487.html">[MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01489.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01483.html">[MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01504.html">Re: [MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01488"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01488"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Usability and interface</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01473" HREF="msg01473.html">Re: [MUD-Dev] Usability and interface</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 26 Sep 1997, 05:28 GMT <UL> <LI><strong><A NAME="01520" HREF="msg01520.html">Re: [MUD-Dev] Usability and interface</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 28 Sep 1997, 15:35 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="01466" HREF="msg01466.html">Re: [MUD-Dev] Usability and interface</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 26 Sep 1997, 00:10 GMT </LI> <LI><strong><A NAME="01483" HREF="msg01483.html">[MUD-Dev] Usability and interface</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 26 Sep 1997, 13:26 GMT </LI> <LI><strong><A NAME="01488" HREF="msg01488.html">[MUD-Dev] Usability and interface</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 26 Sep 1997, 14:08 GMT </LI> <LI><strong><A NAME="01504" HREF="msg01504.html">Re: [MUD-Dev] Usability and interface</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 27 Sep 1997, 06:01 GMT </LI> <LI><strong><A NAME="01515" HREF="msg01515.html">Re: [MUD-Dev] Usability and interface</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 27 Sep 1997, 23:29 GMT </LI> </ul> </LI> <LI><strong><A NAME="01323" HREF="msg01323.html">RE: [MUD-Dev] Types of game</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 20 Sep 1997, 19:45 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01334" HREF="msg01334.html">Re: [MUD-Dev] Types of game</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 21 Sep 1997, 02:24 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>