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<H1>Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</LI>
<LI><em>From</em>: Michael Hohensee &lt;<A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 26 Sep 1997 08:56:47 -0400</LI>
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<PRE>
In &lt;<A HREF="msg01408.html">E0xDotA-0004Hx-00#crucigera,fysh.org</A>&gt;, on 09/24/97
   at 08:46 AM, Maddy &lt;maddy#fysh,org&gt; said:

&gt;Imagine race X is at war with race Y.  It takes a lot of the fun out
&gt;of things, if you can sneak up to race X's headquarters and have a
&gt;good listen to what they're all planning for tomorrow.  The way I've
&gt;got languages planned out is that each letter maps to another letter
&gt;(although I'm probably going to use groups of letters).  If I say
&gt;"Hello world" in human, it might appear to an elf as "Ifmmo xpsme".

In that case, you may want to give each race a "battle language" as well
as their spoken language (idea from Dune).  Otherwise, some clever human
could learn to decipher the language based upon everyday conversation or
interception of everyday conversation with elves.

Perhaps the battle language could be represented by a short (30-90) list
of words that get encoded to something completely random.  These words
could be battle specific words, ie: love isn't going to be among them.
:)

-- 
Michael Hohensee       michael#sparta,mainstream.net
<A  HREF="http://www.geocities.com/SiliconValley/Heights/9025/">http://www.geocities.com/SiliconValley/Heights/9025/</A>
      Finger me for my PGP Public Key, or use: 
<A  HREF="http://sparta.mainstream.net/michael/pgpkey.txt">http://sparta.mainstream.net/michael/pgpkey.txt</A>

</PRE>

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<li><strong><A NAME="01506" HREF="msg01506.html">Re: [MUD-Dev]  War and language (Was: Usability and interface and who the hell is supposed to be playing, anyway?) (Was: PK Again)</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
<li><strong><A NAME="01493" HREF="msg01493.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>
<ul compact><li><em>From:</em> Shawn Halpenny &lt;malachai#iname,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="01498" HREF="msg01498.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 26 Sep 1997, 18:38 GMT
<UL>
<LI><strong><A NAME="01508" HREF="msg01508.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 27 Sep 1997, 10:21 GMT
</LI>
<LI><strong><A NAME="01526" HREF="msg01526.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Broly <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 29 Sep 1997, 03:20 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="01450" HREF="msg01450.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 25 Sep 1997, 21:04 GMT
<UL>
<LI><strong><A NAME="01482" HREF="msg01482.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 26 Sep 1997, 12:59 GMT
<UL>
<LI><strong><A NAME="01493" HREF="msg01493.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 26 Sep 1997, 17:03 GMT
<UL>
<LI><strong><A NAME="01524" HREF="msg01524.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 28 Sep 1997, 21:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01506" HREF="msg01506.html">Re: [MUD-Dev]  War and language (Was: Usability and interface and who the hell is supposed to be playing, anyway?) (Was: PK Again)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 27 Sep 1997, 10:09 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01412" HREF="msg01412.html">RE: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 16:36 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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