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<H1>Re: [MUD-Dev]  Usability and interface and who the hell is suppo</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Usability and interface and who the hell is suppo</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 25 Sep 1997 13:17:45 -4</LI>
<LI><em>Comments</em>: Authenticated sender is &lt;jlsysinc#popd,ix.netcom.com&gt;</LI>
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<PRE>
On 24 Sep 97 at 9:59, Caliban Tiresias Darklock wrote:
&gt; On Wednesday, September 24, 1997 4:29 AM, clawrenc#cup,hp.com 
&gt; [SMTP:clawrenc#cup,hp.com] wrote:
&gt; &gt;
&gt; &gt; Reese reports that being a fisherman, and thus spending ones play time
&gt; &gt; sittting about fishing and telling stories is popular with a certain
&gt; &gt; set of players.  One could easily imagine a similar scenario for
&gt; &gt; musicians sitting about strumming and swapping songs.
&gt; 
&gt; Note that you would not actually need a fishing skill or musical instrument 
&gt; skill for either of the above. I agree, musicians are a nice thing, they 
&gt; contribute vastly to the enjoyment of the world; but why do we actually 
&gt; need game mechanics to handle it?
 
I can easily imagine an entire game geared around musical talents.  
Where magic and combat are inextricably linked to music and musical 
instruments.  Methinks I recall several fantasy novels where this was 
the case?

&gt; "It must be remembered that there is nothing more difficult to plan, more
&gt; doubtful of success, nor more dangerous to manage than the creation of a
&gt; new system. For the initiator has the enmity of all who would profit by
&gt; the preservation of the old institution, and merely lukewarm defenders in
&gt; those who would gain by the new one."                      -- Machiavelli

*Cheers!*
He's number 3 on my top ten favorite "philosophers" all time.  :)

--
Jon A. Lambert

If I'd known it was harmless, I would have killed it myself.

</PRE>

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<li><strong><A NAME="01496" HREF="msg01496.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
<li><strong><A NAME="01465" HREF="msg01465.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>
<ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul>
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<LI><STRONG><A NAME="01412" HREF="msg01412.html">RE: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="01524" HREF="msg01524.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 28 Sep 1997, 21:46 GMT
</LI>
</ul>
<LI><strong><A NAME="01506" HREF="msg01506.html">Re: [MUD-Dev]  War and language (Was: Usability and interface and who the hell is supposed to be playing, anyway?) (Was: PK Again)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 27 Sep 1997, 10:09 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="01412" HREF="msg01412.html">RE: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 16:36 GMT
<UL>
<LI><strong><A NAME="01425" HREF="msg01425.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 24 Sep 1997, 21:11 GMT
</LI>
<LI><strong><A NAME="01441" HREF="msg01441.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 17:18 GMT
<UL>
<LI><strong><A NAME="01465" HREF="msg01465.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 26 Sep 1997, 00:06 GMT
<UL>
<LI><strong><A NAME="01517" HREF="msg01517.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppon</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 28 Sep 1997, 01:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01496" HREF="msg01496.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 26 Sep 1997, 18:38 GMT
<UL>
<LI><strong><A NAME="01502" HREF="msg01502.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 27 Sep 1997, 05:00 GMT
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</UL></BLOCKQUOTE>

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