<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Usability and interface and who the hell is suppo --> <!--X-From-R13: @nguna Kbfcr <lbfcrNunjnvv.rqh> --> <!--X-Date: Wed, 24 Sep 1997 18:19:16 +0000 --> <!--X-Message-Id: Pine.GSO.3.95q.970924081035.1396A-100000@uhunix2 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9709240247.8gyi@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Usability and interface and who the hell is supp</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:yospe#hawaii,edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01418.html">Previous</a> | <a href="msg01420.html">Next</a> ] Thread: [ <a href="msg01406.html">Previous</a> | <a href="msg01430.html">Next</a> ] Index: [ <A HREF="author.html#01419">Author</A> | <A HREF="#01419">Date</A> | <A HREF="thread.html#01419">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Usability and interface and who the hell is suppo</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface and who the hell is suppo</LI> <LI><em>From</em>: Nathan Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI> <LI><em>Date</em>: Wed, 24 Sep 1997 08:18:35 -1000</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 23 Sep 1997, Chris Gray wrote: :[Travis C:] :: Hmm.... ::perhaps messages from picking something up should say something like, "Joe ::picks up the second ball" in these sorts of situations? A character ::dropping ::an item shouldn't rearrange the order of things -- the dropped item can be ::put on the end of the list. Thus, picking up items is the only thing that ::can actually change the position of an item in the list. :Idea stolen - I just went and added it to my scenario. I need another :builtin function before I can do it properly - currently it will only :add the English form of the position if the player specified one on the :command. I need a "CountOccurrences", so I can cheaply tell if the item :was the only one - no point in saying "first" when there is only one! :Wait - I can just see if there is one in the list afterwards... I list them in terms of "nearest in front" etc, for identical objects, and in terms of distinguishing characteristics otherwise. If no specification is given, I choose randomly, generally the nearest. This makes things _much_ simpler. Of course, I also allow X.objName and Xth objName, but there is no guarantee that the Xth objName is going to be close enough to grasp. But the trace variance is by radial distance, so the lower X, the closer the object, in general. ::- A view of the world which varies for different characters. This is only :: somewhat a user interface issue, but I feel that it's easier to imagine ::being :: a different race if the game can somehow give you the feeling of being :: something other than human. Basically, I'd like descriptions to vary :: according to the character's senses, size, etc. For example, where a ::human :: character might get: :: You're standing in a small, walk-in freezer, dimly lit by a single bare ::light :: bulb. A puddle of what looks like blood is steaming slightly on the ::floor. :: A player who was playing a cat might see: :: You're standing in a huge, cold room, lit by a single bare light bulb. ::A puddle :: of what looks like blood is steaming slightly on the floor. The room ::smells :: of fresh blood. :: Of course, this is much easier said than done. I have ideas on how to do ::it that :: ought to work -- the primary problem is that builders would need to write :: more description than they currently do, and would need to mark the ::conditions :: under which some parts of the description can be seen. :Doesn't Nathan have something like this? Nathan? Or am I just remembering :some wishes from previous discussions? No, I had something like this. A sensory markup language, using tags along the lines of <smell = 5> </smell>... later amended to use shorter tags, later abandoned when I started parsing sensory information seperately and assembling it all, elliminating the need for such markup. -- "You? We can't take you," said the Dean, glaring at the Librarian. "You don't know a thing about guerilla warfare." - Reaper Man, Nathan F. Yospe Registered Looney by Terry Pratchett yospe#hawaii,edu <A HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A> Meow </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01406" HREF="msg01406.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01418.html">Re: [MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01420.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01406.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01430.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01419"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01419"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Usability and interface and who the hell is suppo</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01451" HREF="msg01451.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 25 Sep 1997, 21:08 GMT </LI> </ul> <LI><strong><A NAME="01391" HREF="msg01391.html">RE: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 23 Sep 1997, 18:04 GMT <UL> <LI><strong><A NAME="01443" HREF="msg01443.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 18:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="01406" HREF="msg01406.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 24 Sep 1997, 06:01 GMT <UL> <LI><strong><A NAME="01419" HREF="msg01419.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 24 Sep 1997, 18:19 GMT </LI> </UL> </LI> <LI><strong><A NAME="01430" HREF="msg01430.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 25 Sep 1997, 06:01 GMT <UL> <LI><strong><A NAME="01452" HREF="msg01452.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 25 Sep 1997, 21:26 GMT <UL> <LI><strong><A NAME="01484" HREF="msg01484.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 26 Sep 1997, 13:30 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01431" HREF="msg01431.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 25 Sep 1997, 06:02 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>