<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again) --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Wed, 24 Sep 1997 16:36:48 +0000 --> <!--X-Message-Id: 01BCC8E6.B713C250.caliban#darklock,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Usability and interface and who the hell is sup</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01411.html">Previous</a> | <a href="msg01413.html">Next</a> ] Thread: [ <a href="msg01506.html">Previous</a> | <a href="msg01425.html">Next</a> ] Index: [ <A HREF="author.html#01412">Author</A> | <A HREF="#01412">Date</A> | <A HREF="thread.html#01412">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Wed, 24 Sep 1997 12:38:08 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wednesday, September 24, 1997 4:29 AM, clawrenc#cup,hp.com [SMTP:clawrenc#cup,hp.com] wrote: > > Reese reports that being a fisherman, and thus spending ones play time > sittting about fishing and telling stories is popular with a certain > set of players. One could easily imagine a similar scenario for > musicians sitting about strumming and swapping songs. Note that you would not actually need a fishing skill or musical instrument skill for either of the above. I agree, musicians are a nice thing, they contribute vastly to the enjoyment of the world; but why do we actually need game mechanics to handle it? > >> All of us are PROGRAMMERS. > > Most of the active list participants are programmers, of which Marian > (nod) is the most obvious non-programmer. She's not alone. She's very programmer-like in her approach to things, however, and I would hazard a guess that if she decided she *wanted* to be a programmer it wouldn't be too difficult. Part of this is just a basic logical intellect and problem-solving ability, as well as the associated knack for seeing the way things should probably work. I wouldn't say she's *obviously* a non-programmer. ;) > I've been thinking about this over the w/e. For me the answer is > simple: I agree, it is important, but no, I don't have diddley squat > to say about it. I agree that current MUD interfaces suck great big > hairy warts. I agree that they can be much improved. I have nothing > particularly to add there. Not my main area of interest. I'm content > to stand to the side saying, "Yup, over there is a problem! Anybody > wanna do this other interesting thing?" I'm very concerned with such issues, myself, because I tend to do a lot of things at once. When I first log onto a new game, I usually have at least two other worlds open, as well as a program I'm working on, some graphics I'm designing, a web page or three, my mailer, generally a CD player or MIDI sequencer to provide background, and innumerable notes plastered all over the screen on text editors. (Needless to say, if my machine crashes, it ruins my whole day.) When I log onto a game, there are three categories I can place it in: 1. It's a game I know well enough to play without thinking too much about it (Most TinyMUSH servers, several PennMUSH servers, the SMAUG codebase) 2. It's a game I don't know very well, but which I can play easily enough (Most MUXes, some PennMUSH servers, most Dikus and Mercs, anything based on AD&D or WoD) 3. It's a game I don't know very well, and is time consuming and distracting (Almost any Cold or LP server, some heavily hardcode-hacked MUSHes and MUXes) Category 3, unfortunately, is where most of my recent experiences fall. Which means I stagnate on the same old places and the same old genres, and there's little to no change. I just can't drop everything and play a single game to the exclusion of everything else, so it's a long and arduous process for me to shift a level 3 game up to level 2. If I really consider it a priority, I can sit down and learn just about any game in a weekend given some decent documentation (hell, I can do this with most programming languages, too... although APL took me close to a month), but decent documentation in the MUD world is hard to come by. > I suspect I'm not alone here in the dark. I wouldn't really call that the dark... more like being under a different spotlight. I'm sure a lot of people think those of us who are actually concerned with such trivial details as the *players*, who after all tend to be more of a nuisance than anything half the time, are the ones in the dark. Sometimes I'll run into a player on some game or other and go 'You know, maybe it's a GOOD idea to have an interface only the truly intelligent and/or dedicated can comprehend'... =+[caliban#darklock,com]=+=+=+=+=+=+=+=+=+=+=[<A HREF="http://www.darklock.com/]+=">http://www.darklock.com/]+=</A> "It must be remembered that there is nothing more difficult to plan, more doubtful of success, nor more dangerous to manage than the creation of a new system. For the initiator has the enmity of all who would profit by the preservation of the old institution, and merely lukewarm defenders in those who would gain by the new one." -- Machiavelli =+=+=+[We are the music makers and we are the dreamers of dreams]+=+=+=+= </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01453" HREF="msg01453.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="01441" HREF="msg01441.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> <li><strong><A NAME="01425" HREF="msg01425.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01411.html">RE: [MUD-Dev] Affecting the world</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01413.html">RE: [MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01506.html">Re: [MUD-Dev] War and language (Was: Usability and interface and who the hell is supposed to be playing, anyway?) (Was: PK Again)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01425.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01412"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01412"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01482" HREF="msg01482.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 26 Sep 1997, 12:59 GMT <UL> <LI><strong><A NAME="01493" HREF="msg01493.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 26 Sep 1997, 17:03 GMT <UL> <LI><strong><A NAME="01524" HREF="msg01524.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 28 Sep 1997, 21:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="01506" HREF="msg01506.html">Re: [MUD-Dev] War and language (Was: Usability and interface and who the hell is supposed to be playing, anyway?) (Was: PK Again)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 27 Sep 1997, 10:09 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="01412" HREF="msg01412.html">RE: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 16:36 GMT <UL> <LI><strong><A NAME="01425" HREF="msg01425.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 24 Sep 1997, 21:11 GMT </LI> <LI><strong><A NAME="01441" HREF="msg01441.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 17:18 GMT <UL> <LI><strong><A NAME="01465" HREF="msg01465.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 26 Sep 1997, 00:06 GMT <UL> <LI><strong><A NAME="01517" HREF="msg01517.html">Re: [MUD-Dev] Usability and interface and who the hell is suppon</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 28 Sep 1997, 01:16 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>