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<H1>Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Mon, 22 Sep 97 13:55:46 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In <Marcel-1.26-0919194249-0b0Ky&5#Gryphon,knoware.nl>, on 09/19/97
at 12:27 PM, Marian Griffith <gryphon#iaehv,nl> said:
>On Thu 18 Sep, Caliban Tiresias Darklock wrote:
>> On Thursday, September 18, 1997 1:08 AM, Maddy [SMTP:maddy#fysh,org] wrote:
>> Yes, a wide choice of skills is great, but skills like musical
>> instruments are just plain stupid. What the hell does this add
>> to the game?
>You are, of course, assuming that the only activity in a game is to
>do something else. Probably fight monsters and or other players.
Reese reports that being a fisherman, and thus spending ones play time
sittting about fishing and telling stories is popular with a certain
set of players. One could easily imagine a similar scenario for
musicians sitting about strumming and swapping songs.
>> All of us are PROGRAMMERS.
Most of the active list participants are programmers, of which Marian
(nod) is the most obvious non-programmer. She's not alone.
This balance is more due to the methods used to generate new members
(ie me reading something of theirs on r.g.m.* or the web) than any
innate quality or topic definition. Mostly the list membership
reflects the areas of my interest -- almost all the membership wrote
something somewhere that I was interested in. I've attempted to
rectify that somewhat, but would not mind assistance...
>> I've been on it for a good long while, and this is true. However, the
>> discussions tend to be 'how much should the players be able to do'
>> rather than 'how should the players communicate with the server'.
>> We're discussing design issues on the back end and administrative
>> issues on the front end, and somewhere in the middle there are a
>> bunch of players trying to play a game who SHOULD be the main
>> concern.
>There's been discussion of that topic too, it's just not very
>popular. Probably because there is little controversy in it?
I've been thinking about this over the w/e. For me the answer is
simple: I agree, it is important, but no, I don't have diddley squat
to say about it. I agree that current MUD interfaces suck great big
hairy warts. I agree that they can be much improved. I have nothing
particularly to add there. Not my main area of interest. I'm content
to stand to the side saying, "Yup, over there is a problem! Anybody
wanna do this other interesting thing?"
I suspect I'm not alone here in the dark.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01274" HREF="msg01274.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
Miroslav Silovic <a href="mailto:silovic#petra,zesoi.fer.hr">silovic#petra,zesoi.fer.hr</a>, Fri 19 Sep 1997, 08:20 GMT
<UL>
<LI><strong><A NAME="01276" HREF="msg01276.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 19 Sep 1997, 16:31 GMT
<UL>
<LI><strong><A NAME="01353" HREF="msg01353.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 22 Sep 1997, 02:14 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01281" HREF="msg01281.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 19 Sep 1997, 19:18 GMT
<UL>
<LI><strong><A NAME="01365" HREF="msg01365.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 21:08 GMT
</LI>
<LI><strong><A NAME="01400" HREF="msg01400.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01291" HREF="msg01291.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 23:04 GMT
</LI>
<LI><strong><A NAME="01296" HREF="msg01296.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
</LI>
<LI><strong><A NAME="01312" HREF="msg01312.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 20 Sep 1997, 10:09 GMT
</LI>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>
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