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<H1>Re: [MUD-Dev]  PK again (was: Character evolution)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  PK again (was: Character evolution)</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 21 Sep 1997 15:34:07 -4</LI>
<LI><em>Comments</em>: Authenticated sender is &lt;jlsysinc#popd,ix.netcom.com&gt;</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
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<PRE>
On 18 Sep 97 at 5:25, Maddy wrote:
&gt; Previously, Marian Griffith wrote....
&gt; &gt;
&gt; &gt; That will prevent the mild cases. But the truly obnoxious (insert your
&gt; &gt; favourite expletive) player is going to just write off a character and
&gt; &gt; create a new one. Short of sitebanning nothing is going to stop those.
&gt; 
&gt; The problem with sitebanning them, is that
&gt; a) it's probably what they want - I've seen people who have wanted to get
&gt; their site banned from muds &amp; talkers, because they don't like other people
&gt; at their site using them.
&gt; b) how do you determine if Boffo the player killer, is really just a jerk
&gt; and is killing people to piss them off, or whether he's just playing an evil
&gt; character.
&gt; 

There's a wide range of server capabilities that can be implemented
in addition to an on/off for a given ip or ip mask.

You could disable character creation on demand from a given site/site 
mask allowing existing characters to continue to play.  You could 
require manual approval from selected sites.  One could implement a 
system like Coldcore where players receive a password automatically 
via email.  Another words the can't play without giving you a valid 
email address.  This gives you a little bit of leverage for major
repeat offenders since you have a chance to let their postmaster/site 
admins deal with them. 

--
Jon A. Lambert

If I'd known it was harmless, I would have killed it myself.

</PRE>

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<LI><STRONG><A NAME="01258" HREF="msg01258.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></STRONG>
<UL><LI><EM>From:</EM> Maddy &lt;maddy#fysh,org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev]  Usability and interface and who the hell is suppo</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01279" HREF="msg01279.html">RE: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 19 Sep 1997, 17:18 GMT
<UL>
<LI><strong><A NAME="01294" HREF="msg01294.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 19 Sep 1997, 23:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01306" HREF="msg01306.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 20 Sep 1997, 01:23 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01258" HREF="msg01258.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Thu 18 Sep 1997, 12:10 GMT
<UL>
<LI><strong><A NAME="01344" HREF="msg01344.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 21 Sep 1997, 19:32 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01253" HREF="msg01253.html">Re: [MUD-Dev]	Usability and interface and who the hell is supposed to</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 18 Sep 1997, 06:02 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01317" HREF="msg01317.html">Re: [MUD-Dev]	Usability and interface and who the hell is supposed to</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 20 Sep 1997, 16:01 GMT
</LI>
<LI><strong><A NAME="01318" HREF="msg01318.html">Re: [MUD-Dev]	Usability and interface and who the hell is supposed to</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 20 Sep 1997, 16:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01242" HREF="msg01242.html">[MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway?</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Wed 17 Sep 1997, 21:11 GMT
</LI>
</UL></BLOCKQUOTE>

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