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<H1>Re: [MUD-Dev] PK again (was: Character evolution)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] PK again (was: Character evolution)</LI>
<LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI>
<LI><em>Date</em>: Sun, 21 Sep 1997 04:25:45 -4</LI>
<LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
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<PRE>
On 17 Sep 97 at 8:52, Adam Wiggins wrote:
> [Jon L:]
> > It just find the fantasy of it very hard to swallow that when I
> > pull the trigger of my gun two very different things happen depending
> > on whether it's pointing at Bubba the PC or Boffo the NPC.
>
[snip]
>
> Anyhow, the only potential answer I can see to this question (that is,
> whether or not it's possible to have a no-PK mud and still have it be
> realistic and/or consistant) is that you need to change the entire focus of
> the mud. Ie, have something fundamentally different about players from NPCs
> (like, players are angels or deities or demons, while NPCs are just normal
> mortals), or get rid of harm and death altogether, and move the focus to
> something completely abstract.
Now this I can easily swallow. Maybe instead of saying that I didn't
like two very different things happening, I should have stated that
I didn't enjoy "game" messages or warnings in a fantasy environment
that disturb my sense of (un)belief.
For instance on a non-PK mud with vampires:
> shoot bubba
The bullets hit and pass through Bubba.
Bubba seems to be unharmed by them.
Instead of:
> shoot bubba
Player killing is not allowed here.
I think if you are going to go the non-PK route make the reasoning
part of your theme if it really matters to your game.
--
Jon A. Lambert
If I'd known it was harmless, I would have killed it myself.
</PRE>
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<LI><STRONG><A NAME="01228" HREF="msg01228.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI>
<LI><STRONG><A NAME="01233" HREF="msg01233.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user2,inficad.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] PK again (was: Character evolution)</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="01240" HREF="msg01240.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 17 Sep 1997, 19:21 GMT
</LI>
<LI><strong><A NAME="01288" HREF="msg01288.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 22:02 GMT
</LI>
<LI><strong><A NAME="01298" HREF="msg01298.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="01233" HREF="msg01233.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Wed 17 Sep 1997, 14:49 GMT
<UL>
<LI><strong><A NAME="01337" HREF="msg01337.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 21 Sep 1997, 08:24 GMT
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</LI>
<LI><strong><A NAME="00623" HREF="msg00623.html">OT: test</A></strong>,
Odysseus Laertes <a href="mailto:jlsysinc#ix16,ix.netcom.com">jlsysinc#ix16,ix.netcom.com</a>, Sat 16 Aug 1997, 19:19 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00628" HREF="msg00628.html">OT: test</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix14,ix.netcom.com">jlsysinc#ix14,ix.netcom.com</a>, Sun 17 Aug 1997, 05:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00619" HREF="msg00619.html">Re: [MUD-Dev] Finding Space</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 16 Aug 1997, 06:05 GMT
<UL>
<LI><strong><A NAME="00620" HREF="msg00620.html">Re: [MUD-Dev] Finding Space</A></strong>,
Ned Lovely <a href="mailto:njl#NEDS,PLACE.ORG">njl#NEDS,PLACE.ORG</a>, Sat 16 Aug 1997, 09:03 GMT
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