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<H1>Re: [MUD-Dev]  PK again (was: Character evolution)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  PK again (was: Character evolution)</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 21 Sep 1997 04:25:45 -4</LI>
<LI><em>Comments</em>: Authenticated sender is &lt;jlsysinc#popd,ix.netcom.com&gt;</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
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<PRE>
On 17 Sep 97 at 8:52, Adam Wiggins wrote:
&gt; [Jon L:]
&gt; &gt; It just find the fantasy of it very hard to swallow that when I 
&gt; &gt; pull the trigger of my gun two very different things happen depending 
&gt; &gt; on whether it's pointing at Bubba the PC or Boffo the NPC.
&gt; 
[snip]
&gt; 
&gt; Anyhow, the only potential answer I can see to this question (that is,
&gt; whether or not it's possible to have a no-PK mud and still have it be
&gt; realistic and/or consistant) is that you need to change the entire focus of
&gt; the mud.  Ie, have something fundamentally different about players from NPCs
&gt; (like, players are angels or deities or demons, while NPCs are just normal
&gt; mortals), or get rid of harm and death altogether, and move the focus to
&gt; something completely abstract.

Now this I can easily swallow.  Maybe instead of saying that I didn't
like two very different things happening, I should have stated that
I didn't enjoy "game" messages or warnings in a fantasy environment 
that disturb my sense of (un)belief.   

For instance on a non-PK mud with vampires:
&gt; shoot bubba
The bullets hit and pass through Bubba. 
Bubba seems to be unharmed by them.

Instead of:
&gt; shoot bubba
Player killing is not allowed here.

I think if you are going to go the non-PK route make the reasoning
part of your theme if it really matters to your game.

--
Jon A. Lambert

If I'd known it was harmless, I would have killed it myself.

</PRE>

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<LI><STRONG><A NAME="01228" HREF="msg01228.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01233" HREF="msg01233.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  PK again (was: Character evolution)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01240" HREF="msg01240.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 17 Sep 1997, 19:21 GMT
</LI>
<LI><strong><A NAME="01288" HREF="msg01288.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 22:02 GMT
</LI>
<LI><strong><A NAME="01298" HREF="msg01298.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
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</ul>
</ul>
<LI><strong><A NAME="01233" HREF="msg01233.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Wed 17 Sep 1997, 14:49 GMT
<UL>
<LI><strong><A NAME="01337" HREF="msg01337.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 21 Sep 1997, 08:24 GMT
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</LI>
<LI><strong><A NAME="00623" HREF="msg00623.html">OT: test</A></strong>, 
Odysseus Laertes <a href="mailto:jlsysinc#ix16,ix.netcom.com">jlsysinc#ix16,ix.netcom.com</a>, Sat 16 Aug 1997, 19:19 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00628" HREF="msg00628.html">OT: test</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix14,ix.netcom.com">jlsysinc#ix14,ix.netcom.com</a>, Sun 17 Aug 1997, 05:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00619" HREF="msg00619.html">Re: [MUD-Dev]	Finding Space</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 16 Aug 1997, 06:05 GMT
<UL>
<LI><strong><A NAME="00620" HREF="msg00620.html">Re: [MUD-Dev] Finding Space</A></strong>, 
Ned Lovely <a href="mailto:njl#NEDS,PLACE.ORG">njl#NEDS,PLACE.ORG</a>, Sat 16 Aug 1997, 09:03 GMT
</LI>
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</LI>
</UL></BLOCKQUOTE>

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