<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] PK again (was: Character evolution) --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Sun, 21 Sep 1997 08:24:23 +0000 --> <!--X-Message-Id: 199709210824.DAA29433@dfw-ix10.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199709161622.LAA01239@dfw-ix16.ix.netcom.com --> <!--X-Reference: 199709171457.HAA07379#user2,inficad.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] PK again (was: Character evolution)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01336.html">Previous</a> | <a href="msg01338.html">Next</a> ] Thread: [ <a href="msg01233.html">Previous</a> | <a href="msg00623.html">Next</a> ] Index: [ <A HREF="author.html#01337">Author</A> | <A HREF="#01337">Date</A> | <A HREF="thread.html#01337">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] PK again (was: Character evolution)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] PK again (was: Character evolution)</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Sun, 21 Sep 1997 04:25:45 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 17 Sep 97 at 8:52, Adam Wiggins wrote: > [Jon L:] > > It just find the fantasy of it very hard to swallow that when I > > pull the trigger of my gun two very different things happen depending > > on whether it's pointing at Bubba the PC or Boffo the NPC. > [snip] > > Anyhow, the only potential answer I can see to this question (that is, > whether or not it's possible to have a no-PK mud and still have it be > realistic and/or consistant) is that you need to change the entire focus of > the mud. Ie, have something fundamentally different about players from NPCs > (like, players are angels or deities or demons, while NPCs are just normal > mortals), or get rid of harm and death altogether, and move the focus to > something completely abstract. Now this I can easily swallow. Maybe instead of saying that I didn't like two very different things happening, I should have stated that I didn't enjoy "game" messages or warnings in a fantasy environment that disturb my sense of (un)belief. For instance on a non-PK mud with vampires: > shoot bubba The bullets hit and pass through Bubba. Bubba seems to be unharmed by them. Instead of: > shoot bubba Player killing is not allowed here. I think if you are going to go the non-PK route make the reasoning part of your theme if it really matters to your game. -- Jon A. Lambert If I'd known it was harmless, I would have killed it myself. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01228" HREF="msg01228.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> <UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI> <LI><STRONG><A NAME="01233" HREF="msg01233.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user2,inficad.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01336.html">Re: [MUD-Dev] Affecting the world</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01338.html">Re: [MUD-Dev] Types of game</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01233.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00623.html">OT: test</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01337"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01337"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] PK again (was: Character evolution)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01240" HREF="msg01240.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 17 Sep 1997, 19:21 GMT </LI> <LI><strong><A NAME="01288" HREF="msg01288.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 22:02 GMT </LI> <LI><strong><A NAME="01298" HREF="msg01298.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT </LI> </ul> </ul> <LI><strong><A NAME="01233" HREF="msg01233.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Wed 17 Sep 1997, 14:49 GMT <UL> <LI><strong><A NAME="01337" HREF="msg01337.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 21 Sep 1997, 08:24 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00623" HREF="msg00623.html">OT: test</A></strong>, Odysseus Laertes <a href="mailto:jlsysinc#ix16,ix.netcom.com">jlsysinc#ix16,ix.netcom.com</a>, Sat 16 Aug 1997, 19:19 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00628" HREF="msg00628.html">OT: test</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix14,ix.netcom.com">jlsysinc#ix14,ix.netcom.com</a>, Sun 17 Aug 1997, 05:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00619" HREF="msg00619.html">Re: [MUD-Dev] Finding Space</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 16 Aug 1997, 06:05 GMT <UL> <LI><strong><A NAME="00620" HREF="msg00620.html">Re: [MUD-Dev] Finding Space</A></strong>, Ned Lovely <a href="mailto:njl#NEDS,PLACE.ORG">njl#NEDS,PLACE.ORG</a>, Sat 16 Aug 1997, 09:03 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>