<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Types of game --> <!--X-From-R13: "Fenivf Qnfrl" <rsvaqryNcbynevf.arg> --> <!--X-Date: Sun, 21 Sep 1997 02:24:50 +0000 --> <!--X-Message-Id: 199709210217.WAA10445#polaris,net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Types of game</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#polaris,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01333.html">Previous</a> | <a href="msg01335.html">Next</a> ] Thread: [ <a href="msg01323.html">Previous</a> | <a href="msg01347.html">Next</a> ] Index: [ <A HREF="author.html#01334">Author</A> | <A HREF="#01334">Date</A> | <A HREF="thread.html#01334">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Types of game</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Types of game</LI> <LI><em>From</em>: "Travis Casey" <<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>></LI> <LI><em>Date</em>: Sat, 20 Sep 1997 22:27:07 -0400</LI> <LI><em>Reply-To</em>: "Travis Casey" <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Matt Chatterley <root#mpc,dyn.ml.org> wrote: [much snipped for space] >There are basically three types of game. Or rather, three types of game >element. Each game is composed of these elements, which places it >somewhere inbetween all three points, on a sliding scale with three ends >(a three dimensional model works best if you want to actually draw this). > >The three basic types are: > >Roleplaying, being those games with a very strict, hardcore roleplaying > >Hack'n'Slash, being the other far end of the scale, games which are soley > >Adventure, being the third (and often seen as intermeditary type, although Another way of thinking about it is by what the players do: Roleplaying - This isn't quite the same as what Matt was talking about. This is focusing on the interactions and relations between PCs, and possibly between PCs and NPCs as well. (Note that this is different from interactions and relations between players.) Powergaming - A poor term, since this doesn't really fit with the traditional idea of powergaming, but it's the best I can come up with offhand. This is using the abilities of one's character to overcome obstacles in the game. Hack'n'slash is one manifestation of this -- using a character's abilities to kill monsters. Other examples would include a player of a thief character using the character's ability to open locks. Puzzle solving - A player using his/her own intelligence to overcome obstacles in the game. Traditional mud quests are examples of this activity. Another example would be a player figuring out a way to kill a monster that his/her character can't stand up to toe-to-toe. This sometimes can shade over into cheating -- that is, exploitation of bugs that the player knows are bugs. Different muds combine these three activities in different ways. Some separate them -- for example, in some muds, the only time that puzzle-solving activity is required is during quests. However, they can't be completely separated, since the players choose when to do each activity. Roleplaying can't be eliminated, unless you cut out all ability for characters to communicate with each other. However, without encouragement, roleplaying doesn't seem to happen often. Powergaming can be reduced by reducing the level to which players can rely on the abilities of their characters to overcome obstacles. For example, in a system in which all characters have exactly the same abilities, players must rely on other methods to make their characters do things others can't. Puzzle solving can be eliminated by making a game in which players either can or can't do things, regardless of *how* they try to do them (in theory, at least -- this is much easier said than done!). However, I don't think this is really desirable. Encouraging puzzle solving is easy -- simply give characters things to do that require puzzle solving. There are, however, some players who don't like to have to think when they're having fun. Requiring puzzle solving as part of the game will tend to drive those players away. -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' rec.games.design FAQ: '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01333.html">Re: [MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01335.html">Re: [MUD-Dev] games gender bias (Re: Affecting the world)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01323.html">RE: [MUD-Dev] Types of game</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01347.html">Re: [MUD-Dev] Types of game</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01334"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01334"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Usability and interface</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01488" HREF="msg01488.html">[MUD-Dev] Usability and interface</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 26 Sep 1997, 14:08 GMT </LI> <LI><strong><A NAME="01504" HREF="msg01504.html">Re: [MUD-Dev] Usability and interface</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 27 Sep 1997, 06:01 GMT </LI> <LI><strong><A NAME="01515" HREF="msg01515.html">Re: [MUD-Dev] Usability and interface</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 27 Sep 1997, 23:29 GMT </LI> </ul> </LI> <LI><strong><A NAME="01323" HREF="msg01323.html">RE: [MUD-Dev] Types of game</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 20 Sep 1997, 19:45 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01334" HREF="msg01334.html">Re: [MUD-Dev] Types of game</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 21 Sep 1997, 02:24 GMT </LI> <LI><strong><A NAME="01347" HREF="msg01347.html">Re: [MUD-Dev] Types of game</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 21 Sep 1997, 23:52 GMT </LI> </UL> </LI> <LI><strong><A NAME="01316" HREF="msg01316.html">Types of game</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 20 Sep 1997, 14:07 GMT <UL> <LI><strong><A NAME="01321" HREF="msg01321.html">Re: [MUD-Dev] Types of game</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 20 Sep 1997, 19:35 GMT <UL> <LI><strong><A NAME="01325" HREF="msg01325.html">Re: [MUD-Dev] Types of game</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 20 Sep 1997, 20:16 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>