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<H1>Re: [MUD-Dev] Affecting the world</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Affecting the world</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Sat, 20 Sep 1997 13:09:08 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Fri, 19 Sep 1997 clawrenc#cup,hp.com wrote:

&gt; In &lt;<A HREF="msg01231.html">199709170525.AAA09363#dfw-ix9,ix.netcom.com</A>&gt;, on 09/17/97 
&gt;    at 08:45 AM, "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt; said:
&gt; 
&gt; &gt;You mention the amassing of player armies.  The cost and logistics in
&gt; &gt; labor and resources would be vast.  The effects of this on local 
&gt; &gt;economies can be both explosive and devastating, even excluding the 
&gt; &gt;effects of actual warfare (the old guns or butter issues).  Then 
&gt; &gt;there's those elusive things called morale, training, and readiness 
&gt; &gt;which might make it all for naught.  
&gt; 
&gt; I would note in passing that medieval armies often numbered under 100
&gt; men, and rarely were more than a few hundred.  I recall something to
&gt; the effect of the Battle of Hastings having less than 100 total
&gt; participants...

I don't profess to know much here. :)

I can't imagine players under our system massing HUGE forces and
mobilising them in one place (that is the key notion) - it probably
wouldn't be necessary. If it is for something they want to do, the costs
will be high. A superb soldier can account for several poor or untrained
soldiers - the only snag is that the superb ones are a lot more expensive.

In any case, the notion of 'armies' particularly their size and so forth
will be romanticised somewhat in many places. :)

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Smoking is one of the leading causes of statistics." -?


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Affecting the world</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01374" HREF="msg01374.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 23:26 GMT
</LI>
<LI><strong><A NAME="01401" HREF="msg01401.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:04 GMT
</LI>
<LI><strong><A NAME="01263" HREF="msg01263.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 18 Sep 1997, 19:15 GMT
</LI>
<LI><strong><A NAME="01302" HREF="msg01302.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
<LI><strong><A NAME="01315" HREF="msg01315.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 20 Sep 1997, 12:09 GMT
</LI>
</LI>
<LI><strong><A NAME="01234" HREF="msg01234.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Wed 17 Sep 1997, 15:10 GMT
<LI><strong><A NAME="01238" HREF="msg01238.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 17 Sep 1997, 18:37 GMT
</LI>
<LI><strong><A NAME="01264" HREF="msg01264.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 18 Sep 1997, 20:04 GMT
</LI>
<LI><strong><A NAME="01304" HREF="msg01304.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:02 GMT
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