<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again) --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Sat, 20 Sep 1997 00:01:35 +0000 --> <!--X-Message-Id: 199709192359.QAA04386#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01BCC431.4A4B6D30.caliban#darklock,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Usability and interface and who the hell is sup</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01295.html">Previous</a> | <a href="msg01297.html">Next</a> ] Thread: [ <a href="msg01291.html">Previous</a> | <a href="msg01312.html">Next</a> ] Index: [ <A HREF="author.html#01296">Author</A> | <A HREF="#01296">Date</A> | <A HREF="thread.html#01296">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Fri, 19 Sep 97 15:44:19 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg01262.html">01BCC431.4A4B6D30.caliban#darklock,com</A>>, on 09/18/97 at 09:55 AM, Caliban Tiresias Darklock <caliban#darklock,com> said: >Yes, a wide choice of skills is great, but skills like musical >instruments are just plain stupid. What the hell does this add to >the game? > >play lute > You play your lute. >Yes, it's nice being able to run some form of bard who carries around >a musical instrument, but does a 'play lute' command REALLY enhance >the experience for anyone? What's wrong with ',plays his lute >merrily, skipping about the marketplace' instead of a social >command? One could imagine a skill which allows others to be manipulated thru song/intrument playing (sleep?). Similarly one could imagine a hidden language between bards where they could communicate freely using an instrument: > i You have a harp. > play "lets plot to kill the king" with harp merrily ... You hear Bubba the fiddler bowing, "Okay, shall I poison his wine?" with a jig. While the rest of the room reads: Boffo strums a merry tune on his harp. ... Bubba plays a dancing jig on a fiddle. >So if I decide I don't like this character, and I decide to delete >it, you kick me off the game? That really sucks. If I really like >the game, and just want to start a new character, what POSSIBLE >rationale would convince me to come back after several days when you >say 'sorry, you just threw away a perfectly good character, you >can't have another one until date X'? A message like that would >really hack me off, and I'd go play elsewhere. This is a direct parallel to the question on what obligations if any an Admin has to his players. Interestingly enough that divide seems to parallel the RP/GOP divide. >All of us are PROGRAMMERS. We are by definition *not* the average >player. And this attitude is exactly the type of arrogance that >pisses me off about MUD development, because your market is too >specific and too narrow and as far as I'm concerned it makes you the >single worst type of MUD admin on the face of the planet. I'd like >to design a flexible and easy to use game that middling numbers of >people (say 50 at a time) will log onto and enjoy. I don't need >hundreds of people online; that's just too crowded. Please don't try and erect a straw target of "Elitism is a Bad Thing", or "Populism is a Good Thing", or "Discrimination is a Bad Thing", or any other variant. They're boring. >I've been on it for a good long while, and this is true. However, the > discussions tend to be 'how much should the players be able to do' >rather than 'how should the players communicate with the server'. >We're discussing design issues on the back end and administrative >issues on the front end, and somewhere in the middle there are a >bunch of players trying to play a game who SHOULD be the main >concern. I'd argue your "should", but its an old mantra to dust off again. There are no such "shoulds" here. Yup, its a valid topic. Yup, there is value there. Nope, its not mandated. MUD design can be considered a problem domain. As such it can be sub-divided, and the fragments examined from any of many viewpoints. One can (largely) safely assume that for any sub-division under discussion (such as that back end stuff above), the other fragments assume their default values. As such its is automatically assumed that players are attempting to have "fun", and that they will have an interface etc. However, those are merely other (under-discussed?) fragments of the entire problem field. Note for the blind: None of this is written as List Owner. If it were, I would have stated so. <sigh> >If it's so easy, why do we spend so much time discussing how >different the underlying server has to be for these types of people? Assumed orthodoxies? >What if English isn't my native language? What if my vocabulary isn't >quite as good as yours? How do you handle verbs that have multiple >meanings? Do you define english-as-an-n'th-language players as valued members of your game's market? >> I think we all want to play a mud that is fun. >Then why wasn't anyone else discussing it? Its an assumed point. Nothing is stopping threads on it other than someone to start them, and enough interest in the specific thread to maintain them. Potentially we have an assumed othodoxy here. More likely the details of what makes something "fun" as vs "not fun" is either not generally deemed interesting by the membership, or is not well enough investigated to have much to say about. >All in all, I could be easily misled into thinking you're being >overly defensive. Et Tu Brute? -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01262" HREF="msg01262.html">RE: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01295.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01297.html">Re: [MUD-Dev] Something complete different</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01291.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01312.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01296"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01296"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01281" HREF="msg01281.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 19 Sep 1997, 19:18 GMT <UL> <LI><strong><A NAME="01365" HREF="msg01365.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 21:08 GMT </LI> <LI><strong><A NAME="01400" HREF="msg01400.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="01291" HREF="msg01291.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 23:04 GMT </LI> <LI><strong><A NAME="01296" HREF="msg01296.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT </LI> <LI><strong><A NAME="01312" HREF="msg01312.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 20 Sep 1997, 10:09 GMT <UL> <LI><strong><A NAME="01367" HREF="msg01367.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 22:14 GMT </LI> <LI><strong><A NAME="01403" HREF="msg01403.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:04 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="01278" HREF="msg01278.html">RE: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 19 Sep 1997, 17:18 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>