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<H1>Re: [MUD-Dev] PK again (was: Character evolution)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] PK again (was: Character evolution)</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Fri, 19 Sep 97 15:00:02 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In <Marcel-1.26-0917192929-b49Ky&5#Gryphon,knoware.nl>, on 09/17/97
at 11:53 AM, Marian Griffith <gryphon#iaehv,nl> said:
>In my thinking PK is not a problem with abilities but with mentality.
>That means the prevention should be handled through administration
>rather than through the code. A game mechanic that makes fighting
>other players dangerous is not going to deter unstable or plain
>obnoxious players.
This echoes a mantra of mine back in the early days of the CC: list:
"Thats a social/Admin problem, not a technical problem."
>That will prevent the mild cases. But the truly obnoxious (insert
>your favourite expletive) player is going to just write off a
>character and create a new one. Short of sitebanning nothing is going
>to stop those.
Which of course begs the question of whether they should be stopped by
the system, or whether the game's internal mechanics should
behaviourly discourage such.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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<LI><STRONG><A NAME="01239" HREF="msg01239.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] PK again (was: Character evolution)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01228" HREF="msg01228.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Sep 1997, 16:22 GMT
<UL>
<LI><strong><A NAME="01232" HREF="msg01232.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 17 Sep 1997, 06:22 GMT
<UL>
<LI><strong><A NAME="01239" HREF="msg01239.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 17 Sep 1997, 18:37 GMT
<UL>
<LI><strong><A NAME="01240" HREF="msg01240.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 17 Sep 1997, 19:21 GMT
</LI>
<LI><strong><A NAME="01288" HREF="msg01288.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 22:02 GMT
</LI>
<LI><strong><A NAME="01298" HREF="msg01298.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
</LI>
</UL>
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<LI><strong><A NAME="01233" HREF="msg01233.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Wed 17 Sep 1997, 14:49 GMT
<UL>
<LI><strong><A NAME="01337" HREF="msg01337.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 21 Sep 1997, 08:24 GMT
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<LI><strong><A NAME="00623" HREF="msg00623.html">OT: test</A></strong>,
Odysseus Laertes <a href="mailto:jlsysinc#ix16,ix.netcom.com">jlsysinc#ix16,ix.netcom.com</a>, Sat 16 Aug 1997, 19:19 GMT
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