<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Modeling spells/skills as collections of affects --> <!--X-From-R13: @nguna Kbfcr <lbfcrNunjnvv.rqh> --> <!--X-Date: Tue, 16 Sep 1997 20:39:48 +0000 --> <!--X-Message-Id: Pine.GSO.3.95q.970915192828.22671A-100000@uhunix2 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01BCC1D6.CA08D5B0.caliban#darklock,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Modeling spells/skills as collections of affect</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:yospe#hawaii,edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01228.html">Previous</a> | <a href="msg01230.html">Next</a> ] Thread: [ <a href="msg01220.html">Previous</a> | <a href="msg00927.html">Next</a> ] Index: [ <A HREF="author.html#01229">Author</A> | <A HREF="#01229">Date</A> | <A HREF="thread.html#01229">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Modeling spells/skills as collections of affects</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Modeling spells/skills as collections of affects</LI> <LI><em>From</em>: Nathan Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI> <LI><em>Date</em>: Tue, 16 Sep 1997 10:39:32 -1000</LI> <LI><em>Reply-To</em>: Nathan Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 15 Sep 1997, Caliban Tiresias Darklock wrote: :On Monday, September 15, 1997 5:29 AM, Travis S. Casey :[SMTP:efindel#io,com] wrote: : :> Bubba pulls south and Boffo pulls north: :> rope pulls north with strength 2 : :[...] : :> This would allow for tug o' war and other such fun things. :-) :Fun? : >tug : You tug on rope. : Bubba tugs on rope. : You are stronger. You win. : Bubba cries like the wimp he is. :You need an element of chance and/or modifiers here. You can manage a lot :better in a tug o' war situation by just holding the rope and waiting for :the other person to get tired. I've never seen a good simulation of getting :tired in a game. It's always 'oops, you are tired, sleep now' and you have :no way to push yourself onward no matter how great the emergency... How's this? You come around the corner, and the walls open out into a courtyard. Tall walls of brick bound the sides, and there are two doors on the far wall. Between you and the wall is a pit. To the right of the pit, Bubba and Boffo are pulling on a rope. To the left, Buffy is pulling on the other end of the rope. Buffy is straining, and grunts with effort as she slips forward a step. {help buffy} You run up behind Buffy and grab hold of the rope. It jerks in your hand, burning you, but you hold fast. {plant feet} You plant your feet firmly against the ground and hold. Buffy leans back and says, "thanks". The rope grows tense in your arms. Your feet are slipping. {tug} You jerk at the rope. Someone yelps, and the rope jerks back at you. You stumble forward into Buffy. Buffy leans back into the rope. You tighten your grip and pull back. The rope goes tense. {whisper buffy on the count of three, let the rope slack, then jerk} You whisper to buffy. Buffy murmers, "Right". {wh 1} You whisper, "1". The line grows tenser. Your feet are slipping. Your arms are tired. {wh 2} You whisper, "2". Boffo yells, "Give up, puny wimps!" {wh 3} You whisper, "3". {loose r} You loosen your grip on the rope. The rope slides between your hands, and Bubba and Boffo stumble. {tug r har} You give a sharp tug on the rope, and it gives. Buffy falls back into you, and you both go sprawling backward into mud. You hear two screams. {get up} You try to pull yourself up, but Buffy is too heavy for your exhausted arms. {get up!} You steel yourself against the pain and push Buffy up off of you. Your right arm screams in pain as something tears. You collapse back into the mud. Buffy pulls herself up and stands over you. {say buffy help} You tell buffy, "help". Buffy says, "hold on". She walks to the pit and looks down it. Buffy says, "Boffo's dead. Bubba has a spike in his side, but he looks alive." You groan. : You see a dragon here. : >hide : You attempt to hide. : The dragon sees you! : >n : You move north. : You hear a dragon's wings flapping from the south. : >n : You move north. : >n : You are too tired. : You hear a dragon's wings flapping from the south. : >n : You are too tired. : You hear a dragon's wings flapping from the south. : >n : You are too tired. : A dragon arrives from the south. : >c 'big nasty vicious spell of doom death and destruction' dragon : You are too tired. : The dragon belches flame! *BURP* : Everything fades to black... So do like I do, make an override, and make them pay the consequences for overriding their body's warnings. -- "You? We can't take you," said the Dean, glaring at the Librarian. "You don't know a thing about guerilla warfare." - Reaper Man, Nathan F. Yospe Registered Looney by Terry Pratchett yospe#hawaii,edu <A HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A> Meow </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01220" HREF="msg01220.html">RE: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01228.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01230.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01220.html">RE: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00927.html">Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01229"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01229"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Sep 1997, 04:05 GMT </LI> </ul> </ul> <LI><strong><A NAME="01185" HREF="msg01185.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Thu 11 Sep 1997, 22:03 GMT <UL> <LI><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 21:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="01220" HREF="msg01220.html">RE: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 15 Sep 1997, 16:54 GMT <UL> <LI><strong><A NAME="01229" HREF="msg01229.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 16 Sep 1997, 20:39 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00927" HREF="msg00927.html">Modeling spells/skills as collections of affects</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 01:41 GMT <UL> <LI><strong><A NAME="00928" HREF="msg00928.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 01 Sep 1997, 02:21 GMT </LI> <LI><strong><A NAME="00931" HREF="msg00931.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 03:17 GMT </LI> <LI><strong><A NAME="01101" HREF="msg01101.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 23:50 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>