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<H1>RE: [MUD-Dev]  Modeling spells/skills as collections of affects</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev]  Modeling spells/skills as collections of affects</LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 15 Sep 1997 12:56:30 -0400</LI>
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<PRE>
On Monday, September 15, 1997 5:29 AM, Travis S. Casey 
[SMTP:efindel#io,com] wrote:

&gt; Bubba pulls south and Boffo pulls north:
&gt;   rope pulls north with strength 2

[...]

&gt; This would allow for tug o' war and other such fun things.  :-)

Fun?

 &gt;tug
 You tug on rope.
 Bubba tugs on rope.
 You are stronger. You win.
 Bubba cries like the wimp he is.

You need an element of chance and/or modifiers here. You can manage a lot 
better in a tug o' war situation by just holding the rope and waiting for 
the other person to get tired. I've never seen a good simulation of getting 
tired in a game. It's always 'oops, you are tired, sleep now' and you have 
no way to push yourself onward no matter how great the emergency...

 You see a dragon here.
 &gt;hide
 You attempt to hide.
 The dragon sees you!
 &gt;n
 You move north.
 You hear a dragon's wings flapping from the south.
 &gt;n
 You move north.
 &gt;n
 You are too tired.
 You hear a dragon's wings flapping from the south.
 &gt;n
 You are too tired.
 You hear a dragon's wings flapping from the south.
 &gt;n
 You are too tired.
 A dragon arrives from the south.
 &gt;c 'big nasty vicious spell of doom death and destruction' dragon
 You are too tired.
 The dragon belches flame! *BURP*
 Everything fades to black...


</PRE>

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<li><strong><A NAME="01229" HREF="msg01229.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01215" HREF="msg01215.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 15 Sep 1997, 15:15 GMT
<UL>
<LI><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Sep 1997, 04:05 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01185" HREF="msg01185.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Thu 11 Sep 1997, 22:03 GMT
<UL>
<LI><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 21:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01220" HREF="msg01220.html">RE: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 15 Sep 1997, 16:54 GMT
<UL>
<LI><strong><A NAME="01229" HREF="msg01229.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 16 Sep 1997, 20:39 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00927" HREF="msg00927.html">Modeling spells/skills as collections of affects</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 01:41 GMT
<UL>
<LI><strong><A NAME="00928" HREF="msg00928.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 01 Sep 1997, 02:21 GMT
</LI>
<LI><strong><A NAME="00931" HREF="msg00931.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 03:17 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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