<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Modeling spells/skills as collections of affects --> <!--X-From-R13: "Fenivf E. Qnfrl" <rsvaqryNvb.pbz> --> <!--X-Date: Mon, 15 Sep 1997 15:15:30 +0000 --> <!--X-Message-Id: Pine.BSI.3.96.970915095219.14411B-100000#bermuda,io.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: E0x8nYQ-0003eh-00#crucigera,fysh.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Modeling spells/skills as collections of affect</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#io,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01214.html">Previous</a> | <a href="msg01216.html">Next</a> ] Thread: [ <a href="msg01216.html">Previous</a> | <a href="msg01223.html">Next</a> ] Index: [ <A HREF="author.html#01215">Author</A> | <A HREF="#01215">Date</A> | <A HREF="thread.html#01215">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Modeling spells/skills as collections of affects</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Modeling spells/skills as collections of affects</LI> <LI><em>From</em>: "Travis S. Casey" <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> <LI><em>Date</em>: Mon, 15 Sep 1997 10:15:27 -0500 (CDT)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 10 Sep 1997, Maddy wrote: > Previously, Shawn Halpenny wrote.... > > > - Bubba pulls the rope and the rock moves (the rock receives a > > message to be moved (probably came from the rope) and queries its > > list of modifiers. Rock sees the rope modifier and calls a method > > on it that lowers the dex required by the action by 3 (and perhaps > > spews out a message fragment about being able to move the rock now > > that the rope is tied to it). Execution returns to the move rock > > method and the action succeeds since Bubba's dex was 17.) > > The way I see it, is that when Bubba (who is holding the rope) tries to move > away from the rock, before it does lets him, it first tries and moves the > rope. The rope since it has the "attached to" attribute, will then also > check to see if what it is "attached to" can move and is not the object that > was checking to see if it can move. Same goes for the rock. Unfortunately > I hadn't thought about using strength or dex to limit whether the rock could > be moved. > > I guess the rock would "ask" the rope what strength it had, who in turn > would "ask" bubba, since the rope wasn't the original object who was moving. > What if Boffo comes along and starts pulling the rope as well? The rope could keep a list of who's pulling on it and in what directions. Thus, if Bubba has strength 16 and Boffo has strength 18, there are multiple possiblities: Bubba and Boffo both pull north: rope pulls north with strength 34 (assuming a linear scale) Bubba pulls south and Boffo pulls north: rope pulls north with strength 2 Bubba pulls south and Boffo pulls west: rope pulls northwest (assuming a mud with standard compass directions) with strength 24. etc. This would allow for tug o' war and other such fun things. :-) -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' Keeper of the rec.games.design FAQ: '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01173" HREF="msg01173.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> <UL><LI><EM>From:</EM> Maddy <maddy#fysh,org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01214.html">Re: [MUD-Dev] Affecting the world</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01216.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01216.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01223.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01215"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01215"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01173" HREF="msg01173.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Wed 10 Sep 1997, 14:15 GMT <UL> <LI><strong><A NAME="01174" HREF="msg01174.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 10 Sep 1997, 15:31 GMT <UL> <LI><strong><A NAME="01176" HREF="msg01176.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 11 Sep 1997, 04:35 GMT </LI> <LI><strong><A NAME="01216" HREF="msg01216.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 15 Sep 1997, 15:40 GMT </LI> </UL> </LI> <LI><strong><A NAME="01215" HREF="msg01215.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 15 Sep 1997, 15:15 GMT <UL> <LI><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Sep 1997, 04:05 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01185" HREF="msg01185.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Thu 11 Sep 1997, 22:03 GMT <UL> <LI><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 21:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="01220" HREF="msg01220.html">RE: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 15 Sep 1997, 16:54 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>