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<H1>Re: [MUD-Dev]  Modeling spells/skills as collections of affects</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Modeling spells/skills as collections of affects</LI>
<LI><em>From</em>: "Travis S. Casey" &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 15 Sep 1997 10:15:27 -0500 (CDT)</LI>
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<PRE>
On Wed, 10 Sep 1997, Maddy wrote:
&gt; Previously, Shawn Halpenny wrote....
&gt; 
&gt; &gt; - Bubba pulls the rope and the rock moves (the rock receives a
&gt; &gt;   message to be moved (probably came from the rope) and queries its
&gt; &gt;   list of modifiers.  Rock sees the rope modifier and calls a method
&gt; &gt;   on it that lowers the dex required by the action by 3 (and perhaps
&gt; &gt;   spews out a message fragment about being able to move the rock now
&gt; &gt;   that the rope is tied to it).  Execution returns to the move rock
&gt; &gt;   method and the action succeeds since Bubba's dex was 17.)
&gt; 
&gt; The way I see it, is that when Bubba (who is holding the rope) tries to move
&gt; away from the rock, before it does lets him, it first tries and moves the
&gt; rope.  The rope since it has the "attached to" attribute, will then also
&gt; check to see if what it is "attached to" can move and is not the object that
&gt; was checking to see if it can move.  Same goes for the rock.  Unfortunately
&gt; I hadn't thought about using strength or dex to limit whether the rock could
&gt; be moved.
&gt; 
&gt; I guess the rock would "ask" the rope what strength it had, who in turn
&gt; would "ask" bubba, since the rope wasn't the original object who was moving.
&gt; What if Boffo comes along and starts pulling the rope as well?

The rope could keep a list of who's pulling on it and in what directions.
Thus, if Bubba has strength 16 and Boffo has strength 18, there are
multiple possiblities:

Bubba and Boffo both pull north:
  rope pulls north with strength 34 (assuming a linear scale)

Bubba pulls south and Boffo pulls north:
  rope pulls north with strength 2

Bubba pulls south and Boffo pulls west:
  rope pulls northwest (assuming a mud with standard compass
  directions) with strength 24.

etc.

This would allow for tug o' war and other such fun things.  :-)
--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'  Keeper of the rec.games.design FAQ:
     '---''(_/--'  `-'\_)      <A  HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>



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<li><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<LI><STRONG><A NAME="01173" HREF="msg01173.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></STRONG>
<UL><LI><EM>From:</EM> Maddy &lt;maddy#fysh,org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01173" HREF="msg01173.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Wed 10 Sep 1997, 14:15 GMT
<UL>
<LI><strong><A NAME="01174" HREF="msg01174.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 10 Sep 1997, 15:31 GMT
<UL>
<LI><strong><A NAME="01176" HREF="msg01176.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 11 Sep 1997, 04:35 GMT
</LI>
<LI><strong><A NAME="01216" HREF="msg01216.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 15 Sep 1997, 15:40 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01215" HREF="msg01215.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 15 Sep 1997, 15:15 GMT
<UL>
<LI><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Sep 1997, 04:05 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01185" HREF="msg01185.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Thu 11 Sep 1997, 22:03 GMT
<UL>
<LI><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 21:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01220" HREF="msg01220.html">RE: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 15 Sep 1997, 16:54 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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