<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Character evolution --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Fri, 12 Sep 1997 20:41:47 +0000 --> <!--X-Message-Id: 199709122039.NAA05887#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01INJTD1GWUQ8Y680T#nova,wright.edu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01194.html">Previous</a> | <a href="msg01196.html">Next</a> ] Thread: [ <a href="msg01188.html">Previous</a> | <a href="msg01203.html">Next</a> ] Index: [ <A HREF="author.html#01195">Author</A> | <A HREF="#01195">Date</A> | <A HREF="thread.html#01195">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Character evolution</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Fri, 12 Sep 97 13:32:27 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg01188.html">01INJTD1GWUQ8Y680T#nova,wright.edu</A>>, on 09/12/97 at 08:23 AM, S001GMU#nova,wright.edu said: >Date: Thu, 11 Sep 1997 15:05:48 +0000 (PST8PDT) >From: clawrenc#cup,hp.com >>In <<A HREF="msg01121.html">199709060518.AAA06755#dfw-ix5,ix.netcom.com</A>>, on 09/06/97 >> at 01:19 AM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said: >>>On 31 Aug 97 at 8:52, coder#ibm,net wrote: >>>> How about if Bubba instead nukes an entire city from a remote >>>> location? BOOM! __Everything__, and I mean __everything__ is gone. >>>> Okay, you're doing a fantasy world, not atomic physics. make that >>>> instead of a nuke, a huge fireball that Bubba has been constructing >>>> and massing for years, the equivalent of a large meteor strike. BOOM! >>>> Instant miles of wastleand. >>>> >> >>>Let's see... I think the only thing left standing would be players in >>>the city who are members of non-PK clans. They could then rat on >>>Bubba. ;) >> >>Why, of course! >so, the non-PK'ers survive... Certainly! >>But Bubba didn't PK them! He merely used a generic MUD-tool (the >>nuke) to obliterate a large portion of the land. All the PK-clan >>members in the area of course immediately died with suitable karma and >>points awarded to Bubba. The non-PK'ers found themselves standing in >>a vast ocean of boiling magma with all oxygen consumed by the roiling >>fireball above, and asphyxiated while munching on their well cooked PK >>brethren. >so... the non-PK'ers DON'T survive ... ? which is it? Well, they just don't survive terribly comfortably, or even playably. >> Of course a few might struggle to the sides of the >>devastated area, but by that time the rock would harden, leading to a >>fine supply of life-like statuary surrounding the blast zone which >>Bubba could make a nice profit on in the moaning lawn ornament >>business. >The blast doesn't directly kill them, but the resulting changes in >the environment do... Noooo. The non-PK'ers are still alive. That's why the new lawn ornaments moan. <<I do suppose that a certain cadre of RP'ers who specialise in playing moaning lawn ornaments might arise. They'd make perfect spies for such games -- just give the statues to your enemies...>> >So, a PK'er can not directly kill a Non-PK'er, but they can alter the > environment in such a way that the Non-PK'er dies? How is that any >differnt from a slightly more complicated way of putting a sword thru >the Non-PK'er? Not a whole lot, unless you are firmly chewing your tongue while writing a reply like the above. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01188" HREF="msg01188.html">Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> S001GMU#nova,wright.edu</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01194.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01196.html">Re: [MUD-Dev] Affecting the world</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01188.html">Re: Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01203.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01195"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01195"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00868" HREF="msg00868.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 05:16 GMT </LI> </ul> </ul> <LI><strong><A NAME="00750" HREF="msg00750.html">META: Attributions and Eudora</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 00:27 GMT <UL> <LI><strong><A NAME="00851" HREF="msg00851.html">Re: [MUD-Dev] META: Attributions and Eudora</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 01:56 GMT </LI> </UL> </LI> </ul> </ul> </ul> <LI><strong><A NAME="01188" HREF="msg01188.html">Re: Character evolution</A></strong>, S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Fri 12 Sep 1997, 13:27 GMT <UL> <LI><strong><A NAME="01195" HREF="msg01195.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 20:41 GMT </LI> <LI><strong><A NAME="01203" HREF="msg01203.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 08:57 GMT <UL> <LI><strong><A NAME="01204" HREF="msg01204.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 13 Sep 1997, 14:26 GMT <UL> <LI><strong><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 23:45 GMT <UL> <LI><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 14 Sep 1997, 04:28 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>