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<H1>Re: [MUD-Dev]  Re: Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Fri, 12 Sep 97 13:32:27 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg01188.html">01INJTD1GWUQ8Y680T#nova,wright.edu</A>&gt;, on 09/12/97 
   at 08:23 AM, S001GMU#nova,wright.edu said:

&gt;Date: Thu, 11 Sep 1997 15:05:48 +0000 (PST8PDT)
&gt;From: clawrenc#cup,hp.com

&gt;&gt;In &lt;<A HREF="msg01121.html">199709060518.AAA06755#dfw-ix5,ix.netcom.com</A>&gt;, on 09/06/97 
&gt;&gt;   at 01:19 AM, "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt; said:

&gt;&gt;&gt;On 31 Aug 97 at 8:52, coder#ibm,net wrote:

&gt;&gt;&gt;&gt; How about if Bubba instead nukes an entire city from a remote
&gt;&gt;&gt;&gt; location?  BOOM!  __Everything__, and I mean __everything__ is gone. 
&gt;&gt;&gt;&gt; Okay, you're doing a fantasy world, not atomic physics. make that
&gt;&gt;&gt;&gt; instead of a nuke, a huge fireball that Bubba has been constructing
&gt;&gt;&gt;&gt; and massing for years, the equivalent of a large meteor strike.  BOOM! 
&gt;&gt;&gt;&gt; Instant miles of wastleand.
&gt;&gt;&gt;&gt; 
&gt;&gt;
&gt;&gt;&gt;Let's see... I think the only thing left standing would be players in
&gt;&gt;&gt;the city who are members of non-PK clans.  They could then rat on
&gt;&gt;&gt;Bubba.  ;)
&gt;&gt;
&gt;&gt;Why, of course!

&gt;so, the non-PK'ers survive...

Certainly!

&gt;&gt;But Bubba didn't PK them!  He merely used a generic MUD-tool (the
&gt;&gt;nuke) to obliterate a large portion of the land.  All the PK-clan
&gt;&gt;members in the area of course immediately died with suitable karma and
&gt;&gt;points awarded to Bubba.  The non-PK'ers found themselves standing in
&gt;&gt;a vast ocean of boiling magma with all oxygen consumed by the roiling
&gt;&gt;fireball above, and asphyxiated while munching on their well cooked PK
&gt;&gt;brethren. 

&gt;so... the non-PK'ers DON'T survive ... ?  which is it?

Well, they just don't survive terribly comfortably, or even playably.

&gt;&gt;           Of course a few might struggle to the sides of the
&gt;&gt;devastated area, but by that time the rock would harden, leading to a
&gt;&gt;fine supply of life-like statuary surrounding the blast zone which
&gt;&gt;Bubba could make a nice profit on in the moaning lawn ornament
&gt;&gt;business.

&gt;The blast doesn't directly kill them, but the resulting changes in
&gt;the environment do...

Noooo.  The non-PK'ers are still alive.  That's why the new lawn
ornaments moan.

&lt;&lt;I do suppose that a certain cadre of RP'ers who specialise in
playing moaning lawn ornaments might arise.  They'd make perfect spies
for such games -- just give the statues to your enemies...&gt;&gt;

&gt;So, a PK'er can not directly kill a Non-PK'er, but they can alter the
&gt; environment in such a way that the Non-PK'er dies?  How is that any 
&gt;differnt from a slightly more complicated way of putting a sword thru
&gt;the Non-PK'er?

Not a whole lot, unless you are firmly chewing your tongue while
writing a reply like the above.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00868" HREF="msg00868.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 05:16 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00750" HREF="msg00750.html">META: Attributions and Eudora</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 00:27 GMT
<UL>
<LI><strong><A NAME="00851" HREF="msg00851.html">Re: [MUD-Dev]  META: Attributions and Eudora</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 01:56 GMT
</LI>
</UL>
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<LI><strong><A NAME="01188" HREF="msg01188.html">Re: Character evolution</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Fri 12 Sep 1997, 13:27 GMT
<UL>
<LI><strong><A NAME="01195" HREF="msg01195.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 20:41 GMT
</LI>
<LI><strong><A NAME="01203" HREF="msg01203.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 08:57 GMT
<UL>
<LI><strong><A NAME="01204" HREF="msg01204.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 13 Sep 1997, 14:26 GMT
<UL>
<LI><strong><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 23:45 GMT
<UL>
<LI><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 14 Sep 1997, 04:28 GMT
</LI>
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