<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD-Dev] Re: Character evolution -->
<!--X-From-R13: pynjerapNphc.uc.pbz -->
<!--X-Date: Fri, 12 Sep 1997 20:41:47 +0000 -->
<!--X-Message-Id: 199709122039.NAA05887#xsvr3,cup.hp.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 01INJTD1GWUQ8Y680T#nova,wright.edu -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Re: Character evolution</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:clawrenc#cup,hp.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg01194.html">Previous</a>
| <a href="msg01196.html">Next</a>
]
Thread:
[ <a href="msg01188.html">Previous</a>
| <a href="msg01203.html">Next</a>
]
Index:
[ <A HREF="author.html#01195">Author</A>
| <A HREF="#01195">Date</A>
| <A HREF="thread.html#01195">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Re: Character evolution</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Fri, 12 Sep 97 13:32:27 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
In <<A HREF="msg01188.html">01INJTD1GWUQ8Y680T#nova,wright.edu</A>>, on 09/12/97
at 08:23 AM, S001GMU#nova,wright.edu said:
>Date: Thu, 11 Sep 1997 15:05:48 +0000 (PST8PDT)
>From: clawrenc#cup,hp.com
>>In <<A HREF="msg01121.html">199709060518.AAA06755#dfw-ix5,ix.netcom.com</A>>, on 09/06/97
>> at 01:19 AM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said:
>>>On 31 Aug 97 at 8:52, coder#ibm,net wrote:
>>>> How about if Bubba instead nukes an entire city from a remote
>>>> location? BOOM! __Everything__, and I mean __everything__ is gone.
>>>> Okay, you're doing a fantasy world, not atomic physics. make that
>>>> instead of a nuke, a huge fireball that Bubba has been constructing
>>>> and massing for years, the equivalent of a large meteor strike. BOOM!
>>>> Instant miles of wastleand.
>>>>
>>
>>>Let's see... I think the only thing left standing would be players in
>>>the city who are members of non-PK clans. They could then rat on
>>>Bubba. ;)
>>
>>Why, of course!
>so, the non-PK'ers survive...
Certainly!
>>But Bubba didn't PK them! He merely used a generic MUD-tool (the
>>nuke) to obliterate a large portion of the land. All the PK-clan
>>members in the area of course immediately died with suitable karma and
>>points awarded to Bubba. The non-PK'ers found themselves standing in
>>a vast ocean of boiling magma with all oxygen consumed by the roiling
>>fireball above, and asphyxiated while munching on their well cooked PK
>>brethren.
>so... the non-PK'ers DON'T survive ... ? which is it?
Well, they just don't survive terribly comfortably, or even playably.
>> Of course a few might struggle to the sides of the
>>devastated area, but by that time the rock would harden, leading to a
>>fine supply of life-like statuary surrounding the blast zone which
>>Bubba could make a nice profit on in the moaning lawn ornament
>>business.
>The blast doesn't directly kill them, but the resulting changes in
>the environment do...
Noooo. The non-PK'ers are still alive. That's why the new lawn
ornaments moan.
<<I do suppose that a certain cadre of RP'ers who specialise in
playing moaning lawn ornaments might arise. They'd make perfect spies
for such games -- just give the statues to your enemies...>>
>So, a PK'er can not directly kill a Non-PK'er, but they can alter the
> environment in such a way that the Non-PK'er dies? How is that any
>differnt from a slightly more complicated way of putting a sword thru
>the Non-PK'er?
Not a whole lot, unless you are firmly chewing your tongue while
writing a reply like the above.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="01188" HREF="msg01188.html">Re: Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> S001GMU#nova,wright.edu</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg01194.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg01196.html">Re: [MUD-Dev] Affecting the world</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg01188.html">Re: Character evolution</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg01203.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#01195"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#01195"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00868" HREF="msg00868.html">Re: [MUD-Dev] Re: Character evolution</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 05:16 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00750" HREF="msg00750.html">META: Attributions and Eudora</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 00:27 GMT
<UL>
<LI><strong><A NAME="00851" HREF="msg00851.html">Re: [MUD-Dev] META: Attributions and Eudora</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 01:56 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="01188" HREF="msg01188.html">Re: Character evolution</A></strong>,
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Fri 12 Sep 1997, 13:27 GMT
<UL>
<LI><strong><A NAME="01195" HREF="msg01195.html">Re: [MUD-Dev] Re: Character evolution</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 20:41 GMT
</LI>
<LI><strong><A NAME="01203" HREF="msg01203.html">Re: [MUD-Dev] Re: Character evolution</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 08:57 GMT
<UL>
<LI><strong><A NAME="01204" HREF="msg01204.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 13 Sep 1997, 14:26 GMT
<UL>
<LI><strong><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 23:45 GMT
<UL>
<LI><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 14 Sep 1997, 04:28 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>