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<H1>Re: Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</A></LI>
<LI><em>Date</em>: Fri, 12 Sep 1997 09:25:53 -0500 (EST)</LI>
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<PRE>
Date: Thu, 11 Sep 1997 15:05:48 +0000 (PST8PDT)
From: clawrenc#cup,hp.com
>In <<A HREF="msg01121.html">199709060518.AAA06755#dfw-ix5,ix.netcom.com</A>>, on 09/06/97
> at 01:19 AM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said:
>
>>On 31 Aug 97 at 8:52, coder#ibm,net wrote:
>
>>> How about if Bubba instead nukes an entire city from a remote
>>> location? BOOM! __Everything__, and I mean __everything__ is gone.
>>> Okay, you're doing a fantasy world, not atomic physics. make that
>>> instead of a nuke, a huge fireball that Bubba has been constructing
>>> and massing for years, the equivalent of a large meteor strike. BOOM!
>>> Instant miles of wastleand.
>>>
>
>>Let's see... I think the only thing left standing would be players in
>>the city who are members of non-PK clans. They could then rat on
>>Bubba. ;)
>
>Why, of course!
so, the non-PK'ers survive...
>But Bubba didn't PK them! He merely used a generic MUD-tool (the
>nuke) to obliterate a large portion of the land. All the PK-clan
>members in the area of course immediately died with suitable karma and
>points awarded to Bubba. The non-PK'ers found themselves standing in
>a vast ocean of boiling magma with all oxygen consumed by the roiling
>fireball above, and asphyxiated while munching on their well cooked PK
>brethren.
so... the non-PK'ers DON'T survive ... ? which is it?
> Of course a few might struggle to the sides of the
>devastated area, but by that time the rock would harden, leading to a
>fine supply of life-like statuary surrounding the blast zone which
>Bubba could make a nice profit on in the moaning lawn ornament
>business.
The blast doesn't directly kill them, but the resulting changes in the
environment do...
So, a PK'er can not directly kill a Non-PK'er, but they can alter the
environment in such a way that the Non-PK'er dies? How is that any
differnt from a slightly more complicated way of putting a sword thru
the Non-PK'er?
-Greg
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<li><strong><A NAME="01203" HREF="msg01203.html">Re: [MUD-Dev] Re: Character evolution</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins <nightfall#user1,inficad.com></li></ul>
<li><strong><A NAME="01195" HREF="msg01195.html">Re: [MUD-Dev] Re: Character evolution</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev] Re: Character evolution</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 03:10 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00868" HREF="msg00868.html">Re: [MUD-Dev] Re: Character evolution</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 05:16 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00750" HREF="msg00750.html">META: Attributions and Eudora</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 00:27 GMT
<UL>
<LI><strong><A NAME="00851" HREF="msg00851.html">Re: [MUD-Dev] META: Attributions and Eudora</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 01:56 GMT
</LI>
</UL>
</LI>
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<LI><strong><A NAME="01188" HREF="msg01188.html">Re: Character evolution</A></strong>,
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Fri 12 Sep 1997, 13:27 GMT
<UL>
<LI><strong><A NAME="01195" HREF="msg01195.html">Re: [MUD-Dev] Re: Character evolution</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 20:41 GMT
</LI>
<LI><strong><A NAME="01203" HREF="msg01203.html">Re: [MUD-Dev] Re: Character evolution</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 08:57 GMT
<UL>
<LI><strong><A NAME="01204" HREF="msg01204.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 13 Sep 1997, 14:26 GMT
<UL>
<LI><strong><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 23:45 GMT
</LI>
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