<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Affecting the world --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Thu, 11 Sep 1997 22:54:30 +0000 --> <!--X-Message-Id: 199709112254.RAA17431@dfw-ix3.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.3.95q.970905001446.13490C-100000#eternal,eternal-city.com --> <!--X-Reference: Marcel-1.26-0907113159-b49Ky&5#Gryphon,knoware.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Affecting the world</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01185.html">Previous</a> | <a href="msg01187.html">Next</a> ] Thread: [ <a href="msg01142.html">Previous</a> | <a href="msg01196.html">Next</a> ] Index: [ <A HREF="author.html#01186">Author</A> | <A HREF="#01186">Date</A> | <A HREF="thread.html#01186">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Affecting the world</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Affecting the world</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Thu, 11 Sep 1997 18:54:24 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> From: Self <Single-user mode> To: mud-dev#null,net Subject: Re: [MUD-Dev] Affecting the world Send reply to: jlsysinc#ix,netcom.com Date sent: Wed, 10 Sep 1997 20:34:49 -4 On 7 Sep 97 at 4:00, Marian Griffith wrote: [snipped a me too] > Currently they are geared to- > wards what I (cautiously) would call a masculine playing style: > going out and be the strong powerfull hero by beating monsters and > demons. I do not attach any value to that but I have observed that > this is the kind of thing that is primarily enjoyed by males. If > my own opinion may serve as an ex- ample, I would say that females > in muds in general are more interested in group mechanics than in > going out and kill. What sort of games involve this type of group mechanics, other than pure role-playing? The percentage of women playing on Mush-type servers is higher. (I agree with Miro's observations) So then the question might be: Outside of traditional muds, what games attract a large female following? > Nothing of the above can be very new to anybody on this list. But > what has made me wonder is, how do you get around the limitations of > players to have an effect on the game world. What is the point of > having politics if there is nothing that a politician can > effectively do? A politician holds a position. That position should allow control of certain environmental systems. Those systems should affect the game in positive and negative ways. If there's nothing the statesman can do, it's merely a title. A couple things come to mind. Allow statesmen to control taxes, pass laws, commision buildings and improvements, regulate guilds, raise and equipment armies, etc. Create positions that have effects on players. [full agreement with resets being bad, limiting equipment and persistence in general] > I do not really expect anybody on this list to fundamentally > disagree with this, it has been discussed in many forms already, > but are there any ideas how to go about it? I mean not in the > technical sense although that is part of it also, but how to design > a game around this goal? I think there is something to be said for a layered approach to designing these things. One could attempt to model a simple economic system and a biological system for starters. I think these two things are the basic blocks to build from. I also look at other games. My ideas on economics come from the games "Rails" and "Tradewars". My ideas on biological systems come from "SimLife" and "SimAnt". All of the games, save "Simlife", have aquisition as their goals. I'm not sure this is any more attractive to women than combat oriented games. -- Jon A. Lambert Nature comprehends the visible and invisible Creatures of the Whole universe. What we call Nature especially, is the universal fire or Anima Mundi, filling the whole system of the Universe, and therefore is a Universal Agent, omnipresent, and endowed with an unerring instinct, and manifests itself in fire and Light. It is the First creature of Divine Omnipotence. ----- </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01196" HREF="msg01196.html">Re: [MUD-Dev] Affecting the world</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01105" HREF="msg01105.html">Re: [MUD-Dev] Character evolution</A></STRONG> <UL><LI><EM>From:</EM> The Eternal City <eternal#eternal,eternal-city.com></LI></UL></LI> <LI><STRONG><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Affecting the world</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01185.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01187.html">Re: [MUD-Dev] Mud Games</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01142.html">Re: [MUD-Dev] Affecting the world</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01196.html">Re: [MUD-Dev] Affecting the world</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01186"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01186"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01105" HREF="msg01105.html">Re: [MUD-Dev] Character evolution</A></strong>, The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Fri 05 Sep 1997, 06:18 GMT <UL> <LI><strong><A NAME="01122" HREF="msg01122.html">Re: [MUD-Dev] Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 05:45 GMT </LI> <LI><strong><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Affecting the world</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 07 Sep 1997, 10:59 GMT <UL> <LI><strong><A NAME="01142" HREF="msg01142.html">Re: [MUD-Dev] Affecting the world</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 07 Sep 1997, 11:47 GMT </LI> <LI><strong><A NAME="01186" HREF="msg01186.html">Re: [MUD-Dev] Affecting the world</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Sep 1997, 22:54 GMT <UL> <LI><strong><A NAME="01196" HREF="msg01196.html">Re: [MUD-Dev] Affecting the world</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 12 Sep 1997, 21:08 GMT <UL> <LI><strong><A NAME="01199" HREF="msg01199.html">Re: [MUD-Dev] Affecting the world</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 12 Sep 1997, 22:27 GMT <LI><strong><A NAME="01225" HREF="msg01225.html">Re: [MUD-Dev] Affecting the world</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Sep 1997, 14:45 GMT <LI><strong><A NAME="01226" HREF="msg01226.html">Re: [MUD-Dev] Affecting the world</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 16 Sep 1997, 16:14 GMT </LI> </LI> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>