<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] New topic: AI and NPCs --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Thu, 11 Sep 1997 20:41:05 +0000 --> <!--X-Message-Id: 199709112039.NAA01130#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.3.32.19970906001927.03b09220#mail,tenetwork.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] New topic: AI and NPCs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01178.html">Previous</a> | <a href="msg01180.html">Next</a> ] Thread: [ <a href="msg01125.html">Previous</a> | <a href="msg01128.html">Next</a> ] Index: [ <A HREF="author.html#01179">Author</A> | <A HREF="#01179">Date</A> | <A HREF="thread.html#01179">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] New topic: AI and NPCs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] New topic: AI and NPCs</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Thu, 11 Sep 97 13:36:06 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg01125.html">3.0.3.32.19970906001927.03b09220#mail,tenetwork.com</A>>, on 09/06/97 at 12:19 AM, Jeff Kesselman <jeffk#tenetwork,com> said: >At 12:00 AM 9/6/97 PST8PDT, you wrote: <sigh> >>I've thrown horses. Its not terribly difficult and doesn't require >>immense strength. The big requirements are speed and height -- short >... >>front shoulderblades. Done right, the front leg will not be able the >>come out and brace and will instead fold to prevent injury. The >>result is that the front of the torso will start to fall. As you lead >This sounds more like a joint-lock applied to bringign the horse down >then a true throw. Not really. I'll readily admit its not really much of a throw, more of a trip or Tai Chi/Akido-like imbalance trick (loss of track of centre). >A simialr trick can be done witha wrist lock where you can bring a >person to his knees very quickly and easily., but its a lock, not a >throw. Also known as the come-along hold. No. The horse throwing technique described above does not involve bending or constraining a joint to a painful or inflexible position. Instead the horse is lead to imbalance himself, and thus falls over. Done right there is very little force involved. Speed is required to outpace the horses reaction time however as the horse can move to prevent the throw. A simple comparitive for humans would be my standing on your right foot, pulling you towards me such that you took a step with your left foot, and then giving you a slight push sideways. Its easy to do (even without standing on your foot), and you will fall, pulled over by your own weight. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01125" HREF="msg01125.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01178.html">Re: [MUD-Dev] MUD Design Fundamentals(Was: Looking for</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01180.html">Re: [MUD-Dev] MUD universe</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01125.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01128.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01179"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01179"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] New topic: AI and NPCs</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00939" HREF="msg00939.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 01 Sep 1997, 06:38 GMT <UL> <LI><strong><A NAME="00959" HREF="msg00959.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 19:21 GMT <UL> <LI><strong><A NAME="01113" HREF="msg01113.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 22:25 GMT <UL> <LI><strong><A NAME="01125" HREF="msg01125.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 06 Sep 1997, 07:17 GMT <LI><strong><A NAME="01179" HREF="msg01179.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 20:41 GMT </LI> </LI> <LI><strong><A NAME="01128" HREF="msg01128.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 06 Sep 1997, 11:23 GMT <LI><strong><A NAME="01132" HREF="msg01132.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 16:56 GMT <LI><strong><A NAME="01136" HREF="msg01136.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 07 Sep 1997, 00:45 GMT <LI><strong><A NAME="01137" HREF="msg01137.html">Re: [MUD-Dev] Mud Games</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 07 Sep 1997, 06:49 GMT </LI> </LI> </LI> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>