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<H1>Re: [MUD-Dev] NPC AI and Learning.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] NPC AI and Learning.</LI>
<LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI>
<LI><em>Date</em>: Mon, 08 Sep 1997 16:31:03 GMT</LI>
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<PRE>
On Mon, 8 Sep 1997 08:31:06 PST8PDT, Travis S. Casey wrote:
} Secondly, success in the short term doesn't always equal success in the
} long term. For example, a monster might always succeed in combat by
} our last definition above, but still lose. How? Any number of ways:
} the opponent might periodically retreat and heal up while the monster
} doesn't do so, for example. Thus, a number of variables might be
} involved in determining "success," which makes the problem harder...
} and makes it more time-consuming, since we may have to wait a considerable
} time before we know whether a tactic was successful.
Darwinian natural selection?
--
Have fun,
Alex.
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<LI><STRONG><A NAME="01158" HREF="msg01158.html">Re: [MUD-Dev] NPC AI and Learning.</A></STRONG>
<UL><LI><EM>From:</EM> "Travis S. Casey" <efindel#io,com></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Affecting the world</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01437" HREF="msg01437.html">Re: [MUD-Dev] Affecting the world</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 17:18 GMT
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<LI><strong><A NAME="01411" HREF="msg01411.html">RE: [MUD-Dev] Affecting the world</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 16:24 GMT
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<LI><strong><A NAME="01146" HREF="msg01146.html">NPC AI and Learning.</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 07 Sep 1997, 19:51 GMT
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<LI><strong><A NAME="01158" HREF="msg01158.html">Re: [MUD-Dev] NPC AI and Learning.</A></strong>,
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 08 Sep 1997, 15:29 GMT
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<LI><strong><A NAME="01160" HREF="msg01160.html">Re: [MUD-Dev] NPC AI and Learning.</A></strong>,
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 08 Sep 1997, 16:31 GMT
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<LI><strong><A NAME="01163" HREF="msg01163.html">Re: [MUD-Dev] NPC AI and Learning.</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 08 Sep 1997, 17:23 GMT
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<LI><strong><A NAME="01145" HREF="msg01145.html">Re: MUD Development Digest</A></strong>,
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Sun 07 Sep 1997, 16:44 GMT
<LI><strong><A NAME="01144" HREF="msg01144.html">Re: [MUD-Dev] Mud Games</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 07 Sep 1997, 16:10 GMT
<LI><strong><A NAME="01143" HREF="msg01143.html">ramblings on resets and other random things</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 07 Sep 1997, 15:28 GMT
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