<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] NPC AI and Learning. --> <!--X-From-R13: nyrkbNovtsbbg.pbz (Oyrk Aera) --> <!--X-Date: Mon, 08 Sep 1997 16:31:46 +0000 --> <!--X-Message-Id: 341c2830.649587727@neptune --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSI.3.96.970908093826.7411B-100000#pentagon,io.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] NPC AI and Learning.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:alexo#bigfoot,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01159.html">Previous</a> | <a href="msg01161.html">Next</a> ] Thread: [ <a href="msg01158.html">Previous</a> | <a href="msg01163.html">Next</a> ] Index: [ <A HREF="author.html#01160">Author</A> | <A HREF="#01160">Date</A> | <A HREF="thread.html#01160">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] NPC AI and Learning.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] NPC AI and Learning.</LI> <LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI> <LI><em>Date</em>: Mon, 08 Sep 1997 16:31:03 GMT</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 8 Sep 1997 08:31:06 PST8PDT, Travis S. Casey wrote: } Secondly, success in the short term doesn't always equal success in the } long term. For example, a monster might always succeed in combat by } our last definition above, but still lose. How? Any number of ways: } the opponent might periodically retreat and heal up while the monster } doesn't do so, for example. Thus, a number of variables might be } involved in determining "success," which makes the problem harder... } and makes it more time-consuming, since we may have to wait a considerable } time before we know whether a tactic was successful. Darwinian natural selection? -- Have fun, Alex. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01158" HREF="msg01158.html">Re: [MUD-Dev] NPC AI and Learning.</A></STRONG> <UL><LI><EM>From:</EM> "Travis S. Casey" <efindel#io,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01159.html">Re: [MUD-Dev] Mud Games</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01161.html">Re: [MUD-Dev] Affecting the world</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01158.html">Re: [MUD-Dev] NPC AI and Learning.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01163.html">Re: [MUD-Dev] NPC AI and Learning.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01160"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01160"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Affecting the world</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01437" HREF="msg01437.html">Re: [MUD-Dev] Affecting the world</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 17:18 GMT </LI> </ul> <LI><strong><A NAME="01411" HREF="msg01411.html">RE: [MUD-Dev] Affecting the world</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 16:24 GMT </LI> </ul> </LI> <LI><strong><A NAME="01146" HREF="msg01146.html">NPC AI and Learning.</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 07 Sep 1997, 19:51 GMT <UL> <LI><strong><A NAME="01158" HREF="msg01158.html">Re: [MUD-Dev] NPC AI and Learning.</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 08 Sep 1997, 15:29 GMT <UL> <LI><strong><A NAME="01160" HREF="msg01160.html">Re: [MUD-Dev] NPC AI and Learning.</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 08 Sep 1997, 16:31 GMT </LI> <LI><strong><A NAME="01163" HREF="msg01163.html">Re: [MUD-Dev] NPC AI and Learning.</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 08 Sep 1997, 17:23 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01145" HREF="msg01145.html">Re: MUD Development Digest</A></strong>, Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Sun 07 Sep 1997, 16:44 GMT <LI><strong><A NAME="01144" HREF="msg01144.html">Re: [MUD-Dev] Mud Games</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 07 Sep 1997, 16:10 GMT <LI><strong><A NAME="01143" HREF="msg01143.html">ramblings on resets and other random things</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 07 Sep 1997, 15:28 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>