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<H1>Re: [MUD-Dev] New topic: AI and NPCs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] New topic: AI and NPCs</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Sat, 06 Sep 1997 00:19:27 -0700</LI>
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<PRE>
At 12:00 AM 9/6/97 PST8PDT, you wrote:
>In <<A HREF="msg00959.html">3.0.2.32.19970901122333.00b88a80#mail,tenetwork.com</A>>, on 09/01/97
> at 12:22 PM, Jeff Kesselman <jeffk#tenetwork,com> said:
>
>>Speaking of Centaur's and Judo/Jujitsu, I fidn it hard to believe you
>>coudl throw any four legged creature. Judo throws are based on the
>>inhearent instability of human beings. Things topple when their
>>center of gravity moves beyond its base. In the case of a quadraped
>>yo uhavea very large, very stable base.
>
>I've thrown horses. Its not terribly difficult and doesn't require
>immense strength. The big requirements are speed and height -- short
...
>front shoulderblades. Done right, the front leg will not be able the
>come out and brace and will instead fold to prevent injury. The
>result is that the front of the torso will start to fall. As you lead
This sounds more like a joint-lock applied to bringign the horse down thena
true throw.
A simialr trick can be done witha wrist lock where you can bring a person
to his knees very quickly and easily., but its a lock, not a throw.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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<li><strong><A NAME="01179" HREF="msg01179.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<LI><STRONG><A NAME="00959" HREF="msg00959.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI>
<LI><STRONG><A NAME="01113" HREF="msg01113.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] New topic: AI and NPCs</STRONG>, <EM>(continued)</EM>
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<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00900" HREF="msg00900.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 19:07 GMT
<UL>
<LI><strong><A NAME="00939" HREF="msg00939.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 01 Sep 1997, 06:38 GMT
<UL>
<LI><strong><A NAME="00959" HREF="msg00959.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 19:21 GMT
<UL>
<LI><strong><A NAME="01113" HREF="msg01113.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 22:25 GMT
<UL>
<LI><strong><A NAME="01125" HREF="msg01125.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 06 Sep 1997, 07:17 GMT
<LI><strong><A NAME="01179" HREF="msg01179.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 20:41 GMT
</LI>
</LI>
<LI><strong><A NAME="01128" HREF="msg01128.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 06 Sep 1997, 11:23 GMT
<LI><strong><A NAME="01132" HREF="msg01132.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 16:56 GMT
<LI><strong><A NAME="01136" HREF="msg01136.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 07 Sep 1997, 00:45 GMT
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