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<H1>Re: [MUD-Dev] Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Fri, 05 Sep 97 17:04:50 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg01063.html">199709040000.UAA13417#polaris,net</A>&gt;, on 09/03/97 
   at 05:07 PM, "Travis Casey" &lt;efindel#io,com&gt; said:

&gt;clawrenc#cup,hp.com wrote:
&gt;&gt; "Travis Casey" &lt;efindel#io,com&gt; said:

&gt;&gt; &gt;&gt; On the same chord, I've long wished to do a game based on Laumer's,
&gt;&gt; &gt;&gt; "The man in black."  Such a personal hounding by a diety and creator
&gt;&gt; &gt;&gt; is intensely attractive to me.  The problem of course it that no
&gt;&gt; &gt;&gt; everyone can be the Man in Black with his single nature.
...
&gt;Oh!  Seeing the "single nature" part, I think you must mean the
&gt;Traveller  in black, the stories about whom were collected in the
&gt;book, "The Compleat  Traveller in Black."  I love those stories,
&gt;especially how his fulfillment of wishes turns out... after reading
&gt;them, "As you wish, so be it,"  carries a new meaning.

Yes!  That's the one.  Absolutely, bloody, wonderful.  The world
concept is enthralling.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="01063" HREF="msg01063.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> "Travis Casey" &lt;efindel#io,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01008" HREF="msg01008.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 02 Sep 1997, 10:39 GMT
</LI>
<LI><strong><A NAME="01099" HREF="msg01099.html">Re: [MUD-Dev] Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 22:25 GMT
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<LI><strong><A NAME="00924" HREF="msg00924.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 00:31 GMT
</LI>
<LI><strong><A NAME="01063" HREF="msg01063.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 04 Sep 1997, 00:08 GMT
<UL>
<LI><strong><A NAME="01117" HREF="msg01117.html">Re: [MUD-Dev] Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 06 Sep 1997, 00:10 GMT
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</UL>
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<LI><strong><A NAME="01080" HREF="msg01080.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 04 Sep 1997, 14:38 GMT
<UL>
<LI><strong><A NAME="01082" HREF="msg01082.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 04 Sep 1997, 15:16 GMT
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<LI><strong><A NAME="01081" HREF="msg01081.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Thu 04 Sep 1997, 15:07 GMT
</LI>
<LI><strong><A NAME="01098" HREF="msg01098.html">[MUD-Dev] Character evolution</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Thu 04 Sep 1997, 21:41 GMT
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