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<H1>Critical Hits</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Critical Hits</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Fri, 05 Sep 97 10:25:38 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
Sorry for the mangled table below:

                From the Arduin Grimoire
                   Critical Hit Table
      Modified by CTAH BYD (C275347#UMCVMB,BITNET)

We roll a d10 and d6 for combat rolls. On a natural 20 (0) (where the
d6 is a 6, that is a crit. Rolls above 20 have no affect on the crit,
and are not crits unless the base roll is a 20 (0) and 6. A fumble is
a 1 on the d10 and a 1 on the d6.


  DIE   AREA   IMMEDIATE           LASTING                ADDITIONAL
  ROLL  HIT    EFFECT              EFFECT                 DAMAGE
  ~~~~  ~~~~~~ ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~
  01    Neck   Voicebox ruined     Voice loss             8
  02    Neck   Throat cut          #                      6/MR
  03    Neck   Head severed        @                      d10

  04    Face   Eyed ruined/blinded 1/2                    6
  05    Face   Eyes ruined/blinded # &amp; stunned for d6 MR  8
  06    Face   Nose ruined         1/2                    d6
  07    Face   Blood in eye(s)     1/2                    3

  08    Head   Ear cut or lost     Possible hearing loss  3
  09    Head   Nothing apparent    Head problems later    12
  10    Head   Stunning blow       # &amp; stunned for d10 MR 8
  11    Head   Stunning blow       # &amp; stunned for d6     10
                                   minutes
  12    Head   Minor concussion    # &amp; possible brain     10
                                   damage
  13    Head   Major concussion    # &amp; minor brain damage d10
  14    Head   Skull Fractured     # &amp; major brain damage d10
  15    Head   Brain penetrated    @                      d10
  16    Head   Pulped or lost      @                      d10

  17-21 Crotch Genitals torn off   1/2                    d6
  22-26 Butt.  Torn/ripped off     1/2                    d4
  27-30 Chest  Impaled by weapon   #                      d10
  31    Chest  Heart pierced       @                      d10
  32-33 Chest  Lung(s) punctured   1/3                    12
  34-42 Chest  d6 ribs broken      1/2                    8 per rib
  43-46 Back   Spine crushed       # &amp; 100% paralysis     d6
  47-51 Stom.  Guts spilled        #                      d4+1/MR
  52    Body   Split in twain      @                      5d4

  53-59 Finger d5 lost or broken   May lose use of hand   3 per finger
  60-64 Hand   Broken or severed   Lose use of hand       d6-d4/MR
  65-71 Arm    Broken/artery cut   d6                     12-d6/MR
  72-75 Arm    Broken or torn off  #                      d12-d8/MR

  76-83 Toes   d5 lost or broken   May lose use of leg    3 per toe
  84-86 Foot   Broken or severed   May not stand on leg   d6-d6/MR
  87-88 Foot   Achilles tendon cut # and fall             8
  89-95 Leg    Broken/artery cut   d8 &amp; 1/2               8-d8/MR
  96-00 Leg    Broken or torn off  #                      d8-d10/MR

Notes:

@ == Instant of near instant death for most classes/levels/monsters. #
== May not fight until cured by CURE CRIT, or naturally healed. d3 ==
Takes this many MR (Movement Rounds) to return to fight. 1/2 == Fights
at one half level and speed until cured.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="01123" HREF="msg01123.html">Re: [MUD-Dev]  Critical Hits</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01110" HREF="msg01110.html">Porn threads</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 20:19 GMT
<UL>
<LI><strong><A NAME="01124" HREF="msg01124.html">Re: [MUD-Dev]  Porn threads</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 06 Sep 1997, 07:15 GMT
<UL>
<LI><strong><A NAME="01135" HREF="msg01135.html">Re: [MUD-Dev]  Porn threads</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 06 Sep 1997, 19:39 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01108" HREF="msg01108.html">MAGE 2 MAGE Spell System</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 17:49 GMT
<LI><strong><A NAME="01107" HREF="msg01107.html">Critical Hits</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 17:31 GMT
<UL>
<LI><strong><A NAME="01123" HREF="msg01123.html">Re: [MUD-Dev]  Critical Hits</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 06 Sep 1997, 07:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01073" HREF="msg01073.html">Re: [MUD-Dev]	OT:  Attributions</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 04 Sep 1997, 09:41 GMT
<LI><strong><A NAME="01072" HREF="msg01072.html">Re: [MUD-Dev]	Modeling spells/skills as collections of affects</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 04 Sep 1997, 09:41 GMT
<LI><strong><A NAME="01033" HREF="msg01033.html">Re: combat and hit points</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 22:05 GMT
</UL></BLOCKQUOTE>

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