<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character evolution --> <!--X-From-R13: Fur Sgreany Qvgl <rgreanyNrgreany.rgreany-pvgl.pbz> --> <!--X-Date: Fri, 05 Sep 1997 06:18:10 +0000 --> <!--X-Message-Id: Pine.BSF.3.95q.970905001446.13490C-100000#eternal,eternal-city.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199709042128.OAA29188#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:eternal#eternal,eternal-city.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01104.html">Previous</a> | <a href="msg01106.html">Next</a> ] Thread: [ <a href="msg01096.html">Previous</a> | <a href="msg01122.html">Next</a> ] Index: [ <A HREF="author.html#01105">Author</A> | <A HREF="#01105">Date</A> | <A HREF="thread.html#01105">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI> <LI><em>From</em>: The Eternal City <<A HREF="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</A>></LI> <LI><em>Date</em>: Fri, 5 Sep 1997 00:15:37 -0600 (MDT)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu, 4 Sep 1997 clawrenc#cup,hp.com wrote: > >> Of all the membership of this list, other than myself and Nathan, are > >> there __ANY__ not doing a fairly standard variation on a fantasy > >> world? > > > >I don't know if this qualifies for avoiding your definition of > >'fairly standard variation', but we are doing a fantasy world based > >on ancient (Republican) Rome (the game is called The Eternal City). > > I'm curious as to the extent of your approach. What is the core of > your interest in that period for the game? What are the base > mechanics which you think will provoke interest? > Mmm, where to begin? I originally planned on doing a 'simulation' of Republican Rome via a text-based role-playing game. I was talked out of this by my partners mostly by the argument that fantasy sells and history doesn't (as well). I still plan to do this at some point (when whether or not it sells isn't an issue :). So as far as 'extent' goes, there are two answers... We are using many aspects and social structures of Roman culture and politics from that time period -- the senate, the magistracies, the military structure, the social class structure (except for the role of women. We've essentially eliminated that bias to allow women to fill any role in our world's society). We are also trying to stick close (straying again only slightly for playability -- e.g., we have a variety of lock mechanisms to make the locksmithing skill more interesting) to the technology, materials, architecture, etc. of the period. The reason I chose this setting is that it is an eminently suitable model for a complete role-playing world, one in which politics, economics, military, and more traditional role-playing fare (adventure, skullduggery, thieving, magic) all have a place. The political arena of Rome at the time, especially, is utterly intriguing to me. The second part of the 'extent' response is that we are trying to model a real world environment as much as possible. Although not nearly to the extent of a PhysMUD++, we are putting as much effort into the physical environment as we are into, say, the skill system or other (what I'd call) purely gaming features. Part of what propelled me to do this (probably similarly to everyone else on this list :) was the desire to create a world that went beyond the traditional RPG fare. The 'whole world' syndrome, I suppose. Key to this mechanically, in my mind, is to give the players IC tools to be able to manipulate, in particular, the economics and politics of the world. Those would be the 'base mechanics' that will (hopefully) provoke interest. If all else fails, we'll have another mud with a mechanically interesting world and a neat skill system ;) Scott Martins Worlds Apart Productions </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Affecting the world</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul> <li><strong><A NAME="01122" HREF="msg01122.html">Re: [MUD-Dev] Character evolution</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01096" HREF="msg01096.html">Re: [MUD-Dev] Character evolution</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01104.html">Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01106.html">Re: [MUD-Dev] MUD universe</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01096.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01122.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01105"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01105"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00795" HREF="msg00795.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 03:04 GMT </LI> <LI><strong><A NAME="00889" HREF="msg00889.html">Re: [MUD-Dev] Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:23 GMT <UL> <LI><strong><A NAME="00896" HREF="msg00896.html">Re: [MUD-Dev] Character evolution</A></strong>, The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Sun 31 Aug 1997, 18:27 GMT <UL> <LI><strong><A NAME="01096" HREF="msg01096.html">Re: [MUD-Dev] Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 21:30 GMT <UL> <LI><strong><A NAME="01105" HREF="msg01105.html">Re: [MUD-Dev] Character evolution</A></strong>, The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Fri 05 Sep 1997, 06:18 GMT <UL> <LI><strong><A NAME="01122" HREF="msg01122.html">Re: [MUD-Dev] Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 05:45 GMT </LI> <LI><strong><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Affecting the world</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 07 Sep 1997, 10:59 GMT <UL> <LI><strong><A NAME="01142" HREF="msg01142.html">Re: [MUD-Dev] Affecting the world</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 07 Sep 1997, 11:47 GMT </LI> <LI><strong><A NAME="01186" HREF="msg01186.html">Re: [MUD-Dev] Affecting the world</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Sep 1997, 22:54 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>