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<H1>Re: [MUD-Dev] MUD universe</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] MUD universe</LI>
<LI><em>From</em>: "Felix A. Croes" <<A HREF="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</A>></LI>
<LI><em>Date</em>: Fri, 5 Sep 1997 00:56:39 +0200 (MET DST)</LI>
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<PRE>
clawrenc#cup,hp.com wrote:
>[...]
> Not quite. You can also have quests created by systems, which create
> a desired state where the purpose of the quest is to restore a state.
> The key is to make the incidental specifics of the state indeterminate
> (who kidnapped, where held, why, what obstacles need to be overcome,
> etc), and only have the defining points predictable (ie princess is
> missing, get her back).
>
> The kidnapped princess scenario as discussed here a few months ago was
> a good case in point. There any of a dozen different compeating,
> cross-affecting and unpredictable systems could result in the princess
> being kidnapped. The same systmes continued after the kidnap to
> shuffle the princess about and change her
> what-needs-to-be-done-to-recover state frequently and unpredictably.
> The princess could wander away from her kidnappers, get lostm be lost,
> be multiply kidnapped (from other kidnappers), never get kidnapped in
> the first place but just be wandering, etc.
Apologies if I am repeating obvious conclusions: the system would have
to be <very> dynamic to avoid visible repetitiveness to a player. If
the princess is first kidnapped by red-headed orcs, and in the next
quest the prince is kidnapped by blue-elbowed trolls, it won't take
users long to discern a pattern, even if the individual components
do not reappear.
I have the same problem with automatically generated room
descriptions: they tend to look so... automatically generated.
>[...]
> I'd also reference Vernor Vinge's "Fire Upon The Deep", where the
> actual physical nature of reality and the physical laws which form the
> physical universe, vary depending on where you are in the universe (eg
> FTL possible/not possible, anti-gravity possible/not possible, etc
> with an interesting twist that often while the structure of the
> universe may allow say anti-gravity materials to work, they can't be
> manufactured there). An excellant book FWIW.
Typing this on my dual CPU machine called Tyrathect.
Felix Croes
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<li><strong><A NAME="01180" HREF="msg01180.html">Re: [MUD-Dev] MUD universe</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="01119" HREF="msg01119.html">Re: [MUD-Dev] MUD universe</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] MUD universe</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00831" HREF="msg00831.html">Re: [MUD-Dev] MUD universe</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 29 Aug 1997, 00:58 GMT
</LI>
<LI><strong><A NAME="00916" HREF="msg00916.html">Re: [MUD-Dev] MUD universe</A></strong>,
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sun 31 Aug 1997, 20:55 GMT
<UL>
<LI><strong><A NAME="00918" HREF="msg00918.html">Re: [MUD-Dev] World full of heros</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 21:18 GMT
<UL>
<LI><strong><A NAME="01019" HREF="msg01019.html">Re: [MUD-Dev] World full of heros</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
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<LI><strong><A NAME="01100" HREF="msg01100.html">Re: [MUD-Dev] MUD universe</A></strong>,
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Thu 04 Sep 1997, 22:56 GMT
<UL>
<LI><strong><A NAME="01119" HREF="msg01119.html">Re: [MUD-Dev] MUD universe</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 06 Sep 1997, 00:34 GMT
</LI>
<LI><strong><A NAME="01180" HREF="msg01180.html">Re: [MUD-Dev] MUD universe</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 21:37 GMT
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<LI><strong><A NAME="01106" HREF="msg01106.html">Re: [MUD-Dev] MUD universe</A></strong>,
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 05 Sep 1997, 14:27 GMT
</LI>
<LI><strong><A NAME="01134" HREF="msg01134.html">Re: [MUD-Dev] MUD universe</A></strong>,
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sat 06 Sep 1997, 19:19 GMT
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