<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] MUD universe --> <!--X-From-R13: "Tryvk O. Qebrf" <sryvkNkf1.fvzcyrk.ay> --> <!--X-Date: Thu, 04 Sep 1997 22:56:29 +0000 --> <!--X-Message-Id: 199709042256.AAA11535#xs1,simplex.nl --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] MUD universe</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:felix#xs1,simplex.nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01099.html">Previous</a> | <a href="msg01101.html">Next</a> ] Thread: [ <a href="msg01019.html">Previous</a> | <a href="msg01119.html">Next</a> ] Index: [ <A HREF="author.html#01100">Author</A> | <A HREF="#01100">Date</A> | <A HREF="thread.html#01100">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] MUD universe</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] MUD universe</LI> <LI><em>From</em>: "Felix A. Croes" <<A HREF="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</A>></LI> <LI><em>Date</em>: Fri, 5 Sep 1997 00:56:39 +0200 (MET DST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> clawrenc#cup,hp.com wrote: >[...] > Not quite. You can also have quests created by systems, which create > a desired state where the purpose of the quest is to restore a state. > The key is to make the incidental specifics of the state indeterminate > (who kidnapped, where held, why, what obstacles need to be overcome, > etc), and only have the defining points predictable (ie princess is > missing, get her back). > > The kidnapped princess scenario as discussed here a few months ago was > a good case in point. There any of a dozen different compeating, > cross-affecting and unpredictable systems could result in the princess > being kidnapped. The same systmes continued after the kidnap to > shuffle the princess about and change her > what-needs-to-be-done-to-recover state frequently and unpredictably. > The princess could wander away from her kidnappers, get lostm be lost, > be multiply kidnapped (from other kidnappers), never get kidnapped in > the first place but just be wandering, etc. Apologies if I am repeating obvious conclusions: the system would have to be <very> dynamic to avoid visible repetitiveness to a player. If the princess is first kidnapped by red-headed orcs, and in the next quest the prince is kidnapped by blue-elbowed trolls, it won't take users long to discern a pattern, even if the individual components do not reappear. I have the same problem with automatically generated room descriptions: they tend to look so... automatically generated. >[...] > I'd also reference Vernor Vinge's "Fire Upon The Deep", where the > actual physical nature of reality and the physical laws which form the > physical universe, vary depending on where you are in the universe (eg > FTL possible/not possible, anti-gravity possible/not possible, etc > with an interesting twist that often while the structure of the > universe may allow say anti-gravity materials to work, they can't be > manufactured there). An excellant book FWIW. Typing this on my dual CPU machine called Tyrathect. Felix Croes </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01180" HREF="msg01180.html">Re: [MUD-Dev] MUD universe</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="01119" HREF="msg01119.html">Re: [MUD-Dev] MUD universe</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01099.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01101.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01019.html">Re: [MUD-Dev] World full of heros</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01119.html">Re: [MUD-Dev] MUD universe</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01100"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01100"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] MUD universe</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00831" HREF="msg00831.html">Re: [MUD-Dev] MUD universe</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 29 Aug 1997, 00:58 GMT </LI> <LI><strong><A NAME="00916" HREF="msg00916.html">Re: [MUD-Dev] MUD universe</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sun 31 Aug 1997, 20:55 GMT <UL> <LI><strong><A NAME="00918" HREF="msg00918.html">Re: [MUD-Dev] World full of heros</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 21:18 GMT <UL> <LI><strong><A NAME="01019" HREF="msg01019.html">Re: [MUD-Dev] World full of heros</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01100" HREF="msg01100.html">Re: [MUD-Dev] MUD universe</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Thu 04 Sep 1997, 22:56 GMT <UL> <LI><strong><A NAME="01119" HREF="msg01119.html">Re: [MUD-Dev] MUD universe</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 06 Sep 1997, 00:34 GMT </LI> <LI><strong><A NAME="01180" HREF="msg01180.html">Re: [MUD-Dev] MUD universe</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 21:37 GMT </LI> </UL> </LI> <LI><strong><A NAME="01106" HREF="msg01106.html">Re: [MUD-Dev] MUD universe</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 05 Sep 1997, 14:27 GMT </LI> <LI><strong><A NAME="01134" HREF="msg01134.html">Re: [MUD-Dev] MUD universe</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sat 06 Sep 1997, 19:19 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>