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<H1>Re: [MUD-Dev] Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 04 Sep 97 14:22:39 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In
&lt;<A HREF="msg00896.html">Pine.BSF.3.95q.970831120807.7028B-100000#eternal,eternal-city.com</A>&gt;,
on 08/31/97 at 11:27 AM, The Eternal City
&lt;eternal#eternal,eternal-city.com&gt; said:

&gt;On Sun, 31 Aug 1997 coder#ibm,net wrote:

&gt;&gt; Of all the membership of this list, other than myself and Nathan, are
&gt;&gt; there __ANY__ not doing a fairly standard variation on a fantasy
&gt;&gt; world?  
&gt;
&gt;I don't know if this qualifies for avoiding your definition of
&gt;'fairly  standard variation', but we are doing a fantasy world based
&gt;on ancient (Republican) Rome (the game is called The Eternal City). 

I'm curious as to the extent of your approach.  What is the core of
your interest in that period for the game?  What are the base
mechanics which you think will provoke interest?

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="01105" HREF="msg01105.html">Re: [MUD-Dev] Character evolution</A></strong>
<ul compact><li><em>From:</em> The Eternal City &lt;eternal#eternal,eternal-city.com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 28 Aug 1997, 02:53 GMT
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<LI><strong><A NAME="00795" HREF="msg00795.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 03:04 GMT
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<LI><strong><A NAME="00889" HREF="msg00889.html">Re: [MUD-Dev] Character evolution</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:23 GMT
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<LI><strong><A NAME="00896" HREF="msg00896.html">Re: [MUD-Dev] Character evolution</A></strong>, 
The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Sun 31 Aug 1997, 18:27 GMT
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<LI><strong><A NAME="01096" HREF="msg01096.html">Re: [MUD-Dev] Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 21:30 GMT
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<LI><strong><A NAME="01105" HREF="msg01105.html">Re: [MUD-Dev] Character evolution</A></strong>, 
The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Fri 05 Sep 1997, 06:18 GMT
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<LI><strong><A NAME="01122" HREF="msg01122.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 05:45 GMT
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<LI><strong><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Affecting the world</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 07 Sep 1997, 10:59 GMT
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<LI><strong><A NAME="01142" HREF="msg01142.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 07 Sep 1997, 11:47 GMT
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