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<H1>Re: [MUD-Dev] Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Thu, 04 Sep 1997 12:28:00 -0700</LI>
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<PRE>
At 03:26 AM 9/4/97 PST8PDT, you wrote:
>that they could fit the fragments together properly. Unfortunately, said
>player did not have 50 million coins, or anywhere near it. So, remembering
>that the brownies in the forest of the faeries were bugged (and had been
>that way for a long time) to cause them to speak in demon, he quickly ran
>to the faerie forest, charmed the brownie, made a portal back to a buddy
>waiting at the final door, and ordered the brownie to hop through and say
>the phrase.
>
>This is a pretty usual scenario. The question I pose to you, Jeff, or
>any other admin-type reading: would you be angry at the player? They
Not at all.
In fact our game design for DSOII specificly AVOIDS anything that resembles
a linear quest. We jst set u psituations and individual "problems" to be
solved however the players can.
As an old DM I leanred a LONg time ago to stop even TRYING to dtermine how
palyers woudl sovle things, theya re ALWAYS mroe creativbe and invetive
then I was and frankyl they wrote better and more instersting "stoires"
therefor.
In teh abvoe exampel , i woudl encourge our ADMS 9assistant DMs, bsicly
game admins) to award a BONUS for cleever play.
Now we don't have repeatable quests, but id we did, and i thought thsi
oskutio nwas too 'easy' I might renmove it for FUTURE players, btu thats a
different matter.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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<LI><STRONG><A NAME="00970" HREF="msg00970.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI>
<LI><STRONG><A NAME="01074" HREF="msg01074.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user1,inficad.com></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00943" HREF="msg00943.html">Re: [MUD-Dev] Character evolution</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 01 Sep 1997, 08:53 GMT
<UL>
<LI><strong><A NAME="00970" HREF="msg00970.html">Re: [MUD-Dev] Character evolution</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 21:14 GMT
<UL>
<LI><strong><A NAME="01074" HREF="msg01074.html">Re: [MUD-Dev] Character evolution</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Thu 04 Sep 1997, 10:25 GMT
<LI><strong><A NAME="01086" HREF="msg01086.html">Re: [MUD-Dev] Character evolution</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 04 Sep 1997, 18:59 GMT
</LI>
<LI><strong><A NAME="01089" HREF="msg01089.html">Re: [MUD-Dev] Character evolution</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 04 Sep 1997, 19:26 GMT
</LI>
<LI><strong><A NAME="01090" HREF="msg01090.html">Re: [MUD-Dev] Character evolution</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 04 Sep 1997, 19:28 GMT
</LI>
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<LI><strong><A NAME="01018" HREF="msg01018.html">Re: [MUD-Dev] Character evolution</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 18:24 GMT
</LI>
</ul>
<LI><strong><A NAME="01021" HREF="msg01021.html">Re: [MUD-Dev] Character evolution</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
</LI>
</ul>
<LI><strong><A NAME="01022" HREF="msg01022.html">Re: [MUD-Dev] Character evolution</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
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